BOOM! All Clear for Mr. T The 2019 Stack Overflow Developer Survey Results Are InWhat is the largest, compact connected-network polyomino for these tiles?ABC - A Blokus CommitmentPuzzle that consists of all possible combinations of pieces containing 5 squaresFind all the namesDon't clear your terminal history 3Don't clear your terminal history 4I've been all around Greece's paradise?A Floating Row - Tetris Puzzle

Why is the maximum length of OpenWrt’s root password 8 characters?

Using xargs with pdftk

Ubuntu Server install with full GUI

Can you compress metal and what would be the consequences?

How to check whether the reindex working or not in Magento?

Aging parents with no investments

Why is the Constellation's nose gear so long?

Geography at the pixel level

Have you ever entered Singapore using a different passport or name?

Is a "Democratic" Oligarchy-Style System Possible?

I am eight letters word. Find me who Am I?

Button changing its text & action. Good or terrible?

Why don't hard Brexiteers insist on a hard border to prevent illegal immigration after Brexit?

Can one be advised by a professor who is very far away?

Identify boardgame from Big movie

What is the accessibility of a package's `Private` context variables?

Are spiders unable to hurt humans, especially very small spiders?

Why devices on different VLANs, but on the same subnet, can't communicate?

What could be the right powersource for 15 seconds lifespan disposable giant chainsaw?

Why doesn't mkfifo with a mode of 1755 grant read permissions and sticky bit to the user?

When should I buy a clipper card after flying to Oakland?

The phrase "to the numbers born"?

Is it possible for absolutely everyone to attain enlightenment?

Can we generate random numbers using irrational numbers like π and e?



BOOM! All Clear for Mr. T



The 2019 Stack Overflow Developer Survey Results Are InWhat is the largest, compact connected-network polyomino for these tiles?ABC - A Blokus CommitmentPuzzle that consists of all possible combinations of pieces containing 5 squaresFind all the namesDon't clear your terminal history 3Don't clear your terminal history 4I've been all around Greece's paradise?A Floating Row - Tetris Puzzle










10












$begingroup$


In Tetris 99, Mr. T loves performing All Clears, which happen when a piece clears all lines in the playing field. Being a gentleman, he also tries to minimize the total damage he sends to his opponents in the process.



Rules:




  • The total damage sent by a piece is the sum of all applicable bonuses:



    • An All Clear adds 4 damage.


    • When a piece clears multiple lines, a bonus is applied based on the number of lines cleared:



      +-------+--------+
      | Lines | Damage |
      +-------+--------+
      | 2 | 1 |
      | 3 | 2 |
      | 4 | 4 |
      +-------+--------+



    • When a piece clears a line and all of the last $n$ pieces also cleared lines, an $n$-combo bonus is applied based on $n$:



      +-------+--------+-------+--------+
      | Combo | Damage | Combo | Damage |
      +-------+--------+-------+--------+
      | 1 | 1 | 6 | 3 |
      | 2 | 1 | 7 | 4 |
      | 3 | 2 | 8 | 4 |
      | 4 | 2 | 9 | 4 |
      | 5 | 3 | 10+ | 5 |
      +-------+--------+-------+--------+



  • To generate the random piece sequence, the 7 tetriminos are placed in a bag and randomly drawn without replacement. This process repeats for the entire game.


  • Mr. T does not use hold or soft drop (pieces are never slid or rotated under each other), and no one ever attacks him. In practise, this means that all the pieces are dropped from above, in the order they occurred.


Now, suppose Mr. T just performed an All Clear.



  1. How little damage could he have sent to his opponents this game?


  2. How few pieces could he have used to achieve this minimum?










share|improve this question











$endgroup$











  • $begingroup$
    Umm.. All Clear only adds $4$ instead of $10$? And.. Combo only stops at $5$ and not more? I just knew that :o
    $endgroup$
    – athin
    Mar 29 at 12:34











  • $begingroup$
    @athin It does in Tetris 99. But note that it does not eliminate other bonuses like in other games (where even a tetris PC only sends 10). I believe the upper end of the combo table to be accurate, albeit probably unnecessary for the problem.
    $endgroup$
    – noedne
    Mar 29 at 12:35











  • $begingroup$
    Ah ok, btw is it a total damage since the beginning of the game being asked or just the total damage when performing the All Clear?
    $endgroup$
    – athin
    Mar 29 at 12:40






