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Is there an wasy way to program in Tikz something like the one in the image?
Drawing hexagonsIs there something like providetikzstyle similar to providecommand?Increase the thickness of node border in TikZHow to define the default vertical distance between nodes?To wrap the external lines so that it can touch the perimeterHow to draw points in TikZ?TikZ: Drawing an arc from an intersection to an intersectionRelative transparency in TikZ?Line up nested tikz enviroments or how to get rid of themMarking a point on parabola (like ellipse)Is there an efficient way to edit the following UML
I am able of doing the hexagons and the rectangle, as well as all the nodes and so on. My problem is if there is an easy way to draw the blue arrows of the image, knowing that I have given to tikzpicture the coordinate of each hexagon.
beginscope[xshift=-1.5cm,yshift=7.83cm]
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (A) at (0:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (B) at (60:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (C) at (120:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (D) at (180:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (E) at (240:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (F) at (300:1cm) ;
draw[thick] (A)--(B);
draw[thick] (B)--(C);
draw[thick] (C)--(D);
draw[thick] (D)--(E);
draw[thick] (E)--(F);
draw[thick] (F)--(A);
node at (0:0cm) scriptsize$3$;
endscope
beginscope[xshift=-1.5cm,yshift=6.09cm]
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (A) at (0:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (B) at (60:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (C) at (120:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (D) at (180:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (E) at (240:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (F) at (300:1cm) ;
draw[thick] (A)--(B);
draw[thick] (B)--(C);
draw[thick] (C)--(D);
draw[thick] (D)--(E);
draw[thick] (E)--(F);
draw[thick] (F)--(A);
node at (0:0cm) scriptsize$4$;
coordinate (1c) at (280:0.7cm);
endscope
Above there is an example of how I programmed two adjacent hexagons. I programmed one and then I shifted the reference frame to have the second one below. With "coordinate" I save a point so that in the end I can draw the red rectangle. Based on this way of programming, How can I add the blue arrows? There should be a way to put the arrows parallel to the line joining the two nodes, and then maybe with decorate I can add the number of >> that I need.
Any suggestion?
Thank you, I apologize if this is not the best way to draw this tiling but it is the most versatile for what I need to do, so I would like not to change it, but I am interested in how to add parallel lines joining (or pointing) to two nodes.
tikz-pgf diagrams tikz-styles tikz-arrows
add a comment |
I am able of doing the hexagons and the rectangle, as well as all the nodes and so on. My problem is if there is an easy way to draw the blue arrows of the image, knowing that I have given to tikzpicture the coordinate of each hexagon.
beginscope[xshift=-1.5cm,yshift=7.83cm]
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (A) at (0:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (B) at (60:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (C) at (120:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (D) at (180:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (E) at (240:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (F) at (300:1cm) ;
draw[thick] (A)--(B);
draw[thick] (B)--(C);
draw[thick] (C)--(D);
draw[thick] (D)--(E);
draw[thick] (E)--(F);
draw[thick] (F)--(A);
node at (0:0cm) scriptsize$3$;
endscope
beginscope[xshift=-1.5cm,yshift=6.09cm]
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (A) at (0:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (B) at (60:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (C) at (120:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (D) at (180:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (E) at (240:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (F) at (300:1cm) ;
draw[thick] (A)--(B);
draw[thick] (B)--(C);
draw[thick] (C)--(D);
draw[thick] (D)--(E);
draw[thick] (E)--(F);
draw[thick] (F)--(A);
node at (0:0cm) scriptsize$4$;
coordinate (1c) at (280:0.7cm);
endscope
Above there is an example of how I programmed two adjacent hexagons. I programmed one and then I shifted the reference frame to have the second one below. With "coordinate" I save a point so that in the end I can draw the red rectangle. Based on this way of programming, How can I add the blue arrows? There should be a way to put the arrows parallel to the line joining the two nodes, and then maybe with decorate I can add the number of >> that I need.
Any suggestion?
