How do I extrude a face to a single vertex The Next CEO of Stack OverflowIs it possible to crease a NURBS vertex?Scale a 3D beveled bezier path vertex on 1 axis, not 3Scale face by units rather than percentTips for making the face topologyHow to select/extrude all the upper faces of a lot of buildings in one only stepProblem When Using Cell Fracture on hollow shapesHow does one extrude an edge relative to the vertex normals?Extrude object along curve not workingNeed help with hardsurface modelingWhich tool can best extrude two angles from the same face?

Why do we say “un seul M” and not “une seule M” even though M is a “consonne”?

Is it possible to create a QR code using text?

How to compactly explain secondary and tertiary characters without resorting to stereotypes?

Gödel's incompleteness theorems - what are the religious implications?

Why does the freezing point matter when picking cooler ice packs?

Finitely generated matrix groups whose eigenvalues are all algebraic

What is a typical Mizrachi Seder like?

Is it "common practice in Fourier transform spectroscopy to multiply the measured interferogram by an apodizing function"? If so, why?

Ising model simulation

Mathematica command that allows it to read my intentions

Are British MPs missing the point, with these 'Indicative Votes'?

A hang glider, sudden unexpected lift to 25,000 feet altitude, what could do this?

Is it correct to say moon starry nights?

MT "will strike" & LXX "will watch carefully" (Gen 3:15)?

Prodigo = pro + ago?

Why did the Drakh emissary look so blurred in S04:E11 "Lines of Communication"?

Avoiding the "not like other girls" trope?

Incomplete cube

Can I cast Thunderwave and be at the center of its bottom face, but not be affected by it?

Why does sin(x) - sin(y) equal this?

How to coordinate airplane tickets?

Calculate the Mean mean of two numbers

How to pronounce fünf in 45

Why was Sir Cadogan fired?



How do I extrude a face to a single vertex



The Next CEO of Stack OverflowIs it possible to crease a NURBS vertex?Scale a 3D beveled bezier path vertex on 1 axis, not 3Scale face by units rather than percentTips for making the face topologyHow to select/extrude all the upper faces of a lot of buildings in one only stepProblem When Using Cell Fracture on hollow shapesHow does one extrude an edge relative to the vertex normals?Extrude object along curve not workingNeed help with hardsurface modelingWhich tool can best extrude two angles from the same face?










5












$begingroup$


I am new to blender so I am trying to learn the basics so bear with me while I try to explain this. I am trying to extrude a face to a single point to make a spikey-looking shape and I only seem to be able to extrude the face outwards keeping the face the same size but I actually want the face to extrude to a point or vertex.
The object that has been extruded incorrectly










share|improve this question











$endgroup$
















    5












    $begingroup$


    I am new to blender so I am trying to learn the basics so bear with me while I try to explain this. I am trying to extrude a face to a single point to make a spikey-looking shape and I only seem to be able to extrude the face outwards keeping the face the same size but I actually want the face to extrude to a point or vertex.
    The object that has been extruded incorrectly










    share|improve this question











    $endgroup$














      5












      5








      5


      1



      $begingroup$


      I am new to blender so I am trying to learn the basics so bear with me while I try to explain this. I am trying to extrude a face to a single point to make a spikey-looking shape and I only seem to be able to extrude the face outwards keeping the face the same size but I actually want the face to extrude to a point or vertex.
      The object that has been extruded incorrectly










      share|improve this question











      $endgroup$




      I am new to blender so I am trying to learn the basics so bear with me while I try to explain this. I am trying to extrude a face to a single point to make a spikey-looking shape and I only seem to be able to extrude the face outwards keeping the face the same size but I actually want the face to extrude to a point or vertex.
      The object that has been extruded incorrectly







      modeling






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Mar 24 at 23:06







      Chris

















      asked Mar 24 at 22:58









      ChrisChris

      312




      312




















          2 Answers
          2






          active

          oldest

          votes


















          12












          $begingroup$

          One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:



          enter image description here




          Collapse



          Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.




          Merging vertices






          share|improve this answer









          $endgroup$












          • $begingroup$
            I'm upvoting this post because the GIF is so satisfying to watch!
            $endgroup$
            – Ian Rehwinkel
            Mar 25 at 12:58


















          3












          $begingroup$

          you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.



          enter image description here






          share|improve this answer









          $endgroup$








          • 3




            $begingroup$
            ...and then "remove doubles" to merge the overlapping vertices.
            $endgroup$
            – ApproachingDarknessFish
            Mar 25 at 5:53











          Your Answer





          StackExchange.ifUsing("editor", function ()
          return StackExchange.using("mathjaxEditing", function ()
          StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
          StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
          );
          );
          , "mathjax-editing");

          StackExchange.ready(function()
          var channelOptions =
          tags: "".split(" "),
          id: "502"
          ;
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function()
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled)
          StackExchange.using("snippets", function()
          createEditor();
          );

          else
          createEditor();

          );

          function createEditor()
          StackExchange.prepareEditor(
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: false,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: null,
          bindNavPrevention: true,
          postfix: "",
          imageUploader:
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          ,
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          );



          );













          draft saved

          draft discarded


















          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f135226%2fhow-do-i-extrude-a-face-to-a-single-vertex%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown

























          2 Answers
          2






          active

          oldest

          votes








          2 Answers
          2






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          12












          $begingroup$

          One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:



          enter image description here




          Collapse



          Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.




