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Volumetric fire looks cuboid


How can I do bumped textures in Cycles?Flame attribute for cycles smoke not workingmultiple domain smoke in cycles give unpredictable resultsCycles: create water using smoke / volumeNot able to pull off simple combination of volume scatter and volume absorbtion: cyclesFilmic color management not installingSmoke shows on render, Fire doesn'tPrinciple Volume Density Node + Wave Texture not rendering in EeveeHow to add circular flame restricted within an object?Fire overlaying smoke bug













2












$begingroup$


enter image description here



I do not know why. The tutorial I followed was https://www.youtube.com/watch?v=D_ybn4tYxs4.



I am not able to get the result of a nicely shaped flame.



Below is my set up for the domain:



enter image description hereenter image description here










share|improve this question









New contributor




lala is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$
















    2












    $begingroup$


    enter image description here



    I do not know why. The tutorial I followed was https://www.youtube.com/watch?v=D_ybn4tYxs4.



    I am not able to get the result of a nicely shaped flame.



    Below is my set up for the domain:



    enter image description hereenter image description here










    share|improve this question









    New contributor




    lala is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$














      2












      2








      2





      $begingroup$


      enter image description here



      I do not know why. The tutorial I followed was https://www.youtube.com/watch?v=D_ybn4tYxs4.



      I am not able to get the result of a nicely shaped flame.



      Below is my set up for the domain:



      enter image description hereenter image description here










      share|improve this question









      New contributor




      lala is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      enter image description here



      I do not know why. The tutorial I followed was https://www.youtube.com/watch?v=D_ybn4tYxs4.



      I am not able to get the result of a nicely shaped flame.



      Below is my set up for the domain:



      enter image description hereenter image description here







      cycles volumetrics fire






      share|improve this question









      New contributor




      lala is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question









      New contributor




      lala is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question








      edited Mar 18 at 4:47









      Sazerac

      2,9662824




      2,9662824






      New contributor




      lala is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked Mar 18 at 3:21









      lalalala

      183




      183




      New contributor




      lala is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      lala is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      lala is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.




















          1 Answer
          1






          active

          oldest

          votes


















          1












          $begingroup$

          You have brightness set to 1 on both of your bright contrast nodes, it should be 0 as you don't want to modify the brightness at all, increasing the brightness like this is effectively setting the background density to a value above zero, so the whole cube is being rendered.



          In fact you don't even need those nodes at all



          The other thing I noticed is the top attribute node should use the density attribute for the smoke, rather than the flame attribute.



          In order for volumetric materials to render correctly you will also need to go to the light paths section of the render settings and set the number of volume bounces to something reasonable.






          share|improve this answer











          $endgroup$












          • $begingroup$
            henlow, I have tried this again with the bright contrast nodes removed, but my flames died. imgur.com/a/RtLLA18 I am not sure what to do anymore
            $endgroup$
            – lala
            Mar 18 at 7:14











          • $begingroup$
            @lala Try plugging in just the emission shader to the volume output and see what you get
            $endgroup$
            – Sazerac
            Mar 18 at 7:24











          • $begingroup$
            Still dead flame. Would you like me to send my file for you to inspect? [link]i.stack.imgur.com/wx23p.png]
            $endgroup$
            – lala
            Mar 18 at 7:53











          • $begingroup$
            @lala sure, that would make it easier.
            $endgroup$
            – Sazerac
            Mar 18 at 7:56










          • $begingroup$
            here ya go drive.google.com/open?id=1RE7-TEOMjem_NcHoK-v1uv3GOfHXailr
            $endgroup$
            – lala
            Mar 18 at 8:02










          Your Answer





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          1 Answer
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          1 Answer
          1






          active

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          active

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          active

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          1












          $begingroup$

          You have brightness set to 1 on both of your bright contrast nodes, it should be 0 as you don't want to modify the brightness at all, increasing the brightness like this is effectively setting the background density to a value above zero, so the whole cube is being rendered.