Thank you, I apologize if this is not the best way to draw this tiling but it is the most versatile for what I need to do, so I would like not to change it, but I am interested in how to add parallel lines joining (or pointing) to two nodes.
tikz-pgf diagrams tikz-styles tikz-arrows
This looks like the perfect use case for a loop here. But in order to do something like this I'd need to know what the numbers in the hexagon mean and how they are obtained
– Raven
Mar 25 at 17:42
Sure, there are many posts that draw a hexagonal lattice, like e.g. tex.stackexchange.com/a/6025/121799. I recommend you do a google picture search forsite:tex.stackexchange.com hexagonal lattice tikz
and look at promising posts. If there is something that you need to add, you have an arguably simpler starting point for your question.
– marmot
Mar 25 at 17:55
add a comment |
I am able of doing the hexagons and the rectangle, as well as all the nodes and so on. My problem is if there is an easy way to draw the blue arrows of the image, knowing that I have given to tikzpicture the coordinate of each hexagon.
beginscope[xshift=-1.5cm,yshift=7.83cm]
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (A) at (0:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (B) at (60:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (C) at (120:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (D) at (180:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (E) at (240:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (F) at (300:1cm) ;
draw[thick] (A)--(B);
draw[thick] (B)--(C);
draw[thick] (C)--(D);
draw[thick] (D)--(E);
draw[thick] (E)--(F);
draw[thick] (F)--(A);
node at (0:0cm) scriptsize$3$;
endscope
beginscope[xshift=-1.5cm,yshift=6.09cm]
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (A) at (0:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (B) at (60:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (C) at (120:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (D) at (180:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (E) at (240:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (F) at (300:1cm) ;
draw[thick] (A)--(B);
draw[thick] (B)--(C);
draw[thick] (C)--(D);
draw[thick] (D)--(E);
draw[thick] (E)--(F);
draw[thick] (F)--(A);
node at (0:0cm) scriptsize$4$;
coordinate (1c) at (280:0.7cm);
endscope
Above there is an example of how I programmed two adjacent hexagons. I programmed one and then I shifted the reference frame to have the second one below. With "coordinate" I save a point so that in the end I can draw the red rectangle. Based on this way of programming, How can I add the blue arrows? There should be a way to put the arrows parallel to the line joining the two nodes, and then maybe with decorate I can add the number of >> that I need.
Any suggestion?
Thank you, I apologize if this is not the best way to draw this tiling but it is the most versatile for what I need to do, so I would like not to change it, but I am interested in how to add parallel lines joining (or pointing) to two nodes.
tikz-pgf diagrams tikz-styles tikz-arrows
I am able of doing the hexagons and the rectangle, as well as all the nodes and so on. My problem is if there is an easy way to draw the blue arrows of the image, knowing that I have given to tikzpicture the coordinate of each hexagon.
beginscope[xshift=-1.5cm,yshift=7.83cm]
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (A) at (0:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (B) at (60:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (C) at (120:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (D) at (180:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (E) at (240:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (F) at (300:1cm) ;
draw[thick] (A)--(B);
draw[thick] (B)--(C);
draw[thick] (C)--(D);
draw[thick] (D)--(E);
draw[thick] (E)--(F);
draw[thick] (F)--(A);
node at (0:0cm) scriptsize$3$;
endscope
beginscope[xshift=-1.5cm,yshift=6.09cm]
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (A) at (0:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (B) at (60:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (C) at (120:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (D) at (180:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (E) at (240:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (F) at (300:1cm) ;
draw[thick] (A)--(B);
draw[thick] (B)--(C);
draw[thick] (C)--(D);
draw[thick] (D)--(E);
draw[thick] (E)--(F);
draw[thick] (F)--(A);
node at (0:0cm) scriptsize$4$;
coordinate (1c) at (280:0.7cm);
endscope
Above there is an example of how I programmed two adjacent hexagons. I programmed one and then I shifted the reference frame to have the second one below. With "coordinate" I save a point so that in the end I can draw the red rectangle. Based on this way of programming, How can I add the blue arrows? There should be a way to put the arrows parallel to the line joining the two nodes, and then maybe with decorate I can add the number of >> that I need.
Any suggestion?
