How can I model explosives with secondary effects? Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)Where can I find rules for explosives or fireworks?Is the oil thrown on a creature consumed when it's dealt fire damage and lit?Are there any rules for damage from an explosion?How can I categorize objects by size?Where can I find rules for explosives or fireworks?Can you make a weapon bond with an improvised weapon?How do you distinguish between magic effects that bypass immunity and those that don't?How much damage do books do as weapons?How can we model “acting first” in a hostile parley?Should the secondary maintained damage from Witch Bolt actually scale up with the level of the spell slot used? Was this an omission?Saving against secondary effects of poisonHow to rule attacking and damage with a bear trap mounted on a pole?How much damage for throwing rocks?
2 sample t test for sample sizes - 30,000 and 150,000
Im stuck and having trouble with ¬P ∨ Q Prove: P → Q
What kind of equipment or other technology is necessary to photograph sprites (atmospheric phenomenon)
Marquee sign letters
Why do C and C++ allow the expression (int) + 4*5?
Why doesn't the university give past final exams' answers?
Why do people think Winterfell crypts is the safest place for women, children & old people?
Why not use the yoke to control yaw, as well as pitch and roll?
Coin Game with infinite paradox
Why these surprising proportionalities of integrals involving odd zeta values?
Is it OK if I do not take the receipt in Germany?
Recursive calls to a function - why is the address of the parameter passed to it lowering with each call?
Is Bran literally the world's memory?
Assertions In A Mock Callout Test
How to break 信じようとしていただけかも知れない into separate parts?
How to know or convert AREA, PERIMETER units in QGIS
Putting Ant-Man on house arrest
Does traveling In The United States require a passport or can I use my green card if not a US citizen?
Can I ask an author to send me his ebook?
How to leave only the following strings?
Trying to enter the Fox's den
Does the Pact of the Blade warlock feature allow me to customize the properties of the pact weapon I create?
Lights are flickering on and off after accidentally bumping into light switch
Should man-made satellites feature an intelligent inverted "cow catcher"?
How can I model explosives with secondary effects?
Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)Where can I find rules for explosives or fireworks?Is the oil thrown on a creature consumed when it's dealt fire damage and lit?Are there any rules for damage from an explosion?How can I categorize objects by size?Where can I find rules for explosives or fireworks?Can you make a weapon bond with an improvised weapon?How do you distinguish between magic effects that bypass immunity and those that don't?How much damage do books do as weapons?How can we model “acting first” in a hostile parley?Should the secondary maintained damage from Witch Bolt actually scale up with the level of the spell slot used? Was this an omission?Saving against secondary effects of poisonHow to rule attacking and damage with a bear trap mounted on a pole?How much damage for throwing rocks?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
In my campaign, there is a crazy old shopkeeper NPC who has some arcane knowledge. In preparation to defend the town against an incoming zombie horde, the party paid him to make twenty one-pound small explosive barrels. Eighteen of those barrels were used to set a trap, and the party kept two. One of my players just decided to lob one into an oil fire in front of some charging enemies, and it happened to be convenient to end the session at the apex of the arc.
I am looking for the most RAW-conformant answers to two questions, considering the balance implications of having the primary effect (explosion) triggering a secondary effect (oil):
- How do I model the damage from the explosive? I want to treat this as thunder damage.
- How do I model the damage from the fire, both from entry into the hazard and from splashed flaming oil?
dnd-5e damage improvised-weaponry
$endgroup$
add a comment |
$begingroup$
In my campaign, there is a crazy old shopkeeper NPC who has some arcane knowledge. In preparation to defend the town against an incoming zombie horde, the party paid him to make twenty one-pound small explosive barrels. Eighteen of those barrels were used to set a trap, and the party kept two. One of my players just decided to lob one into an oil fire in front of some charging enemies, and it happened to be convenient to end the session at the apex of the arc.
