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If a character with the Alert feat rolls a crit fail on their Perception check, are they surprised?



The Next CEO of Stack OverflowAfter successfully hitting with an attack roll, when rolling for damage, if you roll a 1, is that a negative crit?Is a critical failure on a natural 1 a rule or house rule?If you roll a 1 on a saving throw against a damage spell, do you take extra damage?Does a single PC who is stealthy get to surprise monsters when the rest of the group is not?Is the Alert Feat better than an Ability Score Improvement for a Rogue?Does the Alert feat make it impossible to pickpocket a character?How might a dex Fighter multiclass to maximize AC and damage per round?When Perception contests Stealth, how do you know which side gets advantage or disadvantage?Does Assassinate bypass Alert feat?Should a low roll mean my players get false information?Grappler Feat: Advantage on Attack Rolls While Being Grappled?How can I modify attacks on creatures making Death Saves to have less Coup de Grace?Advice on TWO troublesome players and their characters










12












$begingroup$


A Druid in my campaign has the Alert feat, which stops her from being surprised.



If she rolls a critical failure on her Perception check, would:



  1. She get surprised because she crit-failed?


  2. The Alert feat negate that?


I'm leaning more toward it's "up to the DM," but I wanted to get a second perspective on this.










share|improve this question











$endgroup$











  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    Mar 24 at 20:36










  • $begingroup$
    Possible duplicate of Is a critical failure on a natural 1 a rule or house rule?
    $endgroup$
    – enkryptor
    Mar 24 at 20:39










  • $begingroup$
    see also rpg.stackexchange.com/questions/93831 , rpg.stackexchange.com/questions/135860
    $endgroup$
    – enkryptor
    Mar 24 at 20:41










  • $begingroup$
    @enkryptor Don't think it's a dupe, this one has the feat as an added consideration.
    $endgroup$
    – KorvinStarmast
    Mar 24 at 21:04










  • $begingroup$
    @KorvinStarmast the feat is irrelevant. The question basically asks "does the feat beat crit fail", but there is no such thing as "crit fail" in 5e. This would be valid for any "does X beat crit fail" question.
    $endgroup$
    – enkryptor
    Mar 25 at 9:21















12












$begingroup$


A Druid in my campaign has the Alert feat, which stops her from being surprised.



If she rolls a critical failure on her Perception check, would:



  1. She get surprised because she crit-failed?


  2. The Alert feat negate that?


I'm leaning more toward it's "up to the DM," but I wanted to get a second perspective on this.










share|improve this question











$endgroup$











  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    Mar 24 at 20:36










  • $begingroup$
    Possible duplicate of Is a critical failure on a natural 1 a rule or house rule?
    $endgroup$
    – enkryptor
    Mar 24 at 20:39










  • $begingroup$
    see also rpg.stackexchange.com/questions/93831 , rpg.stackexchange.com/questions/135860
    $endgroup$
    – enkryptor
    Mar 24 at 20:41










  • $begingroup$
    @enkryptor Don't think it's a dupe, this one has the feat as an added consideration.
    $endgroup$
    – KorvinStarmast
    Mar 24 at 21:04










  • $begingroup$
    @KorvinStarmast the feat is irrelevant. The question basically asks "does the feat beat crit fail", but there is no such thing as "crit fail" in 5e. This would be valid for any "does X beat crit fail" question.
    $endgroup$
    – enkryptor
    Mar 25 at 9:21













12












12








12





$begingroup$


A Druid in my campaign has the Alert feat, which stops her from being surprised.



If she rolls a critical failure on her Perception check, would:



  1. She get surprised because she crit-failed?


  2. The Alert feat negate that?


I'm leaning more toward it's "up to the DM," but I wanted to get a second perspective on this.










share|improve this question











$endgroup$




A Druid in my campaign has the Alert feat, which stops her from being surprised.



If she rolls a critical failure on her Perception check, would:



  1. She get surprised because she crit-failed?


  2. The Alert feat negate that?


I'm leaning more toward it's "up to the DM," but I wanted to get a second perspective on this.







dnd-5e feats skills critical-fail






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 24 at 20:32









V2Blast

26.1k590159




26.1k590159










asked Mar 24 at 17:19









tbrotbro

613




613











  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    Mar 24 at 20:36










  • $begingroup$
    Possible duplicate of Is a critical failure on a natural 1 a rule or house rule?
    $endgroup$
    – enkryptor
    Mar 24 at 20:39










  • $begingroup$
    see also rpg.stackexchange.com/questions/93831 , rpg.stackexchange.com/questions/135860
    $endgroup$
    – enkryptor
    Mar 24 at 20:41