Thank you, I apologize if this is not the best way to draw this tiling but it is the most versatile for what I need to do, so I would like not to change it, but I am interested in how to add parallel lines joining (or pointing) to two nodes.
tikz-pgf diagrams tikz-styles tikz-arrows
tikz-pgf diagrams tikz-styles tikz-arrows
asked Mar 25 at 17:20
Alessandro MininnoAlessandro Mininno
854
854
This looks like the perfect use case for a loop here. But in order to do something like this I'd need to know what the numbers in the hexagon mean and how they are obtained
– Raven
Mar 25 at 17:42
Sure, there are many posts that draw a hexagonal lattice, like e.g. tex.stackexchange.com/a/6025/121799. I recommend you do a google picture search forsite:tex.stackexchange.com hexagonal lattice tikz
and look at promising posts. If there is something that you need to add, you have an arguably simpler starting point for your question.
– marmot
Mar 25 at 17:55
add a comment |
This looks like the perfect use case for a loop here. But in order to do something like this I'd need to know what the numbers in the hexagon mean and how they are obtained
– Raven
Mar 25 at 17:42
Sure, there are many posts that draw a hexagonal lattice, like e.g. tex.stackexchange.com/a/6025/121799. I recommend you do a google picture search forsite:tex.stackexchange.com hexagonal lattice tikz
and look at promising posts. If there is something that you need to add, you have an arguably simpler starting point for your question.
– marmot
Mar 25 at 17:55
This looks like the perfect use case for a loop here. But in order to do something like this I'd need to know what the numbers in the hexagon mean and how they are obtained
– Raven
Mar 25 at 17:42
This looks like the perfect use case for a loop here. But in order to do something like this I'd need to know what the numbers in the hexagon mean and how they are obtained
– Raven
Mar 25 at 17:42
Sure, there are many posts that draw a hexagonal lattice, like e.g. tex.stackexchange.com/a/6025/121799. I recommend you do a google picture search for
site:tex.stackexchange.com hexagonal lattice tikz
and look at promising posts. If there is something that you need to add, you have an arguably simpler starting point for your question.– marmot
Mar 25 at 17:55
Sure, there are many posts that draw a hexagonal lattice, like e.g. tex.stackexchange.com/a/6025/121799. I recommend you do a google picture search for
site:tex.stackexchange.com hexagonal lattice tikz
and look at promising posts. If there is something that you need to add, you have an arguably simpler starting point for your question.– marmot
Mar 25 at 17:55
add a comment |
2 Answers
2
active
oldest
votes
Your code is far from optimal, so I'll not reproduce it here. I only show you how to add the blue arrow next to an edge, as you asked, by creating a style with arrows
.
EDIT: I added also a closepath code
to with arrows
style in a way to be able to use it with regular polygon
nodes (shown already in the @marmot's answer).
documentclass[tikz,border=7pt]standalone
usetikzlibrarydecorations.pathreplacing,calc,shapes.geometric
tikzstylewith arrows=[
postaction=decorate,
decoration=show path construction,
lineto code=
draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);
,
closepath code=
draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);
]
begindocument
begintikzpicture
draw[with arrows] (0,0) -- (1,1) node[scale=2]. -- (2,0);
node[regular polygon,regular polygon sides=6,minimum width=2cm,draw,with arrows] at (3,1) 1;
endtikzpicture
enddocument
I know that the efficient was not the strong point of my code, I just wanted to have an easy way to add arrows to the edge and your macro solved my problem. Thanks!
– Alessandro Mininno
Mar 26 at 7:36
add a comment |
It is not too difficult to draw such a thing in loops. pic
s may further help to avoid repetition. I did not understand your numbering scheme so you will have to modify evaluate=Y as Z using int(mod(33-Y-X,5)+1)
to match your prescription.