  • 1




    $begingroup$
    @athin Since the beginning of the game.
    $endgroup$
    – noedne
    Mar 29 at 12:41










  • $begingroup$
    Is that how pieces are randomly chosen in the actual game? Because if you could drop pieces in any random order, it would trivially be done with 5 pieces - a square and 4 long pieces, dealing only 4 damage from the All Clear on the second line clear, but then the other pieces are never used, not sure if this was a requirement.
    $endgroup$
    – Darrel Hoffman
    Mar 29 at 14:42















10












$begingroup$


In Tetris 99, Mr. T loves performing All Clears, which happen when a piece clears all lines in the playing field. Being a gentleman, he also tries to minimize the total damage he sends to his opponents in the process.



Rules:




  • The total damage sent by a piece is the sum of all applicable bonuses:



    • An All Clear adds 4 damage.


    • When a piece clears multiple lines, a bonus is applied based on the number of lines cleared:



      +-------+--------+
      | Lines | Damage |
      +-------+--------+
      | 2 | 1 |
      | 3 | 2 |
      | 4 | 4 |
      +-------+--------+



    • When a piece clears a line and all of the last $n$ pieces also cleared lines, an $n$-combo bonus is applied based on $n$:



      +-------+--------+-------+--------+
      | Combo | Damage | Combo | Damage |
      +-------+--------+-------+--------+
      | 1 | 1 | 6 | 3 |
      | 2 | 1 | 7 | 4 |
      | 3 | 2 | 8 | 4 |
      | 4 | 2 | 9 | 4 |
      | 5 | 3 | 10+ | 5 |
      +-------+--------+-------+--------+



  • To generate the random piece sequence, the 7 tetriminos are placed in a bag and randomly drawn without replacement. This process repeats for the entire game.


  • Mr. T does not use hold or soft drop (pieces are never slid or rotated under each other), and no one ever attacks him. In practise, this means that all the pieces are dropped from above, in the order they occurred.


Now, suppose Mr. T just performed an All Clear.



  1. How little damage could he have sent to his opponents this game?


  2. How few pieces could he have used to achieve this minimum?










share|improve this question











$endgroup$











  • $begingroup$
    Umm.. All Clear only adds $4$ instead of $10$? And.. Combo only stops at $5$ and not more? I just knew that :o
    $endgroup$
    – athin
    Mar 29 at 12:34











  • $begingroup$
    @athin It does in Tetris 99. But note that it does not eliminate other bonuses like in other games (where even a tetris PC only sends 10). I believe the upper end of the combo table to be accurate, albeit probably unnecessary for the problem.
    $endgroup$
    – noedne
    Mar 29 at 12:35











  • $begingroup$
    Ah ok, btw is it a total damage since the beginning of the game being asked or just the total damage when performing the All Clear?
    $endgroup$
    – athin
    Mar 29 at 12:40






  • 1




    $begingroup$
    @athin Since the beginning of the game.
    $endgroup$
    – noedne
    Mar 29 at 12:41










  • $begingroup$
    Is that how pieces are randomly chosen in the actual game? Because if you could drop pieces in any random order, it would trivially be done with 5 pieces - a square and 4 long pieces, dealing only 4 damage from the All Clear on the second line clear, but then the other pieces are never used, not sure if this was a requirement.
    $endgroup$
    – Darrel Hoffman
    Mar 29 at 14:42













10












10








10


2



$begingroup$


In Tetris 99, Mr. T loves performing All Clears, which happen when a piece clears all lines in the playing field. Being a gentleman, he also tries to minimize the total damage he sends to his opponents in the process.



Rules:




  • The total damage sent by a piece is the sum of all applicable bonuses:



    • An All Clear adds 4 damage.


    • When a piece clears multiple lines, a bonus is applied based on the number of lines cleared:



      +-------+--------+
      | Lines | Damage |
      +-------+--------+
      | 2 | 1 |
      | 3 | 2 |
      | 4 | 4 |
      +-------+--------+



    • When a piece clears a line and all of the last $n$ pieces also cleared lines, an $n$-combo bonus is applied based on $n$:



      +-------+--------+-------+--------+
      | Combo | Damage | Combo | Damage |
      +-------+--------+-------+--------+
      | 1 | 1 | 6 | 3 |
      | 2 | 1 | 7 | 4 |
      | 3 | 2 | 8 | 4 |
      | 4 | 2 | 9 | 4 |
      | 5 | 3 | 10+ | 5 |
      +-------+--------+-------+--------+



  • To generate the random piece sequence, the 7 tetriminos are placed in a bag and randomly drawn without replacement. This process repeats for the entire game.