          In fact you don't even need those nodes at all



          The other thing I noticed is the top attribute node should use the density attribute for the smoke, rather than the flame attribute.



          In order for volumetric materials to render correctly you will also need to go to the light paths section of the render settings and set the number of volume bounces to something reasonable.






          share|improve this answer











          $endgroup$












          • $begingroup$
            henlow, I have tried this again with the bright contrast nodes removed, but my flames died. imgur.com/a/RtLLA18 I am not sure what to do anymore
            $endgroup$
            – lala
            Mar 18 at 7:14











          • $begingroup$
            @lala Try plugging in just the emission shader to the volume output and see what you get
            $endgroup$
            – Sazerac
            Mar 18 at 7:24











          • $begingroup$
            Still dead flame. Would you like me to send my file for you to inspect? [link]i.stack.imgur.com/wx23p.png]
            $endgroup$
            – lala
            Mar 18 at 7:53











          • $begingroup$
            @lala sure, that would make it easier.
            $endgroup$
            – Sazerac
            Mar 18 at 7:56










          • $begingroup$
            here ya go drive.google.com/open?id=1RE7-TEOMjem_NcHoK-v1uv3GOfHXailr
            $endgroup$
            – lala
            Mar 18 at 8:02















          1












          $begingroup$

          You have brightness set to 1 on both of your bright contrast nodes, it should be 0 as you don't want to modify the brightness at all, increasing the brightness like this is effectively setting the background density to a value above zero, so the whole cube is being rendered.



          In fact you don't even need those nodes at all



          The other thing I noticed is the top attribute node should use the density attribute for the smoke, rather than the flame attribute.



          In order for volumetric materials to render correctly you will also need to go to the light paths section of the render settings and set the number of volume bounces to something reasonable.






          share|improve this answer











          $endgroup$












          • $begingroup$
            henlow, I have tried this again with the bright contrast nodes removed, but my flames died. imgur.com/a/RtLLA18 I am not sure what to do anymore
            $endgroup$
            – lala
            Mar 18 at 7:14











          • $begingroup$
            @lala Try plugging in just the emission shader to the volume output and see what you get
            $endgroup$
            – Sazerac
            Mar 18 at 7:24











          • $begingroup$
            Still dead flame. Would you like me to send my file for you to inspect? [link]i.stack.imgur.com/wx23p.png]
            $endgroup$
            – lala
            Mar 18 at 7:53











          • $begingroup$
            @lala sure, that would make it easier.
            $endgroup$
            – Sazerac
            Mar 18 at 7:56










          • $begingroup$
            here ya go drive.google.com/open?id=1RE7-TEOMjem_NcHoK-v1uv3GOfHXailr
            $endgroup$
            – lala
            Mar 18 at 8:02













          1












          1








          1





          $begingroup$

          You have brightness set to 1 on both of your bright contrast nodes, it should be 0 as you don't want to modify the brightness at all, increasing the brightness like this is effectively setting the background density to a value above zero, so the whole cube is being rendered.



          In fact you don't even need those nodes at all



          The other thing I noticed is the top attribute node should use the density attribute for the smoke, rather than the flame attribute.



          In order for volumetric materials to render correctly you will also need to go to the light paths section of the render settings and set the number of volume bounces to something reasonable.






          share|improve this answer











          $endgroup$



          You have brightness set to 1 on both of your bright contrast nodes, it should be 0 as you don't want to modify the brightness at all, increasing the brightness like this is effectively setting the background density to a value above zero, so the whole cube is being rendered.



          In fact you don't even need those nodes at all



          The other thing I noticed is the top attribute node should use the density attribute for the smoke, rather than the flame attribute.



