Beveled cylinder cutout The 2019 Stack Overflow Developer Survey Results Are In Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 17/18, 2019 at 11:00UTC (8:00pm US/Eastern) 2019 Moderator Election Q&A - Question CollectionEquirectangular world-map UV layoutHard surface modeling on cylinderBeveled Plane Not CircularRadius on beveled curve incorrectBevel inside cylinderHow do you create a rounded, inset beveled edge?How to make a beveled cutout in a sphere?Intersection of beveled curve objectModeling a beveled transition between multiple shapesRound beveled text
What do I do when my TA workload is more than expected?
What to do when moving next to a bird sanctuary with a loosely-domesticated cat?
Why doesn't a hydraulic lever violate conservation of energy?
Why are Marketing Cloud timestamps not stored in the same timezone as Sales Cloud?
Didn't get enough time to take a Coding Test - what to do now?
Pretty sure I'm over complicating my loops but unsure how to simplify
Why can't wing-mounted spoilers be used to steepen approaches?
Why doesn't shell automatically fix "useless use of cat"?
How to handle characters who are more educated than the author?
Do ℕ, mathbbN, BbbN, symbbN effectively differ, and is there a "canonical" specification of the naturals?
What aspect of planet earth must be changed to prevent the industrial revolution?
Is 'stolen' appropriate word?
Hello, Goodbye, Adios, Aloha
Windows 10: How to Lock (not sleep) laptop on lid close?
What is the padding with red substance inside of steak packaging?
Are spiders unable to hurt humans, especially very small spiders?
Free operad over a monoid object
For what reasons would an animal species NOT cross a *horizontal* land bridge?
Circular reasoning in L'Hopital's rule
Quantum Toffoli gate equation
Is it ethical to upload a automatically generated paper to a non peer-reviewed site as part of a larger research?
"... to apply for a visa" or "... and applied for a visa"?
How to determine omitted units in a publication
Match Roman Numerals
Beveled cylinder cutout
The 2019 Stack Overflow Developer Survey Results Are In
Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 17/18, 2019 at 11:00UTC (8:00pm US/Eastern)
2019 Moderator Election Q&A - Question CollectionEquirectangular world-map UV layoutHard surface modeling on cylinderBeveled Plane Not CircularRadius on beveled curve incorrectBevel inside cylinderHow do you create a rounded, inset beveled edge?How to make a beveled cutout in a sphere?Intersection of beveled curve objectModeling a beveled transition between multiple shapesRound beveled text
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
Despite being more proficient in Blender than last time, I'm still struggling with round shapes. Currently I'm working on a small part of a model - a fluid intake. However, I can't seem to create a beveled cutout without breaking the round shape of the base cylinder.
Leaving the edges (see picture) unbeveled isn't an option either, as it will leave the hole as an deformed blob.
How can I solve this?
modeling geometry subdivision-surface bevel
$endgroup$
add a comment |
$begingroup$
Despite being more proficient in Blender than last time, I'm still struggling with round shapes. Currently I'm working on a small part of a model - a fluid intake. However, I can't seem to create a beveled cutout without breaking the round shape of the base cylinder.
Leaving the edges (see picture) unbeveled isn't an option either, as it will leave the hole as an deformed blob.
How can I solve this?
modeling geometry subdivision-surface bevel
$endgroup$
add a comment |
$begingroup$
Despite being more proficient in Blender than last time, I'm still struggling with round shapes. Currently I'm working on a small part of a model - a fluid intake. However, I can't seem to create a beveled cutout without breaking the round shape of the base cylinder.
Leaving the edges (see picture) unbeveled isn't an option either, as it will leave the hole as an deformed blob.
How can I solve this?
modeling geometry subdivision-surface bevel
$endgroup$
Despite being more proficient in Blender than last time, I'm still struggling with round shapes. Currently I'm working on a small part of a model - a fluid intake. However, I can't seem to create a beveled cutout without breaking the round shape of the base cylinder.
Leaving the edges (see picture) unbeveled isn't an option either, as it will leave the hole as an deformed blob.