I am looking for the most RAW-conformant answers to two questions, considering the balance implications of having the primary effect (explosion) triggering a secondary effect (oil):
- How do I model the damage from the explosive? I want to treat this as thunder damage.
- How do I model the damage from the fire, both from entry into the hazard and from splashed flaming oil?
dnd-5e damage improvised-weaponry
$endgroup$
2
$begingroup$
These are two totally distinct questions, and should be asked separately. The first question is sort of addressed here: Where can I find rules for explosives or fireworks? (in terms of telling you where to look). And here: Are there any rules for damage from an explosion?. Can you confirm whether those answer your first question?
$endgroup$
– V2Blast
Apr 4 at 19:20
2
$begingroup$
As for the other question, see this question: Is the oil thrown on a creature consumed when it's dealt fire damage and lit? It doesn't directly ask your question, but it references the relevant rules.
$endgroup$
– V2Blast
Apr 4 at 19:21
$begingroup$
I asked the questions together because I intended to balance the combination of effect. I'll add clarification
$endgroup$
– Weasemunk
Apr 8 at 14:15
add a comment |
$begingroup$
In my campaign, there is a crazy old shopkeeper NPC who has some arcane knowledge. In preparation to defend the town against an incoming zombie horde, the party paid him to make twenty one-pound small explosive barrels. Eighteen of those barrels were used to set a trap, and the party kept two. One of my players just decided to lob one into an oil fire in front of some charging enemies, and it happened to be convenient to end the session at the apex of the arc.
I am looking for the most RAW-conformant answers to two questions, considering the balance implications of having the primary effect (explosion) triggering a secondary effect (oil):
- How do I model the damage from the explosive? I want to treat this as thunder damage.
- How do I model the damage from the fire, both from entry into the hazard and from splashed flaming oil?
dnd-5e damage improvised-weaponry
$endgroup$
In my campaign, there is a crazy old shopkeeper NPC who has some arcane knowledge. In preparation to defend the town against an incoming zombie horde, the party paid him to make twenty one-pound small explosive barrels. Eighteen of those barrels were used to set a trap, and the party kept two. One of my players just decided to lob one into an oil fire in front of some charging enemies, and it happened to be convenient to end the session at the apex of the arc.
I am looking for the most RAW-conformant answers to two questions, considering the balance implications of having the primary effect (explosion) triggering a secondary effect (oil):
- How do I model the damage from the explosive? I want to treat this as thunder damage.
- How do I model the damage from the fire, both from entry into the hazard and from splashed flaming oil?
dnd-5e damage improvised-weaponry
dnd-5e damage improvised-weaponry
edited Apr 8 at 14:17
Weasemunk
asked Apr 4 at 15:07
WeasemunkWeasemunk
591215
591215
2
$begingroup$
These are two totally distinct questions, and should be asked separately. The first question is sort of addressed here: Where can I find rules for explosives or fireworks? (in terms of telling you where to look). And here: Are there any rules for damage from an explosion?. Can you confirm whether those answer your first question?
$endgroup$
– V2Blast
Apr 4 at 19:20
2
$begingroup$
As for the other question, see this question: Is the oil thrown on a creature consumed when it's dealt fire damage and lit? It doesn't directly ask your question, but it references the relevant rules.
$endgroup$
– V2Blast
Apr 4 at 19:21
$begingroup$
I asked the questions together because I intended to balance the combination of effect. I'll add clarification
$endgroup$
– Weasemunk
Apr 8 at 14:15
add a comment |
2
$begingroup$
These are two totally distinct questions, and should be asked separately. The first question is sort of addressed here: Where can I find rules for explosives or fireworks? (in terms of telling you where to look). And here: Are there any rules for damage from an explosion?. Can you confirm whether those answer your first question?
$endgroup$
– V2Blast
Apr 4 at 19:20
2
$begingroup$
As for the other question, see this question: Is the oil thrown on a creature consumed when it's dealt fire damage and lit? It doesn't directly ask your question, but it references the relevant rules.