  • $begingroup$
    @enkryptor Don't think it's a dupe, this one has the feat as an added consideration.
    $endgroup$
    – KorvinStarmast
    Mar 24 at 21:04










  • $begingroup$
    @KorvinStarmast the feat is irrelevant. The question basically asks "does the feat beat crit fail", but there is no such thing as "crit fail" in 5e. This would be valid for any "does X beat crit fail" question.
    $endgroup$
    – enkryptor
    Mar 25 at 9:21
















  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    Mar 24 at 20:36










  • $begingroup$
    Possible duplicate of Is a critical failure on a natural 1 a rule or house rule?
    $endgroup$
    – enkryptor
    Mar 24 at 20:39










  • $begingroup$
    see also rpg.stackexchange.com/questions/93831 , rpg.stackexchange.com/questions/135860
    $endgroup$
    – enkryptor
    Mar 24 at 20:41










  • $begingroup$
    @enkryptor Don't think it's a dupe, this one has the feat as an added consideration.
    $endgroup$
    – KorvinStarmast
    Mar 24 at 21:04










  • $begingroup$
    @KorvinStarmast the feat is irrelevant. The question basically asks "does the feat beat crit fail", but there is no such thing as "crit fail" in 5e. This would be valid for any "does X beat crit fail" question.
    $endgroup$
    – enkryptor
    Mar 25 at 9:21















$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
Mar 24 at 20:36




$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
Mar 24 at 20:36












$begingroup$
Possible duplicate of Is a critical failure on a natural 1 a rule or house rule?
$endgroup$
– enkryptor
Mar 24 at 20:39




$begingroup$
Possible duplicate of Is a critical failure on a natural 1 a rule or house rule?
$endgroup$
– enkryptor
Mar 24 at 20:39












$begingroup$
see also rpg.stackexchange.com/questions/93831 , rpg.stackexchange.com/questions/135860
$endgroup$
– enkryptor
Mar 24 at 20:41




$begingroup$
see also rpg.stackexchange.com/questions/93831 , rpg.stackexchange.com/questions/135860
$endgroup$
– enkryptor
Mar 24 at 20:41












$begingroup$
@enkryptor Don't think it's a dupe, this one has the feat as an added consideration.
$endgroup$
– KorvinStarmast
Mar 24 at 21:04




$begingroup$
@enkryptor Don't think it's a dupe, this one has the feat as an added consideration.
$endgroup$
– KorvinStarmast
Mar 24 at 21:04












$begingroup$
@KorvinStarmast the feat is irrelevant. The question basically asks "does the feat beat crit fail", but there is no such thing as "crit fail" in 5e. This would be valid for any "does X beat crit fail" question.
$endgroup$
– enkryptor
Mar 25 at 9:21




$begingroup$
@KorvinStarmast the feat is irrelevant. The question basically asks "does the feat beat crit fail", but there is no such thing as "crit fail" in 5e. This would be valid for any "does X beat crit fail" question.
$endgroup$
– enkryptor
Mar 25 at 9:21










1 Answer
1






active

oldest

votes


















42












$begingroup$

2. The Alert feat negates surprise



Because the Alert feat (PHB, p. 165) states:




You can't be surprised while you are conscious




A character with the Alert feat cannot be surprised while they are conscious.



"Surprised" has a clear mechanical meaning.



If a character is surprised, they cannot act on their first turn of combat, and after their first turn, they are no longer surprised.



A character with the Alert feat who rolls a low perception check can be unprepared, but never surprised. Perhaps they don't have enough time to wake all their allies before combat starts or they don't have time to get into position or take the action required to don a shield (before combat). But they can never be "surprised".



Rules as Written, critical failures are only for attack rolls.



It is a common house rule that rolling a 1 on a d20 results in a critical fail, whatever the context - but there is no rule in D&D 5e that states that is the case for anything but attack rolls, where the result is simply "you miss".




Notes:



  1. The optional rule on page 242 of the DMG ("Critical Success or
    Failure") doesn't explicitly state that a 1 rolled on an ability
    check overrides a feat's features.