documentclass[tikz,border=3.14mm]standalone
usetikzlibraryshapes.geometric,calc
newcounterhexi
begindocument
begintikzpicture[pics/hexi/.style=code=stepcounterhexi
node[draw,regular polygon,regular polygon sides=6,minimum width=2cm]
(hexi-numbervaluehexi) #1;
foreach Corner in 1,...,6
ifoddCorner
draw[fill=black] (hexi-numbervaluehexi.corner Corner) circle[radius=1.5pt];
else
draw[fill=white] (hexi-numbervaluehexi.corner Corner) circle[radius=1.5pt];
fi
,bullet/.style=circle,fill,inner sep=0.5pt]
%
clip (0,1) rectangle (9.8,6.5);
% draw the hexagons
path foreach X in 1,...,6
foreach Y [evaluate=Y as Z using int(mod(33-Y-X,5)+1)] in 1,...,4 ifoddX
(X*(1+cos(60)),Y*(2*sin(60)))
else
(X*(1+cos(60)),Y*(2*sin(60))-sin(60))
fi pichexi=Z;
% draw the blue arrows
foreach X in 7,9,10,11,14
foreach Y [remember=Y as LastY (initially 6)]in 1,...,6
draw[blue,-latex,shorten >=2pt,shorten <=2pt]
($(hexi-X.corner LastY)!0.1!(hexi-X.center)$)
-- ($(hexi-X.corner Y)!0.1!(hexi-X.center)$);
% draw the red contour
draw[red] ([yshift=-0.3cm]hexi-3.center) node[bullet]
-- ([yshift=-0.3cm]hexi-6.center) node[bullet]
-- ([yshift=-0.3cm]hexi-18.center) node[bullet]
-- ([yshift=-0.3cm]hexi-16.center) node[bullet] -- cycle;
endtikzpicture
enddocument
2
You are as good withtikz
as wipet is with pdf specials! And that is saying a lot.
– Steven B. Segletes
Mar 25 at 18:50
@StevenB.Segletes Thanks a lot but I beg to disagree. I am not at all good at TikZ but most of the good users like Jake, percusse and cfr seem to be on vacation, or, as in Henri Menke's case not interested in such questions.
– marmot
Mar 25 at 19:07
Thanks, this is the most efficient and correct way to programme it. However, I use these hexagons also singularly and in different tilings so I like the idea of having them separated one from the other. Each piece of the hexagons (edges, vertices and labels) have a meaning. I was looking for a easy way to add the blue arrows to each edge and I think that the macro of @Kpym solved my problem. I feel obliged to give the correct answer to him. Thank you!
– Alessandro Mininno
Mar 26 at 7:35
@AlessandroMininno It would have been really helpful if you had specified that in the question.
– marmot
Mar 26 at 13:09
add a comment |
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2 Answers
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active
oldest
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2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
Your code is far from optimal, so I'll not reproduce it here. I only show you how to add the blue arrow next to an edge, as you asked, by creating a style with arrows
.
EDIT: I added also a closepath code
to with arrows
style in a way to be able to use it with regular polygon
nodes (shown already in the @marmot's answer).
documentclass[tikz,border=7pt]standalone
usetikzlibrarydecorations.pathreplacing,calc,shapes.geometric
tikzstylewith arrows=[
postaction=decorate,
decoration=show path construction,
lineto code=
draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);
,
closepath code=
draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);
]
begindocument
begintikzpicture
draw[with arrows] (0,0) -- (1,1) node[scale=2]. -- (2,0);
node[regular polygon,regular polygon sides=6,minimum width=2cm,draw,with arrows] at (3,1) 1;
endtikzpicture
enddocument
I know that the efficient was not the strong point of my code, I just wanted to have an easy way to add arrows to the edge and your macro solved my problem. Thanks!
– Alessandro Mininno
Mar 26 at 7:36
add a comment |
Your code is far from optimal, so I'll not reproduce it here. I only show you how to add the blue arrow next to an edge, as you asked, by creating a style with arrows
.
EDIT: I added also a closepath code
to with arrows
style in a way to be able to use it with regular polygon
nodes (shown already in the @marmot's answer).
documentclass[tikz,border=7pt]standalone
usetikzlibrarydecorations.pathreplacing,calc,shapes.geometric
tikzstylewith arrows=[
postaction=decorate,
decoration=show path construction,
lineto code=
draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);
,
closepath code=
draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);
]
begindocument
begintikzpicture
draw[with arrows] (0,0) -- (1,1) node[scale=2]. -- (2,0);
node[regular polygon,regular polygon sides=6,minimum width=2cm,draw,with arrows] at (3,1) 1;
endtikzpicture
enddocument
I know that the efficient was not the strong point of my code, I just wanted to have an easy way to add arrows to the edge and your macro solved my problem. Thanks!
– Alessandro Mininno
Mar 26 at 7:36
add a comment |
Your code is far from optimal, so I'll not reproduce it here. I only show you how to add the blue arrow next to an edge, as you asked, by creating a style with arrows
.