$endgroup$
– V2Blast
Apr 4 at 19:21
$begingroup$
I asked the questions together because I intended to balance the combination of effect. I'll add clarification
$endgroup$
– Weasemunk
Apr 8 at 14:15
2
2
$begingroup$
These are two totally distinct questions, and should be asked separately. The first question is sort of addressed here: Where can I find rules for explosives or fireworks? (in terms of telling you where to look). And here: Are there any rules for damage from an explosion?. Can you confirm whether those answer your first question?
$endgroup$
– V2Blast
Apr 4 at 19:20
$begingroup$
These are two totally distinct questions, and should be asked separately. The first question is sort of addressed here: Where can I find rules for explosives or fireworks? (in terms of telling you where to look). And here: Are there any rules for damage from an explosion?. Can you confirm whether those answer your first question?
$endgroup$
– V2Blast
Apr 4 at 19:20
2
2
$begingroup$
As for the other question, see this question: Is the oil thrown on a creature consumed when it's dealt fire damage and lit? It doesn't directly ask your question, but it references the relevant rules.
$endgroup$
– V2Blast
Apr 4 at 19:21
$begingroup$
As for the other question, see this question: Is the oil thrown on a creature consumed when it's dealt fire damage and lit? It doesn't directly ask your question, but it references the relevant rules.
$endgroup$
– V2Blast
Apr 4 at 19:21
$begingroup$
I asked the questions together because I intended to balance the combination of effect. I'll add clarification
$endgroup$
– Weasemunk
Apr 8 at 14:15
$begingroup$
I asked the questions together because I intended to balance the combination of effect. I'll add clarification
$endgroup$
– Weasemunk
Apr 8 at 14:15
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
There is a model and statistics for several types of Explosives in the DMG on page 267-8.
The bombs are even specifically 1 lb.
Bomb: As an action, a character can light this bomb and throw it at a
point up to 60 ft away. Each Creature within 5 ft of that point must
succeed on a DC 12 Dexterity saving throw or take 3d6 fire damage.
Oil and catching fire, whether spread on a surface or covering a creature is actually covered in the PHB p 152, under the Oil entry.
Oil. Oil usually comes in a clay flask that holds 1 pint. As an
action, you can splash the oil in this flask onto a creature within 5
feet o f you or throw it up to 20 feet, shattering it on impact. Make
a ranged attack against a target creature or object, treating the oil
as an improvised weapon. On a hit, the target is covered in oil. If
the target takes any fire damage before the oil dries (after 1
minute), the target takes an additional 5 fire damage from the burning
oil. You can also pour a flask of oil on the ground to cover a
5-foot-square area, provided that the surface is level. If lit, the
oil burns for 2 rounds and deals 5 fire damage to any creature that
enters the area or ends its turn in the area. A creature can take this
damage only once per turn.
This is statistics for 1 lb of oil. If there is more than that perhaps consider extending the duration of the burn. If there is enough to burn long enough perhaps consider doubling the damage or looking into the Fire rules.
One last thing, Improving Damage and Adjusting Areas of Effects on DMG P249, might be good to glance at. While it doesn't use specific examples for your situation it does provide some decent guidelines.
$endgroup$
9
$begingroup$
@Weasemunk Force damage is probably not appropriate - if you look at the descriptions elsewhere, force is not force as physics would describe it, but magic. Thunder for a concussive shock wave or fire for actual burning would be more appropriate.
$endgroup$
– T.J.L.
Apr 4 at 15:23
add a comment |
$begingroup$
Use Fireball-like Stats
For explosives I usually just rule that it has the same size and damage as the fireball spell.
Each creature in a 20-foot-radius sphere must make a Dexterity save. A target takes 8d6 fire damage on a failed save, or half on a success.
I usually leave out the fire spread mechanic unless it’s an incendiary explosive. Damage, blast radius, and DEX save can be adjusted according to the explosive potency and size.