  • Mr. T does not use hold or soft drop (pieces are never slid or rotated under each other), and no one ever attacks him. In practise, this means that all the pieces are dropped from above, in the order they occurred.


Now, suppose Mr. T just performed an All Clear.



  1. How little damage could he have sent to his opponents this game?


  2. How few pieces could he have used to achieve this minimum?










share|improve this question











$endgroup$




In Tetris 99, Mr. T loves performing All Clears, which happen when a piece clears all lines in the playing field. Being a gentleman, he also tries to minimize the total damage he sends to his opponents in the process.



Rules:




  • The total damage sent by a piece is the sum of all applicable bonuses:



    • An All Clear adds 4 damage.


    • When a piece clears multiple lines, a bonus is applied based on the number of lines cleared:



      +-------+--------+
      | Lines | Damage |
      +-------+--------+
      | 2 | 1 |
      | 3 | 2 |
      | 4 | 4 |
      +-------+--------+



    • When a piece clears a line and all of the last $n$ pieces also cleared lines, an $n$-combo bonus is applied based on $n$:



      +-------+--------+-------+--------+
      | Combo | Damage | Combo | Damage |
      +-------+--------+-------+--------+
      | 1 | 1 | 6 | 3 |
      | 2 | 1 | 7 | 4 |
      | 3 | 2 | 8 | 4 |
      | 4 | 2 | 9 | 4 |
      | 5 | 3 | 10+ | 5 |
      +-------+--------+-------+--------+



  • To generate the random piece sequence, the 7 tetriminos are placed in a bag and randomly drawn without replacement. This process repeats for the entire game.


  • Mr. T does not use hold or soft drop (pieces are never slid or rotated under each other), and no one ever attacks him. In practise, this means that all the pieces are dropped from above, in the order they occurred.


Now, suppose Mr. T just performed an All Clear.



  1. How little damage could he have sent to his opponents this game?


  2. How few pieces could he have used to achieve this minimum?







video-games polyomino tetris






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 29 at 19:13









Bass

31k472188




31k472188










asked Mar 29 at 10:59









noednenoedne

9,18012566




9,18012566











  • $begingroup$
    Umm.. All Clear only adds $4$ instead of $10$? And.. Combo only stops at $5$ and not more? I just knew that :o
    $endgroup$
    – athin
    Mar 29 at 12:34











  • $begingroup$
    @athin It does in Tetris 99. But note that it does not eliminate other bonuses like in other games (where even a tetris PC only sends 10). I believe the upper end of the combo table to be accurate, albeit probably unnecessary for the problem.
    $endgroup$
    – noedne
    Mar 29 at 12:35











  • $begingroup$
    Ah ok, btw is it a total damage since the beginning of the game being asked or just the total damage when performing the All Clear?
    $endgroup$
    – athin
    Mar 29 at 12:40






  • 1




    $begingroup$
    @athin Since the beginning of the game.
    $endgroup$
    – noedne
    Mar 29 at 12:41










  • $begingroup$
    Is that how pieces are randomly chosen in the actual game? Because if you could drop pieces in any random order, it would trivially be done with 5 pieces - a square and 4 long pieces, dealing only 4 damage from the All Clear on the second line clear, but then the other pieces are never used, not sure if this was a requirement.
    $endgroup$
    – Darrel Hoffman
    Mar 29 at 14:42
















  • $begingroup$
    Umm.. All Clear only adds $4$ instead of $10$? And.. Combo only stops at $5$ and not more? I just knew that :o
    $endgroup$
    – athin
    Mar 29 at 12:34











  • $begingroup$
    @athin It does in Tetris 99. But note that it does not eliminate other bonuses like in other games (where even a tetris PC only sends 10). I believe the upper end of the combo table to be accurate, albeit probably unnecessary for the problem.
    $endgroup$
    – noedne
    Mar 29 at 12:35











  • $begingroup$
    Ah ok, btw is it a total damage since the beginning of the game being asked or just the total damage when performing the All Clear?
    $endgroup$
    – athin
    Mar 29 at 12:40






  • 1




    $begingroup$
    @athin Since the beginning of the game.
    $endgroup$
    – noedne
    Mar 29 at 12:41