          In order for volumetric materials to render correctly you will also need to go to the light paths section of the render settings and set the number of volume bounces to something reasonable.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Mar 18 at 8:26

























          answered Mar 18 at 5:54









          SazeracSazerac

          2,9662824




          2,9662824











          • $begingroup$
            henlow, I have tried this again with the bright contrast nodes removed, but my flames died. imgur.com/a/RtLLA18 I am not sure what to do anymore
            $endgroup$
            – lala
            Mar 18 at 7:14











          • $begingroup$
            @lala Try plugging in just the emission shader to the volume output and see what you get
            $endgroup$
            – Sazerac
            Mar 18 at 7:24











          • $begingroup$
            Still dead flame. Would you like me to send my file for you to inspect? [link]i.stack.imgur.com/wx23p.png]
            $endgroup$
            – lala
            Mar 18 at 7:53











          • $begingroup$
            @lala sure, that would make it easier.
            $endgroup$
            – Sazerac
            Mar 18 at 7:56










          • $begingroup$
            here ya go drive.google.com/open?id=1RE7-TEOMjem_NcHoK-v1uv3GOfHXailr
            $endgroup$
            – lala
            Mar 18 at 8:02
















          • $begingroup$
            henlow, I have tried this again with the bright contrast nodes removed, but my flames died. imgur.com/a/RtLLA18 I am not sure what to do anymore
            $endgroup$
            – lala
            Mar 18 at 7:14











          • $begingroup$
            @lala Try plugging in just the emission shader to the volume output and see what you get
            $endgroup$
            – Sazerac
            Mar 18 at 7:24











          • $begingroup$
            Still dead flame. Would you like me to send my file for you to inspect? [link]i.stack.imgur.com/wx23p.png]
            $endgroup$
            – lala
            Mar 18 at 7:53











          • $begingroup$
            @lala sure, that would make it easier.
            $endgroup$
            – Sazerac
            Mar 18 at 7:56










          • $begingroup$
            here ya go drive.google.com/open?id=1RE7-TEOMjem_NcHoK-v1uv3GOfHXailr
            $endgroup$
            – lala
            Mar 18 at 8:02















          $begingroup$
          henlow, I have tried this again with the bright contrast nodes removed, but my flames died. imgur.com/a/RtLLA18 I am not sure what to do anymore
          $endgroup$
          – lala
          Mar 18 at 7:14





          $begingroup$
          henlow, I have tried this again with the bright contrast nodes removed, but my flames died. imgur.com/a/RtLLA18 I am not sure what to do anymore
          $endgroup$
          – lala
          Mar 18 at 7:14













          $begingroup$
          @lala Try plugging in just the emission shader to the volume output and see what you get
          $endgroup$
          – Sazerac
          Mar 18 at 7:24





          $begingroup$
          @lala Try plugging in just the emission shader to the volume output and see what you get
          $endgroup$
          – Sazerac
          Mar 18 at 7:24













          $begingroup$
          Still dead flame. Would you like me to send my file for you to inspect? [link]i.stack.imgur.com/wx23p.png]
          $endgroup$
          – lala
          Mar 18 at 7:53





          $begingroup$
          Still dead flame. Would you like me to send my file for you to inspect? [link]i.stack.imgur.com/wx23p.png]
          $endgroup$
          – lala
          Mar 18 at 7:53













          $begingroup$
          @lala sure, that would make it easier.
          $endgroup$
          – Sazerac
          Mar 18 at 7:56




          $begingroup$
          @lala sure, that would make it easier.
          $endgroup$
          – Sazerac
          Mar 18 at 7:56












          $begingroup$
          here ya go drive.google.com/open?id=1RE7-TEOMjem_NcHoK-v1uv3GOfHXailr
          $endgroup$
          – lala
          Mar 18 at 8:02




          $begingroup$
          here ya go drive.google.com/open?id=1RE7-TEOMjem_NcHoK-v1uv3GOfHXailr
          $endgroup$
          – lala
          Mar 18 at 8:02










          lala is a new contributor. Be nice, and check out our Code of Conduct.









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