$endgroup$
2
$begingroup$
This appears a little too OP for my use case. I'm also interested in modeling damage from the hazards independently
$endgroup$
– Weasemunk
Apr 4 at 15:16
add a comment |
Your Answer
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "122"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f144545%2fhow-can-i-model-explosives-with-secondary-effects%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
There is a model and statistics for several types of Explosives in the DMG on page 267-8.
The bombs are even specifically 1 lb.
Bomb: As an action, a character can light this bomb and throw it at a
point up to 60 ft away. Each Creature within 5 ft of that point must
succeed on a DC 12 Dexterity saving throw or take 3d6 fire damage.
Oil and catching fire, whether spread on a surface or covering a creature is actually covered in the PHB p 152, under the Oil entry.
Oil. Oil usually comes in a clay flask that holds 1 pint. As an
action, you can splash the oil in this flask onto a creature within 5
feet o f you or throw it up to 20 feet, shattering it on impact. Make
a ranged attack against a target creature or object, treating the oil
as an improvised weapon. On a hit, the target is covered in oil. If
the target takes any fire damage before the oil dries (after 1
minute), the target takes an additional 5 fire damage from the burning
oil. You can also pour a flask of oil on the ground to cover a
5-foot-square area, provided that the surface is level. If lit, the
oil burns for 2 rounds and deals 5 fire damage to any creature that
enters the area or ends its turn in the area. A creature can take this
damage only once per turn.
This is statistics for 1 lb of oil. If there is more than that perhaps consider extending the duration of the burn. If there is enough to burn long enough perhaps consider doubling the damage or looking into the Fire rules.
One last thing, Improving Damage and Adjusting Areas of Effects on DMG P249, might be good to glance at. While it doesn't use specific examples for your situation it does provide some decent guidelines.
$endgroup$
9
$begingroup$
@Weasemunk Force damage is probably not appropriate - if you look at the descriptions elsewhere, force is not force as physics would describe it, but magic. Thunder for a concussive shock wave or fire for actual burning would be more appropriate.
$endgroup$
– T.J.L.
Apr 4 at 15:23
add a comment |
$begingroup$
There is a model and statistics for several types of Explosives in the DMG on page 267-8.
The bombs are even specifically 1 lb.
Bomb: As an action, a character can light this bomb and throw it at a
point up to 60 ft away. Each Creature within 5 ft of that point must
succeed on a DC 12 Dexterity saving throw or take 3d6 fire damage.
Oil and catching fire, whether spread on a surface or covering a creature is actually covered in the PHB p 152, under the Oil entry.
Oil. Oil usually comes in a clay flask that holds 1 pint. As an
action, you can splash the oil in this flask onto a creature within 5
feet o f you or throw it up to 20 feet, shattering it on impact. Make
a ranged attack against a target creature or object, treating the oil
as an improvised weapon. On a hit, the target is covered in oil. If
the target takes any fire damage before the oil dries (after 1
minute), the target takes an additional 5 fire damage from the burning
oil. You can also pour a flask of oil on the ground to cover a
5-foot-square area, provided that the surface is level. If lit, the
oil burns for 2 rounds and deals 5 fire damage to any creature that
enters the area or ends its turn in the area. A creature can take this
damage only once per turn.
This is statistics for 1 lb of oil. If there is more than that perhaps consider extending the duration of the burn. If there is enough to burn long enough perhaps consider doubling the damage or looking into the Fire rules.
One last thing, Improving Damage and Adjusting Areas of Effects on DMG P249, might be good to glance at. While it doesn't use specific examples for your situation it does provide some decent guidelines.
$endgroup$
9
$begingroup$
@Weasemunk Force damage is probably not appropriate - if you look at the descriptions elsewhere, force is not force as physics would describe it, but magic. Thunder for a concussive shock wave or fire for actual burning would be more appropriate.
$endgroup$
– T.J.L.
Apr 4 at 15:23
add a comment |
$begingroup$
There is a model and statistics for several types of Explosives in the DMG on page 267-8.