  2. While it is not called "critical fail" or "critical success" the
    death saving throw is a unique case in the rules where the
    mechanics of a benefit, or harm, accrues to a saving throw coming up
    20 or 1. (On a 20 you have 1 HP and are no longer unconscious, on a
    1 you get two fails).





share|improve this answer











$endgroup$








  • 4




    $begingroup$
    Crit fails (and successes) are also for death saves.
    $endgroup$
    – Nacht
    Mar 25 at 0:02






  • 1




    $begingroup$
    @Nacht I added your point in as a note. Blake, I hope you approve. If not, by all means revert.
    $endgroup$
    – KorvinStarmast
    Mar 25 at 13:50










  • $begingroup$
    Personally, I feel that " critical failures are only for attack rolls." should be the main point here, as it resolves any other confusion.
    $endgroup$
    – goodguy5
    Mar 25 at 13:54











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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









42












$begingroup$

2. The Alert feat negates surprise



Because the Alert feat (PHB, p. 165) states:




You can't be surprised while you are conscious




A character with the Alert feat cannot be surprised while they are conscious.



"Surprised" has a clear mechanical meaning.



If a character is surprised, they cannot act on their first turn of combat, and after their first turn, they are no longer surprised.



A character with the Alert feat who rolls a low perception check can be unprepared, but never surprised. Perhaps they don't have enough time to wake all their allies before combat starts or they don't have time to get into position or take the action required to don a shield (before combat). But they can never be "surprised".



Rules as Written, critical failures are only for attack rolls.



It is a common house rule that rolling a 1 on a d20 results in a critical fail, whatever the context - but there is no rule in D&D 5e that states that is the case for anything but attack rolls, where the result is simply "you miss".




Notes:



  1. The optional rule on page 242 of the DMG ("Critical Success or
    Failure") doesn't explicitly state that a 1 rolled on an ability
    check overrides a feat's features.

  2. While it is not called "critical fail" or "critical success" the
    death saving throw is a unique case in the rules where the
    mechanics of a benefit, or harm, accrues to a saving throw coming up
    20 or 1. (On a 20 you have 1 HP and are no longer unconscious, on a
    1 you get two fails).





share|improve this answer











$endgroup$








  • 4




    $begingroup$
    Crit fails (and successes) are also for death saves.
    $endgroup$
    – Nacht
    Mar 25 at 0:02






  • 1




    $begingroup$
    @Nacht I added your point in as a note. Blake, I hope you approve. If not, by all means revert.
    $endgroup$
    – KorvinStarmast
    Mar 25 at 13:50










  • $begingroup$
    Personally, I feel that " critical failures are only for attack rolls." should be the main point here, as it resolves any other confusion.
    $endgroup$
    – goodguy5
    Mar 25 at 13:54















42












$begingroup$

2. The Alert feat negates surprise



Because the Alert feat (PHB, p. 165) states:




You can't be surprised while you are conscious




A character with the Alert feat cannot be surprised while they are conscious.



"Surprised" has a clear mechanical meaning.



If a character is surprised, they cannot act on their first turn of combat, and after their first turn, they are no longer surprised.



A character with the Alert feat who rolls a low perception check can be unprepared, but never surprised. Perhaps they don't have enough time to wake all their allies before combat starts or they don't have time to get into position or take the action required to don a shield (before combat). But they can never be "surprised".



Rules as Written, critical failures are only for attack rolls.



It is a common house rule that rolling a 1 on a d20 results in a critical fail, whatever the context - but there is no rule in D&D 5e that states that is the case for anything but attack rolls, where the result is simply "you miss".




Notes:



  1. The optional rule on page 242 of the DMG ("Critical Success or
    Failure") doesn't explicitly state that a 1 rolled on an ability
    check overrides a feat's features.

  2. While it is not called "critical fail" or "critical success" the
    death saving throw is a unique case in the rules where the
    mechanics of a benefit, or harm, accrues to a saving throw coming up
    20 or 1. (On a 20 you have 1 HP and are no longer unconscious, on a
    1 you get two fails).





share|improve this answer











$endgroup$








  • 4




    $begingroup$
    Crit fails (and successes) are also for death saves.
    $endgroup$
    – Nacht
    Mar 25 at 0:02






  • 1




    $begingroup$
    @Nacht I added your point in as a note. Blake, I hope you approve. If not, by all means revert.
    $endgroup$
    – KorvinStarmast
    Mar 25 at 13:50










  • $begingroup$
    Personally, I feel that " critical failures are only for attack rolls." should be the main point here, as it resolves any other confusion.
    $endgroup$
    – goodguy5
    Mar 25 at 13:54













42












42








42





$begingroup$

2. The Alert feat negates surprise



Because the Alert feat (PHB, p. 165) states:




You can't be surprised while you are conscious




A character with the Alert feat cannot be surprised while they are conscious.



"Surprised" has a clear mechanical meaning.



If a character is surprised, they cannot act on their first turn of combat, and after their first turn, they are no longer surprised.