EDIT: I added also a closepath code
to with arrows
style in a way to be able to use it with regular polygon
nodes (shown already in the @marmot's answer).
documentclass[tikz,border=7pt]standalone
usetikzlibrarydecorations.pathreplacing,calc,shapes.geometric
tikzstylewith arrows=[
postaction=decorate,
decoration=show path construction,
lineto code=
draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);
,
closepath code=
draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);
]
begindocument
begintikzpicture
draw[with arrows] (0,0) -- (1,1) node[scale=2]. -- (2,0);
node[regular polygon,regular polygon sides=6,minimum width=2cm,draw,with arrows] at (3,1) 1;
endtikzpicture
enddocument
Your code is far from optimal, so I'll not reproduce it here. I only show you how to add the blue arrow next to an edge, as you asked, by creating a style with arrows
.
EDIT: I added also a closepath code
to with arrows
style in a way to be able to use it with regular polygon
nodes (shown already in the @marmot's answer).
documentclass[tikz,border=7pt]standalone
usetikzlibrarydecorations.pathreplacing,calc,shapes.geometric
tikzstylewith arrows=[
postaction=decorate,
decoration=show path construction,
lineto code=
draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);
,
closepath code=
draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);
]
begindocument
begintikzpicture
draw[with arrows] (0,0) -- (1,1) node[scale=2]. -- (2,0);
node[regular polygon,regular polygon sides=6,minimum width=2cm,draw,with arrows] at (3,1) 1;
endtikzpicture
enddocument
edited Mar 25 at 21:11
answered Mar 25 at 19:20
KpymKpym
17.6k24191
17.6k24191
I know that the efficient was not the strong point of my code, I just wanted to have an easy way to add arrows to the edge and your macro solved my problem. Thanks!
– Alessandro Mininno
Mar 26 at 7:36
add a comment |
I know that the efficient was not the strong point of my code, I just wanted to have an easy way to add arrows to the edge and your macro solved my problem. Thanks!
– Alessandro Mininno
Mar 26 at 7:36
I know that the efficient was not the strong point of my code, I just wanted to have an easy way to add arrows to the edge and your macro solved my problem. Thanks!
– Alessandro Mininno
Mar 26 at 7:36
I know that the efficient was not the strong point of my code, I just wanted to have an easy way to add arrows to the edge and your macro solved my problem. Thanks!
– Alessandro Mininno
Mar 26 at 7:36
add a comment |
It is not too difficult to draw such a thing in loops. pic
s may further help to avoid repetition. I did not understand your numbering scheme so you will have to modify evaluate=Y as Z using int(mod(33-Y-X,5)+1)
to match your prescription.
documentclass[tikz,border=3.14mm]standalone
usetikzlibraryshapes.geometric,calc
newcounterhexi
begindocument
begintikzpicture[pics/hexi/.style=code=stepcounterhexi
node[draw,regular polygon,regular polygon sides=6,minimum width=2cm]
(hexi-numbervaluehexi) #1;
foreach Corner in 1,...,6
ifoddCorner
draw[fill=black] (hexi-numbervaluehexi.corner Corner) circle[radius=1.5pt];
else
draw[fill=white] (hexi-numbervaluehexi.corner Corner) circle[radius=1.5pt];
fi
,bullet/.style=circle,fill,inner sep=0.5pt]
%
clip (0,1) rectangle (9.8,6.5);
% draw the hexagons
path foreach X in 1,...,6
foreach Y [evaluate=Y as Z using int(mod(33-Y-X,5)+1)] in 1,...,4 ifoddX
(X*(1+cos(60)),Y*(2*sin(60)))
else
(X*(1+cos(60)),Y*(2*sin(60))-sin(60))
fi pichexi=Z;
% draw the blue arrows
foreach X in 7,9,10,11,14
foreach Y [remember=Y as LastY (initially 6)]in 1,...,6
draw[blue,-latex,shorten >=2pt,shorten <=2pt]
($(hexi-X.corner LastY)!0.1!(hexi-X.center)$)
-- ($(hexi-X.corner Y)!0.1!(hexi-X.center)$);
% draw the red contour
draw[red] ([yshift=-0.3cm]hexi-3.center) node[bullet]
-- ([yshift=-0.3cm]hexi-6.center) node[bullet]
-- ([yshift=-0.3cm]hexi-18.center) node[bullet]
-- ([yshift=-0.3cm]hexi-16.center) node[bullet] -- cycle;
endtikzpicture
enddocument
2
You are as good withtikz
as wipet is with pdf specials! And that is saying a lot.