How can I solve this?
modeling geometry subdivision-surface bevel
modeling geometry subdivision-surface bevel
edited Mar 30 at 23:02
Ismir_Egal
asked Mar 30 at 13:41
Ismir_EgalIsmir_Egal
216
216
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
It seems hard to do it with a 16 vertices cylinder and with Bevel modifier. But here is a hand-made topology on a 32 vertices cylinder that seems to works:
$endgroup$
add a comment |
$begingroup$
[Blender 2.80] I made an object similar to yours and discovered that applying a bevel to the edges "did" distort the walls of the cylinder when "all" surrounding edges were selected at once. So I tried to apply the bevel to the edges in stages.
First I beveled the 2 bottom edges (.05 amount), then just the sides and lastly the top edges and it worked... with just one division bevel. I tried it again with a second window (same staged process). This time I applied 2 bevel divisions and found that the corners were not well done. But, with some manual refacing it worked. It wasn't elegant, but it worked.
This may or may not work for your needs. And, I hope this is what you were referring to?
$endgroup$
add a comment |
Your Answer
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "502"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f135718%2fbeveled-cylinder-cutout%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
It seems hard to do it with a 16 vertices cylinder and with Bevel modifier. But here is a hand-made topology on a 32 vertices cylinder that seems to works:
$endgroup$
add a comment |
$begingroup$
It seems hard to do it with a 16 vertices cylinder and with Bevel modifier. But here is a hand-made topology on a 32 vertices cylinder that seems to works:
$endgroup$
add a comment |
$begingroup$
It seems hard to do it with a 16 vertices cylinder and with Bevel modifier. But here is a hand-made topology on a 32 vertices cylinder that seems to works:
$endgroup$
It seems hard to do it with a 16 vertices cylinder and with Bevel modifier. But here is a hand-made topology on a 32 vertices cylinder that seems to works:
answered Mar 30 at 17:17
moonbootsmoonboots
14.3k21025
14.3k21025
add a comment |
add a comment |
$begingroup$
[Blender 2.80] I made an object similar to yours and discovered that applying a bevel to the edges "did" distort the walls of the cylinder when "all" surrounding edges were selected at once. So I tried to apply the bevel to the edges in stages.
First I beveled the 2 bottom edges (.05 amount), then just the sides and lastly the top edges and it worked... with just one division bevel. I tried it again with a second window (same staged process). This time I applied 2 bevel divisions and found that the corners were not well done. But, with some manual refacing it worked. It wasn't elegant, but it worked.
This may or may not work for your needs. And, I hope this is what you were referring to?
$endgroup$
add a comment |
$begingroup$
[Blender 2.80] I made an object similar to yours and discovered that applying a bevel to the edges "did" distort the walls of the cylinder when "all" surrounding edges were selected at once. So I tried to apply the bevel to the edges in stages.
First I beveled the 2 bottom edges (.05 amount), then just the sides and lastly the top edges and it worked... with just one division bevel. I tried it again with a second window (same staged process). This time I applied 2 bevel divisions and found that the corners were not well done. But, with some manual refacing it worked. It wasn't elegant, but it worked.
This may or may not work for your needs. And, I hope this is what you were referring to?
$endgroup$
add a comment |
$begingroup$
[Blender 2.80] I made an object similar to yours and discovered that applying a bevel to the edges "did" distort the walls of the cylinder when "all" surrounding edges were selected at once. So I tried to apply the bevel to the edges in stages.
First I beveled the 2 bottom edges (.05 amount), then just the sides and lastly the top edges and it worked... with just one division bevel. I tried it again with a second window (same staged process). This time I applied 2 bevel divisions and found that the corners were not well done. But, with some manual refacing it worked. It wasn't elegant, but it worked.
This may or may not work for your needs. And, I hope this is what you were referring to?
$endgroup$
[Blender 2.80] I made an object similar to yours and discovered that applying a bevel to the edges "did" distort the walls of the cylinder when "all" surrounding edges were selected at once. So I tried to apply the bevel to the edges in stages.
First I beveled the 2 bottom edges (.05 amount), then just the sides and lastly the top edges and it worked... with just one division bevel. I tried it again with a second window (same staged process). This time I applied 2 bevel divisions and found that the corners were not well done. But, with some manual refacing it worked. It wasn't elegant, but it worked.
This may or may not work for your needs. And, I hope this is what you were referring to?
edited Mar 31 at 3:21
metaphor_set
4,6201721
4,6201721
answered Mar 30 at 17:05
invisibleinvisible
6612
6612
add a comment |
add a comment |
Thanks for contributing an answer to Blender Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f135718%2fbeveled-cylinder-cutout%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown