Beveled cylinder cutout The 2019 Stack Overflow Developer Survey Results Are In Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 17/18, 2019 at 11:00UTC (8:00pm US/Eastern) 2019 Moderator Election Q&A - Question CollectionEquirectangular world-map UV layoutHard surface modeling on cylinderBeveled Plane Not CircularRadius on beveled curve incorrectBevel inside cylinderHow do you create a rounded, inset beveled edge?How to make a beveled cutout in a sphere?Intersection of beveled curve objectModeling a beveled transition between multiple shapesRound beveled text

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Beveled cylinder cutout



The 2019 Stack Overflow Developer Survey Results Are In
Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 17/18, 2019 at 11:00UTC (8:00pm US/Eastern)
2019 Moderator Election Q&A - Question CollectionEquirectangular world-map UV layoutHard surface modeling on cylinderBeveled Plane Not CircularRadius on beveled curve incorrectBevel inside cylinderHow do you create a rounded, inset beveled edge?How to make a beveled cutout in a sphere?Intersection of beveled curve objectModeling a beveled transition between multiple shapesRound beveled text



.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








1












$begingroup$


Despite being more proficient in Blender than last time, I'm still struggling with round shapes. Currently I'm working on a small part of a model - a fluid intake. However, I can't seem to create a beveled cutout without breaking the round shape of the base cylinder.
Leaving the edges (see picture) unbeveled isn't an option either, as it will leave the hole as an deformed blob.



How can I solve this?



Enter image description here












share|improve this question











$endgroup$


















    1












    $begingroup$


    Despite being more proficient in Blender than last time, I'm still struggling with round shapes. Currently I'm working on a small part of a model - a fluid intake. However, I can't seem to create a beveled cutout without breaking the round shape of the base cylinder.
    Leaving the edges (see picture) unbeveled isn't an option either, as it will leave the hole as an deformed blob.



    How can I solve this?



    Enter image description here












    share|improve this question











    $endgroup$














      1












      1








      1





      $begingroup$


      Despite being more proficient in Blender than last time, I'm still struggling with round shapes. Currently I'm working on a small part of a model - a fluid intake. However, I can't seem to create a beveled cutout without breaking the round shape of the base cylinder.
      Leaving the edges (see picture) unbeveled isn't an option either, as it will leave the hole as an deformed blob.



      How can I solve this?



      Enter image description here












      share|improve this question











      $endgroup$




      Despite being more proficient in Blender than last time, I'm still struggling with round shapes. Currently I'm working on a small part of a model - a fluid intake. However, I can't seem to create a beveled cutout without breaking the round shape of the base cylinder.
      Leaving the edges (see picture) unbeveled isn't an option either, as it will leave the hole as an deformed blob.



      How can I solve this?



      Enter image description here









      modeling geometry subdivision-surface bevel






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Mar 30 at 23:02







      Ismir_Egal

















      asked Mar 30 at 13:41









      Ismir_EgalIsmir_Egal

      216




      216




















          2 Answers
          2






          active

          oldest

          votes


















          3












          $begingroup$

          It seems hard to do it with a 16 vertices cylinder and with Bevel modifier. But here is a hand-made topology on a 32 vertices cylinder that seems to works:



          enter image description here






          share|improve this answer









          $endgroup$




















            3












            $begingroup$

            [Blender 2.80] I made an object similar to yours and discovered that applying a bevel to the edges "did" distort the walls of the cylinder when "all" surrounding edges were selected at once. So I tried to apply the bevel to the edges in stages.



            First I beveled the 2 bottom edges (.05 amount), then just the sides and lastly the top edges and it worked... with just one division bevel. I tried it again with a second window (same staged process). This time I applied 2 bevel divisions and found that the corners were not well done. But, with some manual refacing it worked. It wasn't elegant, but it worked.