The bombs are even specifically 1 lb.
Bomb: As an action, a character can light this bomb and throw it at a
point up to 60 ft away. Each Creature within 5 ft of that point must
succeed on a DC 12 Dexterity saving throw or take 3d6 fire damage.
Oil and catching fire, whether spread on a surface or covering a creature is actually covered in the PHB p 152, under the Oil entry.
Oil. Oil usually comes in a clay flask that holds 1 pint. As an
action, you can splash the oil in this flask onto a creature within 5
feet o f you or throw it up to 20 feet, shattering it on impact. Make
a ranged attack against a target creature or object, treating the oil
as an improvised weapon. On a hit, the target is covered in oil. If
the target takes any fire damage before the oil dries (after 1
minute), the target takes an additional 5 fire damage from the burning
oil. You can also pour a flask of oil on the ground to cover a
5-foot-square area, provided that the surface is level. If lit, the
oil burns for 2 rounds and deals 5 fire damage to any creature that
enters the area or ends its turn in the area. A creature can take this
damage only once per turn.
This is statistics for 1 lb of oil. If there is more than that perhaps consider extending the duration of the burn. If there is enough to burn long enough perhaps consider doubling the damage or looking into the Fire rules.
One last thing, Improving Damage and Adjusting Areas of Effects on DMG P249, might be good to glance at. While it doesn't use specific examples for your situation it does provide some decent guidelines.
$endgroup$
There is a model and statistics for several types of Explosives in the DMG on page 267-8.
The bombs are even specifically 1 lb.
Bomb: As an action, a character can light this bomb and throw it at a
point up to 60 ft away. Each Creature within 5 ft of that point must
succeed on a DC 12 Dexterity saving throw or take 3d6 fire damage.
Oil and catching fire, whether spread on a surface or covering a creature is actually covered in the PHB p 152, under the Oil entry.
Oil. Oil usually comes in a clay flask that holds 1 pint. As an
action, you can splash the oil in this flask onto a creature within 5
feet o f you or throw it up to 20 feet, shattering it on impact. Make
a ranged attack against a target creature or object, treating the oil
as an improvised weapon. On a hit, the target is covered in oil. If
the target takes any fire damage before the oil dries (after 1
minute), the target takes an additional 5 fire damage from the burning
oil. You can also pour a flask of oil on the ground to cover a
5-foot-square area, provided that the surface is level. If lit, the
oil burns for 2 rounds and deals 5 fire damage to any creature that
enters the area or ends its turn in the area. A creature can take this
damage only once per turn.
This is statistics for 1 lb of oil. If there is more than that perhaps consider extending the duration of the burn. If there is enough to burn long enough perhaps consider doubling the damage or looking into the Fire rules.
One last thing, Improving Damage and Adjusting Areas of Effects on DMG P249, might be good to glance at. While it doesn't use specific examples for your situation it does provide some decent guidelines.
edited Apr 4 at 15:32
answered Apr 4 at 15:12
L.P.L.P.
44628
44628
9
$begingroup$
@Weasemunk Force damage is probably not appropriate - if you look at the descriptions elsewhere, force is not force as physics would describe it, but magic. Thunder for a concussive shock wave or fire for actual burning would be more appropriate.
$endgroup$
– T.J.L.
Apr 4 at 15:23
add a comment |
9
$begingroup$
@Weasemunk Force damage is probably not appropriate - if you look at the descriptions elsewhere, force is not force as physics would describe it, but magic. Thunder for a concussive shock wave or fire for actual burning would be more appropriate.
$endgroup$
– T.J.L.
Apr 4 at 15:23
9
9
$begingroup$
@Weasemunk Force damage is probably not appropriate - if you look at the descriptions elsewhere, force is not force as physics would describe it, but magic. Thunder for a concussive shock wave or fire for actual burning would be more appropriate.
$endgroup$
– T.J.L.
Apr 4 at 15:23
$begingroup$
@Weasemunk Force damage is probably not appropriate - if you look at the descriptions elsewhere, force is not force as physics would describe it, but magic. Thunder for a concussive shock wave or fire for actual burning would be more appropriate.
$endgroup$
– T.J.L.
Apr 4 at 15:23
add a comment |
$begingroup$
Use Fireball-like Stats
For explosives I usually just rule that it has the same size and damage as the fireball spell.
Each creature in a 20-foot-radius sphere must make a Dexterity save. A target takes 8d6 fire damage on a failed save, or half on a success.
I usually leave out the fire spread mechanic unless it’s an incendiary explosive. Damage, blast radius, and DEX save can be adjusted according to the explosive potency and size.
$endgroup$
2
$begingroup$
This appears a little too OP for my use case. I'm also interested in modeling damage from the hazards independently
$endgroup$
– Weasemunk
Apr 4 at 15:16
add a comment |
$begingroup$
Use Fireball-like Stats
For explosives I usually just rule that it has the same size and damage as the fireball spell.
Each creature in a 20-foot-radius sphere must make a Dexterity save. A target takes 8d6 fire damage on a failed save, or half on a success.
I usually leave out the fire spread mechanic unless it’s an incendiary explosive. Damage, blast radius, and DEX save can be adjusted according to the explosive potency and size.
$endgroup$
2
$begingroup$
This appears a little too OP for my use case. I'm also interested in modeling damage from the hazards independently
$endgroup$
– Weasemunk
Apr 4 at 15:16
add a comment |
$begingroup$
Use Fireball-like Stats
For explosives I usually just rule that it has the same size and damage as the fireball spell.
Each creature in a 20-foot-radius sphere must make a Dexterity save. A target takes 8d6 fire damage on a failed save, or half on a success.
I usually leave out the fire spread mechanic unless it’s an incendiary explosive. Damage, blast radius, and DEX save can be adjusted according to the explosive potency and size.
$endgroup$
Use Fireball-like Stats
For explosives I usually just rule that it has the same size and damage as the fireball spell.
Each creature in a 20-foot-radius sphere must make a Dexterity save. A target takes 8d6 fire damage on a failed save, or half on a success.
I usually leave out the fire spread mechanic unless it’s an incendiary explosive. Damage, blast radius, and DEX save can be adjusted according to the explosive potency and size.
answered Apr 4 at 15:13
Cook DooCook Doo
888
888
2
$begingroup$
This appears a little too OP for my use case. I'm also interested in modeling damage from the hazards independently
$endgroup$
– Weasemunk
Apr 4 at 15:16
add a comment |
2
$begingroup$
This appears a little too OP for my use case. I'm also interested in modeling damage from the hazards independently
$endgroup$
– Weasemunk
Apr 4 at 15:16
2
2
$begingroup$
This appears a little too OP for my use case. I'm also interested in modeling damage from the hazards independently
$endgroup$
– Weasemunk
Apr 4 at 15:16
$begingroup$
This appears a little too OP for my use case. I'm also interested in modeling damage from the hazards independently
$endgroup$
– Weasemunk
Apr 4 at 15:16
add a comment |
Thanks for contributing an answer to Role-playing Games Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f144545%2fhow-can-i-model-explosives-with-secondary-effects%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
2
$begingroup$
These are two totally distinct questions, and should be asked separately. The first question is sort of addressed here: Where can I find rules for explosives or fireworks? (in terms of telling you where to look). And here: Are there any rules for damage from an explosion?. Can you confirm whether those answer your first question?
$endgroup$
– V2Blast
Apr 4 at 19:20
2
$begingroup$
As for the other question, see this question: Is the oil thrown on a creature consumed when it's dealt fire damage and lit? It doesn't directly ask your question, but it references the relevant rules.
$endgroup$
– V2Blast
Apr 4 at 19:21
$begingroup$
I asked the questions together because I intended to balance the combination of effect. I'll add clarification
$endgroup$
– Weasemunk
Apr 8 at 14:15