Predicting when features are time-dependent2019 Community Moderator ElectionRegression coefficient(s) when explanatory & response variables are time seriesUsing LSTMs for modelling and forecasting several time series generated by the same processLSTM: How to deal with nonstationarity when predicting a time seriesImproving LSTM Time-series PredictionsPredicting with multiple time seriesMultivariate Time-Series forecasting using LSTMHow to learn from time series with multiple values for each time pointsUsing LSTM's on Multivariate Input AND Multivariate OutputArchitecture for multivariate multi-time-series model where some features are TS specific and some features are globalModel for classifying time-series data with distinct features?
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Predicting when features are time-dependent
2019 Community Moderator ElectionRegression coefficient(s) when explanatory & response variables are time seriesUsing LSTMs for modelling and forecasting several time series generated by the same processLSTM: How to deal with nonstationarity when predicting a time seriesImproving LSTM Time-series PredictionsPredicting with multiple time seriesMultivariate Time-Series forecasting using LSTMHow to learn from time series with multiple values for each time pointsUsing LSTM's on Multivariate Input AND Multivariate OutputArchitecture for multivariate multi-time-series model where some features are TS specific and some features are globalModel for classifying time-series data with distinct features?
$begingroup$
How to predict data with time-dependent features?
For example, I have to predict the result of a Mortal Combat game:
X(i) = [player1_id, player2_id, hero_of_player1, hero_of_player2]
Y(i) = 1 if player1 wins or 0 if player2 wins
I have a dataset, containing games from large period of time. And, of course, performance of each player can variate during that time. Second, there were a lot of game patches, and they tuned some heroes' abilities. As a result overall hero strength can also variate through time as well as certain hero-vs-hero match-ups.
How to track that changes considering also overall and time-dependent impact of player+hero, hero-vs-hero, player-vs-player features?
So far I'm using simple LSTM network on whole game history. So my data has a single sample and total number of steps equal to game history length:
X = data.reshape(1,len(data),len(data[0]) #len(data[0]) corresponds to 4 features for a single record in dataset, but it is onehot-encoded.
m = Sequential()
m.add(LSTM(25, input_shape=(None, len(data[0])), return_sequences=True)
m.add(TimeDistirbuted(Dense(1))
I've got about 60% performance on the real problem. And I think it might be better and I can tune layer sizes, regularize, add stacking LSTMs. But did I choose an adequate NN-structure? What are the most suitable NN-structures for that kind of problems? Sliding-windows and Convolutional LSTMs sounds promising, but I don't have enough intuition about them.
deep-learning keras time-series lstm
$endgroup$
add a comment |
$begingroup$
How to predict data with time-dependent features?
For example, I have to predict the result of a Mortal Combat game:
X(i) = [player1_id, player2_id, hero_of_player1, hero_of_player2]
Y(i) = 1 if player1 wins or 0 if player2 wins
I have a dataset, containing games from large period of time. And, of course, performance of each player can variate during that time. Second, there were a lot of game patches, and they tuned some heroes' abilities. As a result overall hero strength can also variate through time as well as certain hero-vs-hero match-ups.
How to track that changes considering also overall and time-dependent impact of player+hero, hero-vs-hero, player-vs-player features?
So far I'm using simple LSTM network on whole game history. So my data has a single sample and total number of steps equal to game history length:
X = data.reshape(1,len(data),len(data[0]) #len(data[0]) corresponds to 4 features for a single record in dataset, but it is onehot-encoded.
m = Sequential()
m.add(LSTM(25, input_shape=(None, len(data[0])), return_sequences=True)
m.add(TimeDistirbuted(Dense(1))
I've got about 60% performance on the real problem. And I think it might be better and I can tune layer sizes, regularize, add stacking LSTMs. But did I choose an adequate NN-structure? What are the most suitable NN-structures for that kind of problems? Sliding-windows and Convolutional LSTMs sounds promising, but I don't have enough intuition about them.
deep-learning keras time-series lstm
$endgroup$
add a comment |
$begingroup$
How to predict data with time-dependent features?
For example, I have to predict the result of a Mortal Combat game:
X(i) = [player1_id, player2_id, hero_of_player1, hero_of_player2]
Y(i) = 1 if player1 wins or 0 if player2 wins
I have a dataset, containing games from large period of time. And, of course, performance of each player can variate during that time. Second, there were a lot of game patches, and they tuned some heroes' abilities. As a result overall hero strength can also variate through time as well as certain hero-vs-hero match-ups.
How to track that changes considering also overall and time-dependent impact of player+hero, hero-vs-hero, player-vs-player features?
So far I'm using simple LSTM network on whole game history. So my data has a single sample and total number of steps equal to game history length:
X = data.reshape(1,len(data),len(data[0]) #len(data[0]) corresponds to 4 features for a single record in dataset, but it is onehot-encoded.
m = Sequential()
m.add(LSTM(25, input_shape=(None, len(data[0])), return_sequences=True)
m.add(TimeDistirbuted(Dense(1))
I've got about 60% performance on the real problem. And I think it might be better and I can tune layer sizes, regularize, add stacking LSTMs. But did I choose an adequate NN-structure? What are the most suitable NN-structures for that kind of problems? Sliding-windows and Convolutional LSTMs sounds promising, but I don't have enough intuition about them.
deep-learning keras time-series lstm
$endgroup$
How to predict data with time-dependent features?
For example, I have to predict the result of a Mortal Combat game:
X(i) = [player1_id, player2_id, hero_of_player1, hero_of_player2]
Y(i) = 1 if player1 wins or 0 if player2 wins
I have a dataset, containing games from large period of time. And, of course, performance of each player can variate during that time. Second, there were a lot of game patches, and they tuned some heroes' abilities. As a result overall hero strength can also variate through time as well as certain hero-vs-hero match-ups.
How to track that changes considering also overall and time-dependent impact of player+hero, hero-vs-hero, player-vs-player features?
So far I'm using simple LSTM network on whole game history. So my data has a single sample and total number of steps equal to game history length:
X = data.reshape(1,len(data),len(data[0]) #len(data[0]) corresponds to 4 features for a single record in dataset, but it is onehot-encoded.
m = Sequential()
m.add(LSTM(25, input_shape=(None, len(data[0])), return_sequences=True)
m.add(TimeDistirbuted(Dense(1))
I've got about 60% performance on the real problem. And I think it might be better and I can tune layer sizes, regularize, add stacking LSTMs. But did I choose an adequate NN-structure? What are the most suitable NN-structures for that kind of problems? Sliding-windows and Convolutional LSTMs sounds promising, but I don't have enough intuition about them.
deep-learning keras time-series lstm
deep-learning keras time-series lstm
edited Mar 29 at 13:11
Glorfindel
1511210
1511210
asked Mar 29 at 7:27
farynaafarynaa
62
62
add a comment |
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