– Steven B. Segletes
Mar 25 at 18:50
@StevenB.Segletes Thanks a lot but I beg to disagree. I am not at all good at TikZ but most of the good users like Jake, percusse and cfr seem to be on vacation, or, as in Henri Menke's case not interested in such questions.
– marmot
Mar 25 at 19:07
Thanks, this is the most efficient and correct way to programme it. However, I use these hexagons also singularly and in different tilings so I like the idea of having them separated one from the other. Each piece of the hexagons (edges, vertices and labels) have a meaning. I was looking for a easy way to add the blue arrows to each edge and I think that the macro of @Kpym solved my problem. I feel obliged to give the correct answer to him. Thank you!
– Alessandro Mininno
Mar 26 at 7:35
@AlessandroMininno It would have been really helpful if you had specified that in the question.
– marmot
Mar 26 at 13:09
add a comment |
It is not too difficult to draw such a thing in loops. pic
s may further help to avoid repetition. I did not understand your numbering scheme so you will have to modify evaluate=Y as Z using int(mod(33-Y-X,5)+1)
to match your prescription.
documentclass[tikz,border=3.14mm]standalone
usetikzlibraryshapes.geometric,calc
newcounterhexi
begindocument
begintikzpicture[pics/hexi/.style=code=stepcounterhexi
node[draw,regular polygon,regular polygon sides=6,minimum width=2cm]
(hexi-numbervaluehexi) #1;
foreach Corner in 1,...,6
ifoddCorner
draw[fill=black] (hexi-numbervaluehexi.corner Corner) circle[radius=1.5pt];
else
draw[fill=white] (hexi-numbervaluehexi.corner Corner) circle[radius=1.5pt];
fi
,bullet/.style=circle,fill,inner sep=0.5pt]
%
clip (0,1) rectangle (9.8,6.5);
% draw the hexagons
path foreach X in 1,...,6
foreach Y [evaluate=Y as Z using int(mod(33-Y-X,5)+1)] in 1,...,4 ifoddX
(X*(1+cos(60)),Y*(2*sin(60)))
else
(X*(1+cos(60)),Y*(2*sin(60))-sin(60))
fi pichexi=Z;
% draw the blue arrows
foreach X in 7,9,10,11,14
foreach Y [remember=Y as LastY (initially 6)]in 1,...,6
draw[blue,-latex,shorten >=2pt,shorten <=2pt]
($(hexi-X.corner LastY)!0.1!(hexi-X.center)$)
-- ($(hexi-X.corner Y)!0.1!(hexi-X.center)$);
% draw the red contour
draw[red] ([yshift=-0.3cm]hexi-3.center) node[bullet]
-- ([yshift=-0.3cm]hexi-6.center) node[bullet]
-- ([yshift=-0.3cm]hexi-18.center) node[bullet]
-- ([yshift=-0.3cm]hexi-16.center) node[bullet] -- cycle;
endtikzpicture
enddocument
2
You are as good withtikz
as wipet is with pdf specials! And that is saying a lot.
– Steven B. Segletes
Mar 25 at 18:50
@StevenB.Segletes Thanks a lot but I beg to disagree. I am not at all good at TikZ but most of the good users like Jake, percusse and cfr seem to be on vacation, or, as in Henri Menke's case not interested in such questions.
– marmot
Mar 25 at 19:07
Thanks, this is the most efficient and correct way to programme it. However, I use these hexagons also singularly and in different tilings so I like the idea of having them separated one from the other. Each piece of the hexagons (edges, vertices and labels) have a meaning. I was looking for a easy way to add the blue arrows to each edge and I think that the macro of @Kpym solved my problem. I feel obliged to give the correct answer to him. Thank you!
– Alessandro Mininno
Mar 26 at 7:35
@AlessandroMininno It would have been really helpful if you had specified that in the question.