          Merging vertices






          share|improve this answer









          $endgroup$












          • $begingroup$
            I'm upvoting this post because the GIF is so satisfying to watch!
            $endgroup$
            – Ian Rehwinkel
            Mar 25 at 12:58















          12












          $begingroup$

          One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:



          enter image description here




          Collapse



          Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.




          Merging vertices






          share|improve this answer









          $endgroup$












          • $begingroup$
            I'm upvoting this post because the GIF is so satisfying to watch!
            $endgroup$
            – Ian Rehwinkel
            Mar 25 at 12:58













          12












          12








          12





          $begingroup$

          One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:



          enter image description here




          Collapse



          Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.




          Merging vertices






          share|improve this answer









          $endgroup$



          One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:



          enter image description here




          Collapse



          Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.




          Merging vertices







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Mar 24 at 23:53









          R El CleinR El Clein

          95115




          95115











          • $begingroup$
            I'm upvoting this post because the GIF is so satisfying to watch!
            $endgroup$
            – Ian Rehwinkel
            Mar 25 at 12:58
















          • $begingroup$
            I'm upvoting this post because the GIF is so satisfying to watch!
            $endgroup$
            – Ian Rehwinkel
            Mar 25 at 12:58















          $begingroup$
          I'm upvoting this post because the GIF is so satisfying to watch!
          $endgroup$
          – Ian Rehwinkel
          Mar 25 at 12:58




          $begingroup$
          I'm upvoting this post because the GIF is so satisfying to watch!
          $endgroup$
          – Ian Rehwinkel
          Mar 25 at 12:58













          3












          $begingroup$

          you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.



          enter image description here






          share|improve this answer









          $endgroup$








          • 3




            $begingroup$
            ...and then "remove doubles" to merge the overlapping vertices.
            $endgroup$
            – ApproachingDarknessFish
            Mar 25 at 5:53















          3












          $begingroup$

          you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.



          enter image description here






          share|improve this answer









          $endgroup$








          • 3




            $begingroup$
            ...and then "remove doubles" to merge the overlapping vertices.
            $endgroup$
            – ApproachingDarknessFish
            Mar 25 at 5:53













          3












          3








          3





          $begingroup$

          you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.



          enter image description here






          share|improve this answer









          $endgroup$



          you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.



          enter image description here







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Mar 24 at 23:06









          SylerSyler

          17213




          17213







          • 3




            $begingroup$
            ...and then "remove doubles" to merge the overlapping vertices.
            $endgroup$
            – ApproachingDarknessFish
            Mar 25 at 5:53












          • 3




            $begingroup$
            ...and then "remove doubles" to merge the overlapping vertices.
            $endgroup$
            – ApproachingDarknessFish
            Mar 25 at 5:53







          3




          3




          $begingroup$
          ...and then "remove doubles" to merge the overlapping vertices.
          $endgroup$
          – ApproachingDarknessFish
          Mar 25 at 5:53




          $begingroup$
          ...and then "remove doubles" to merge the overlapping vertices.
          $endgroup$
          – ApproachingDarknessFish
          Mar 25 at 5:53

















          draft saved

          draft discarded
















































          Thanks for contributing an answer to Blender Stack Exchange!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid


          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.

          Use MathJax to format equations. MathJax reference.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f135226%2fhow-do-i-extrude-a-face-to-a-single-vertex%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          Adding axes to figuresAdding axes labels to LaTeX figuresLaTeX equivalent of ConTeXt buffersRotate a node but not its content: the case of the ellipse decorationHow to define the default vertical distance between nodes?TikZ scaling graphic and adjust node position and keep font sizeNumerical conditional within tikz keys?adding axes to shapesAlign axes across subfiguresAdding figures with a certain orderLine up nested tikz enviroments or how to get rid of themAdding axes labels to LaTeX figures

          Luettelo Yhdysvaltain laivaston lentotukialuksista Lähteet | Navigointivalikko

          Gary (muusikko) Sisällysluettelo Historia | Rockin' High | Lähteet | Aiheesta muualla | NavigointivalikkoInfobox OKTuomas "Gary" Keskinen Ancaran kitaristiksiProjekti Rockin' High