A character with the Alert feat who rolls a low perception check can be unprepared, but never surprised. Perhaps they don't have enough time to wake all their allies before combat starts or they don't have time to get into position or take the action required to don a shield (before combat). But they can never be "surprised".



Rules as Written, critical failures are only for attack rolls.



It is a common house rule that rolling a 1 on a d20 results in a critical fail, whatever the context - but there is no rule in D&D 5e that states that is the case for anything but attack rolls, where the result is simply "you miss".




Notes:



  1. The optional rule on page 242 of the DMG ("Critical Success or
    Failure") doesn't explicitly state that a 1 rolled on an ability
    check overrides a feat's features.

  2. While it is not called "critical fail" or "critical success" the
    death saving throw is a unique case in the rules where the
    mechanics of a benefit, or harm, accrues to a saving throw coming up
    20 or 1. (On a 20 you have 1 HP and are no longer unconscious, on a
    1 you get two fails).





share|improve this answer











$endgroup$



2. The Alert feat negates surprise



Because the Alert feat (PHB, p. 165) states:




You can't be surprised while you are conscious




A character with the Alert feat cannot be surprised while they are conscious.



"Surprised" has a clear mechanical meaning.



If a character is surprised, they cannot act on their first turn of combat, and after their first turn, they are no longer surprised.



A character with the Alert feat who rolls a low perception check can be unprepared, but never surprised. Perhaps they don't have enough time to wake all their allies before combat starts or they don't have time to get into position or take the action required to don a shield (before combat). But they can never be "surprised".



Rules as Written, critical failures are only for attack rolls.



It is a common house rule that rolling a 1 on a d20 results in a critical fail, whatever the context - but there is no rule in D&D 5e that states that is the case for anything but attack rolls, where the result is simply "you miss".




Notes:



  1. The optional rule on page 242 of the DMG ("Critical Success or
    Failure") doesn't explicitly state that a 1 rolled on an ability
    check overrides a feat's features.

  2. While it is not called "critical fail" or "critical success" the
    death saving throw is a unique case in the rules where the
    mechanics of a benefit, or harm, accrues to a saving throw coming up
    20 or 1. (On a 20 you have 1 HP and are no longer unconscious, on a
    1 you get two fails).






share|improve this answer














share|improve this answer



share|improve this answer








edited Mar 25 at 13:50









KorvinStarmast

82.9k20257445




82.9k20257445










answered Mar 24 at 17:27









Blake SteelBlake Steel

4,3281951




4,3281951







  • 4




    $begingroup$
    Crit fails (and successes) are also for death saves.
    $endgroup$
    – Nacht
    Mar 25 at 0:02






  • 1




    $begingroup$
    @Nacht I added your point in as a note. Blake, I hope you approve. If not, by all means revert.
    $endgroup$
    – KorvinStarmast
    Mar 25 at 13:50










  • $begingroup$
    Personally, I feel that " critical failures are only for attack rolls." should be the main point here, as it resolves any other confusion.
    $endgroup$
    – goodguy5
    Mar 25 at 13:54












  • 4




    $begingroup$
    Crit fails (and successes) are also for death saves.
    $endgroup$
    – Nacht
    Mar 25 at 0:02






  • 1




    $begingroup$
    @Nacht I added your point in as a note. Blake, I hope you approve. If not, by all means revert.
    $endgroup$
    – KorvinStarmast
    Mar 25 at 13:50










  • $begingroup$
    Personally, I feel that " critical failures are only for attack rolls." should be the main point here, as it resolves any other confusion.
    $endgroup$
    – goodguy5
    Mar 25 at 13:54







4




4




$begingroup$
Crit fails (and successes) are also for death saves.
$endgroup$
– Nacht
Mar 25 at 0:02




$begingroup$
Crit fails (and successes) are also for death saves.
$endgroup$
– Nacht
Mar 25 at 0:02




1




1




$begingroup$
@Nacht I added your point in as a note. Blake, I hope you approve. If not, by all means revert.
$endgroup$
– KorvinStarmast
Mar 25 at 13:50




$begingroup$
@Nacht I added your point in as a note. Blake, I hope you approve. If not, by all means revert.
$endgroup$
– KorvinStarmast
Mar 25 at 13:50












$begingroup$
Personally, I feel that " critical failures are only for attack rolls." should be the main point here, as it resolves any other confusion.
$endgroup$
– goodguy5
Mar 25 at 13:54




$begingroup$
Personally, I feel that " critical failures are only for attack rolls." should be the main point here, as it resolves any other confusion.
$endgroup$
– goodguy5
Mar 25 at 13:54

















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