– marmot
Mar 26 at 13:09
add a comment |
It is not too difficult to draw such a thing in loops. pic
s may further help to avoid repetition. I did not understand your numbering scheme so you will have to modify evaluate=Y as Z using int(mod(33-Y-X,5)+1)
to match your prescription.
documentclass[tikz,border=3.14mm]standalone
usetikzlibraryshapes.geometric,calc
newcounterhexi
begindocument
begintikzpicture[pics/hexi/.style=code=stepcounterhexi
node[draw,regular polygon,regular polygon sides=6,minimum width=2cm]
(hexi-numbervaluehexi) #1;
foreach Corner in 1,...,6
ifoddCorner
draw[fill=black] (hexi-numbervaluehexi.corner Corner) circle[radius=1.5pt];
else
draw[fill=white] (hexi-numbervaluehexi.corner Corner) circle[radius=1.5pt];
fi
,bullet/.style=circle,fill,inner sep=0.5pt]
%
clip (0,1) rectangle (9.8,6.5);
% draw the hexagons
path foreach X in 1,...,6
foreach Y [evaluate=Y as Z using int(mod(33-Y-X,5)+1)] in 1,...,4 ifoddX
(X*(1+cos(60)),Y*(2*sin(60)))
else
(X*(1+cos(60)),Y*(2*sin(60))-sin(60))
fi pichexi=Z;
% draw the blue arrows
foreach X in 7,9,10,11,14
foreach Y [remember=Y as LastY (initially 6)]in 1,...,6
draw[blue,-latex,shorten >=2pt,shorten <=2pt]
($(hexi-X.corner LastY)!0.1!(hexi-X.center)$)
-- ($(hexi-X.corner Y)!0.1!(hexi-X.center)$);
% draw the red contour
draw[red] ([yshift=-0.3cm]hexi-3.center) node[bullet]
-- ([yshift=-0.3cm]hexi-6.center) node[bullet]
-- ([yshift=-0.3cm]hexi-18.center) node[bullet]
-- ([yshift=-0.3cm]hexi-16.center) node[bullet] -- cycle;
endtikzpicture
enddocument
It is not too difficult to draw such a thing in loops. pic
s may further help to avoid repetition. I did not understand your numbering scheme so you will have to modify evaluate=Y as Z using int(mod(33-Y-X,5)+1)
to match your prescription.
documentclass[tikz,border=3.14mm]standalone
usetikzlibraryshapes.geometric,calc
newcounterhexi
begindocument
begintikzpicture[pics/hexi/.style=code=stepcounterhexi
node[draw,regular polygon,regular polygon sides=6,minimum width=2cm]
(hexi-numbervaluehexi) #1;
foreach Corner in 1,...,6
ifoddCorner
draw[fill=black] (hexi-numbervaluehexi.corner Corner) circle[radius=1.5pt];
else
draw[fill=white] (hexi-numbervaluehexi.corner Corner) circle[radius=1.5pt];
fi
,bullet/.style=circle,fill,inner sep=0.5pt]
%
clip (0,1) rectangle (9.8,6.5);
% draw the hexagons
path foreach X in 1,...,6
foreach Y [evaluate=Y as Z using int(mod(33-Y-X,5)+1)] in 1,...,4 ifoddX
(X*(1+cos(60)),Y*(2*sin(60)))
else
(X*(1+cos(60)),Y*(2*sin(60))-sin(60))
fi pichexi=Z;
% draw the blue arrows
foreach X in 7,9,10,11,14
foreach Y [remember=Y as LastY (initially 6)]in 1,...,6
draw[blue,-latex,shorten >=2pt,shorten <=2pt]
($(hexi-X.corner LastY)!0.1!(hexi-X.center)$)
-- ($(hexi-X.corner Y)!0.1!(hexi-X.center)$);
% draw the red contour
draw[red] ([yshift=-0.3cm]hexi-3.center) node[bullet]
-- ([yshift=-0.3cm]hexi-6.center) node[bullet]
-- ([yshift=-0.3cm]hexi-18.center) node[bullet]
-- ([yshift=-0.3cm]hexi-16.center) node[bullet] -- cycle;
endtikzpicture
enddocument
answered Mar 25 at 18:46
marmotmarmot
114k5145276
114k5145276
2
You are as good withtikz
as wipet is with pdf specials! And that is saying a lot.
– Steven B. Segletes
Mar 25 at 18:50
@StevenB.Segletes Thanks a lot but I beg to disagree. I am not at all good at TikZ but most of the good users like Jake, percusse and cfr seem to be on vacation, or, as in Henri Menke's case not interested in such questions.
– marmot
Mar 25 at 19:07
Thanks, this is the most efficient and correct way to programme it. However, I use these hexagons also singularly and in different tilings so I like the idea of having them separated one from the other. Each piece of the hexagons (edges, vertices and labels) have a meaning. I was looking for a easy way to add the blue arrows to each edge and I think that the macro of @Kpym solved my problem. I feel obliged to give the correct answer to him. Thank you!
– Alessandro Mininno
Mar 26 at 7:35
@AlessandroMininno It would have been really helpful if you had specified that in the question.
– marmot
Mar 26 at 13:09
add a comment |
2
You are as good withtikz
as wipet is with pdf specials! And that is saying a lot.
– Steven B. Segletes
Mar 25 at 18:50
@StevenB.Segletes Thanks a lot but I beg to disagree. I am not at all good at TikZ but most of the good users like Jake, percusse and cfr seem to be on vacation, or, as in Henri Menke's case not interested in such questions.
– marmot
Mar 25 at 19:07
Thanks, this is the most efficient and correct way to programme it. However, I use these hexagons also singularly and in different tilings so I like the idea of having them separated one from the other. Each piece of the hexagons (edges, vertices and labels) have a meaning. I was looking for a easy way to add the blue arrows to each edge and I think that the macro of @Kpym solved my problem. I feel obliged to give the correct answer to him. Thank you!
– Alessandro Mininno
Mar 26 at 7:35
@AlessandroMininno It would have been really helpful if you had specified that in the question.
– marmot
Mar 26 at 13:09
2
2
You are as good with
tikz
as wipet is with pdf specials! And that is saying a lot.– Steven B. Segletes
Mar 25 at 18:50
You are as good with
tikz
as wipet is with pdf specials! And that is saying a lot.– Steven B. Segletes
Mar 25 at 18:50
@StevenB.Segletes Thanks a lot but I beg to disagree. I am not at all good at TikZ but most of the good users like Jake, percusse and cfr seem to be on vacation, or, as in Henri Menke's case not interested in such questions.
– marmot
Mar 25 at 19:07
@StevenB.Segletes Thanks a lot but I beg to disagree. I am not at all good at TikZ but most of the good users like Jake, percusse and cfr seem to be on vacation, or, as in Henri Menke's case not interested in such questions.
– marmot
Mar 25 at 19:07
Thanks, this is the most efficient and correct way to programme it. However, I use these hexagons also singularly and in different tilings so I like the idea of having them separated one from the other. Each piece of the hexagons (edges, vertices and labels) have a meaning. I was looking for a easy way to add the blue arrows to each edge and I think that the macro of @Kpym solved my problem. I feel obliged to give the correct answer to him. Thank you!
– Alessandro Mininno
Mar 26 at 7:35
Thanks, this is the most efficient and correct way to programme it. However, I use these hexagons also singularly and in different tilings so I like the idea of having them separated one from the other. Each piece of the hexagons (edges, vertices and labels) have a meaning. I was looking for a easy way to add the blue arrows to each edge and I think that the macro of @Kpym solved my problem. I feel obliged to give the correct answer to him. Thank you!
– Alessandro Mininno
Mar 26 at 7:35
@AlessandroMininno It would have been really helpful if you had specified that in the question.
– marmot
Mar 26 at 13:09
@AlessandroMininno It would have been really helpful if you had specified that in the question.
– marmot
Mar 26 at 13:09
add a comment |
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This looks like the perfect use case for a loop here. But in order to do something like this I'd need to know what the numbers in the hexagon mean and how they are obtained
– Raven
Mar 25 at 17:42
Sure, there are many posts that draw a hexagonal lattice, like e.g. tex.stackexchange.com/a/6025/121799. I recommend you do a google picture search for
site:tex.stackexchange.com hexagonal lattice tikz
and look at promising posts. If there is something that you need to add, you have an arguably simpler starting point for your question.– marmot
Mar 25 at 17:55