            This may or may not work for your needs. And, I hope this is what you were referring to?



            enter image description here






            share|improve this answer











            $endgroup$













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              2 Answers
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              2 Answers
              2






              active

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              active

              oldest

              votes






              active

              oldest

              votes









              3












              $begingroup$

              It seems hard to do it with a 16 vertices cylinder and with Bevel modifier. But here is a hand-made topology on a 32 vertices cylinder that seems to works:



              enter image description here






              share|improve this answer









              $endgroup$

















                3












                $begingroup$

                It seems hard to do it with a 16 vertices cylinder and with Bevel modifier. But here is a hand-made topology on a 32 vertices cylinder that seems to works:



                enter image description here






                share|improve this answer









                $endgroup$















                  3












                  3








                  3





                  $begingroup$

                  It seems hard to do it with a 16 vertices cylinder and with Bevel modifier. But here is a hand-made topology on a 32 vertices cylinder that seems to works:



                  enter image description here






                  share|improve this answer









                  $endgroup$



                  It seems hard to do it with a 16 vertices cylinder and with Bevel modifier. But here is a hand-made topology on a 32 vertices cylinder that seems to works:



                  enter image description here







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered Mar 30 at 17:17









                  moonbootsmoonboots

                  14.3k21025




                  14.3k21025























                      3












                      $begingroup$

                      [Blender 2.80] I made an object similar to yours and discovered that applying a bevel to the edges "did" distort the walls of the cylinder when "all" surrounding edges were selected at once. So I tried to apply the bevel to the edges in stages.



                      First I beveled the 2 bottom edges (.05 amount), then just the sides and lastly the top edges and it worked... with just one division bevel. I tried it again with a second window (same staged process). This time I applied 2 bevel divisions and found that the corners were not well done. But, with some manual refacing it worked. It wasn't elegant, but it worked.



                      This may or may not work for your needs. And, I hope this is what you were referring to?



                      enter image description here






                      share|improve this answer











                      $endgroup$

















                        3












                        $begingroup$

                        [Blender 2.80] I made an object similar to yours and discovered that applying a bevel to the edges "did" distort the walls of the cylinder when "all" surrounding edges were selected at once. So I tried to apply the bevel to the edges in stages.



                        First I beveled the 2 bottom edges (.05 amount), then just the sides and lastly the top edges and it worked... with just one division bevel. I tried it again with a second window (same staged process). This time I applied 2 bevel divisions and found that the corners were not well done. But, with some manual refacing it worked. It wasn't elegant, but it worked.



                        This may or may not work for your needs. And, I hope this is what you were referring to?



                        enter image description here






                        share|improve this answer











                        $endgroup$















                          3












                          3








                          3





                          $begingroup$

                          [Blender 2.80] I made an object similar to yours and discovered that applying a bevel to the edges "did" distort the walls of the cylinder when "all" surrounding edges were selected at once. So I tried to apply the bevel to the edges in stages.



                          First I beveled the 2 bottom edges (.05 amount), then just the sides and lastly the top edges and it worked... with just one division bevel. I tried it again with a second window (same staged process). This time I applied 2 bevel divisions and found that the corners were not well done. But, with some manual refacing it worked. It wasn't elegant, but it worked.



                          This may or may not work for your needs. And, I hope this is what you were referring to?



                          enter image description here






                          share|improve this answer











                          $endgroup$



                          [Blender 2.80] I made an object similar to yours and discovered that applying a bevel to the edges "did" distort the walls of the cylinder when "all" surrounding edges were selected at once. So I tried to apply the bevel to the edges in stages.



                          First I beveled the 2 bottom edges (.05 amount), then just the sides and lastly the top edges and it worked... with just one division bevel. I tried it again with a second window (same staged process). This time I applied 2 bevel divisions and found that the corners were not well done. But, with some manual refacing it worked. It wasn't elegant, but it worked.



                          This may or may not work for your needs. And, I hope this is what you were referring to?



                          enter image description here







                          share|improve this answer














                          share|improve this answer



                          share|improve this answer








                          edited Mar 31 at 3:21









                          metaphor_set

                          4,6201721




                          4,6201721










                          answered Mar 30 at 17:05









                          invisibleinvisible

                          6612




                          6612



























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