  • $begingroup$
    Is that how pieces are randomly chosen in the actual game? Because if you could drop pieces in any random order, it would trivially be done with 5 pieces - a square and 4 long pieces, dealing only 4 damage from the All Clear on the second line clear, but then the other pieces are never used, not sure if this was a requirement.
    $endgroup$
    – Darrel Hoffman
    Mar 29 at 14:42















$begingroup$
Umm.. All Clear only adds $4$ instead of $10$? And.. Combo only stops at $5$ and not more? I just knew that :o
$endgroup$
– athin
Mar 29 at 12:34





$begingroup$
Umm.. All Clear only adds $4$ instead of $10$? And.. Combo only stops at $5$ and not more? I just knew that :o
$endgroup$
– athin
Mar 29 at 12:34













$begingroup$
@athin It does in Tetris 99. But note that it does not eliminate other bonuses like in other games (where even a tetris PC only sends 10). I believe the upper end of the combo table to be accurate, albeit probably unnecessary for the problem.
$endgroup$
– noedne
Mar 29 at 12:35





$begingroup$
@athin It does in Tetris 99. But note that it does not eliminate other bonuses like in other games (where even a tetris PC only sends 10). I believe the upper end of the combo table to be accurate, albeit probably unnecessary for the problem.
$endgroup$
– noedne
Mar 29 at 12:35













$begingroup$
Ah ok, btw is it a total damage since the beginning of the game being asked or just the total damage when performing the All Clear?
$endgroup$
– athin
Mar 29 at 12:40




$begingroup$
Ah ok, btw is it a total damage since the beginning of the game being asked or just the total damage when performing the All Clear?
$endgroup$
– athin
Mar 29 at 12:40




1




1




$begingroup$
@athin Since the beginning of the game.
$endgroup$
– noedne
Mar 29 at 12:41




$begingroup$
@athin Since the beginning of the game.
$endgroup$
– noedne
Mar 29 at 12:41












$begingroup$
Is that how pieces are randomly chosen in the actual game? Because if you could drop pieces in any random order, it would trivially be done with 5 pieces - a square and 4 long pieces, dealing only 4 damage from the All Clear on the second line clear, but then the other pieces are never used, not sure if this was a requirement.
$endgroup$
– Darrel Hoffman
Mar 29 at 14:42




$begingroup$
Is that how pieces are randomly chosen in the actual game? Because if you could drop pieces in any random order, it would trivially be done with 5 pieces - a square and 4 long pieces, dealing only 4 damage from the All Clear on the second line clear, but then the other pieces are never used, not sure if this was a requirement.
$endgroup$
– Darrel Hoffman
Mar 29 at 14:42










2 Answers
2






active

oldest

votes


















8












$begingroup$

Since a single line doesn't do damage, it is possible to do




no other damage apart from the 4 damage from the all clear.




To achieve this, there are a couple of requirements:




* to avoid the multirow bonus, the last piece must be a horizontal line, and

* to avoid the combo bonus, the next to last piece must not be needed to clear an earlier row, which means that it also must be a horizontal line.




To get these pieces one after the other




The bag must get refilled just before the final piece.




For this to occur so that the final piece also clears the board, we get these constraints on the number of pieces $X$:




$X equiv 1 ;(bmod; 7 ;)$
$X times 4 equiv 0 ;(bmod; 10;)$




Given these, the smallest $X$ that satisfies both requirements is




15 pieces.




This is a small enough number that it should be relatively easy to find an entire game leading up to the "all clear". Here's a possible game I found after a quick search:




enter image description here

I made sure this position is reachable without combo bonuses by ensuring that each layer has at least two pieces that do not extend to a lower layer. The yellow dashed lines separate the different bagfuls from one another.




(A later, less quick search seems to indicate that I may have been very insightful and/or lucky in my search, since the possible games reaching this particular all-clear don't seem to be that common at all.)






share|improve this answer











$endgroup$












  • $begingroup$
    This is exactly what I'm trying right now but still I couldn't find it..
    $endgroup$
    – athin
    Mar 29 at 13:26










  • $begingroup$
    Great solve, and nice write-up! I don't think there are too many solutions that work (I only found about a dozen).
    $endgroup$
    – noedne
    Mar 29 at 18:54


















3












$begingroup$

As an upperbound, I can attack as little as




$5$ damage




with




$10$ pieces in total




by following configurations:




link







share|improve this answer









$endgroup$













    Your Answer





    StackExchange.ifUsing("editor", function ()
    return StackExchange.using("mathjaxEditing", function ()
    StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
    StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
    );
    );
    , "mathjax-editing");

    StackExchange.ready(function()
    var channelOptions =
    tags: "".split(" "),
    id: "559"
    ;
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function()
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled)
    StackExchange.using("snippets", function()
    createEditor();
    );

    else
    createEditor();

    );

    function createEditor()
    StackExchange.prepareEditor(
    heartbeatType: 'answer',
    autoActivateHeartbeat: false,
    convertImagesToLinks: false,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: null,
    bindNavPrevention: true,
    postfix: "",
    imageUploader:
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    ,
    noCode: true, onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    );



    );













    draft saved

    draft discarded


















    StackExchange.ready(
    function ()
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fpuzzling.stackexchange.com%2fquestions%2f81132%2fboom-all-clear-for-mr-t%23new-answer', 'question_page');

    );

    Post as a guest















    Required, but never shown

























    2 Answers
    2






    active

    oldest

    votes








    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    8












    $begingroup$

    Since a single line doesn't do damage, it is possible to do




    no other damage apart from the 4 damage from the all clear.




    To achieve this, there are a couple of requirements:




    * to avoid the multirow bonus, the last piece must be a horizontal line, and

    * to avoid the combo bonus, the next to last piece must not be needed to clear an earlier row, which means that it also must be a horizontal line.




    To get these pieces one after the other




    The bag must get refilled just before the final piece.




    For this to occur so that the final piece also clears the board, we get these constraints on the number of pieces $X$:




    $X equiv 1 ;(bmod; 7 ;)$
    $X times 4 equiv 0 ;(bmod; 10;)$




    Given these, the smallest $X$ that satisfies both requirements is




    15 pieces.




    This is a small enough number that it should be relatively easy to find an entire game leading up to the "all clear". Here's a possible game I found after a quick search:




    enter image description here

    I made sure this position is reachable without combo bonuses by ensuring that each layer has at least two pieces that do not extend to a lower layer. The yellow dashed lines separate the different bagfuls from one another.




    (A later, less quick search seems to indicate that I may have been very insightful and/or lucky in my search, since the possible games reaching this particular all-clear don't seem to be that common at all.)






    share|improve this answer











    $endgroup$












    • $begingroup$
      This is exactly what I'm trying right now but still I couldn't find it..
      $endgroup$
      – athin
      Mar 29 at 13:26










    • $begingroup$
      Great solve, and nice write-up! I don't think there are too many solutions that work (I only found about a dozen).
      $endgroup$
      – noedne
      Mar 29 at 18:54















    8












    $begingroup$

    Since a single line doesn't do damage, it is possible to do




    no other damage apart from the 4 damage from the all clear.




    To achieve this, there are a couple of requirements:




    * to avoid the multirow bonus, the last piece must be a horizontal line, and

    * to avoid the combo bonus, the next to last piece must not be needed to clear an earlier row, which means that it also must be a horizontal line.




    To get these pieces one after the other




    The bag must get refilled just before the final piece.




    For this to occur so that the final piece also clears the board, we get these constraints on the number of pieces $X$:




    $X equiv 1 ;(bmod; 7 ;)$
    $X times 4 equiv 0 ;(bmod; 10;)$




    Given these, the smallest $X$ that satisfies both requirements is




    15 pieces.




    This is a small enough number that it should be relatively easy to find an entire game leading up to the "all clear". Here's a possible game I found after a quick search:




    enter image description here

    I made sure this position is reachable without combo bonuses by ensuring that each layer has at least two pieces that do not extend to a lower layer. The yellow dashed lines separate the different bagfuls from one another.




    (A later, less quick search seems to indicate that I may have been very insightful and/or lucky in my search, since the possible games reaching this particular all-clear don't seem to be that common at all.)






    share|improve this answer











    $endgroup$












    • $begingroup$
      This is exactly what I'm trying right now but still I couldn't find it..
      $endgroup$
      – athin
      Mar 29 at 13:26










    • $begingroup$
      Great solve, and nice write-up! I don't think there are too many solutions that work (I only found about a dozen).
      $endgroup$
      – noedne
      Mar 29 at 18:54













    8












    8








    8





    $begingroup$

    Since a single line doesn't do damage, it is possible to do




    no other damage apart from the 4 damage from the all clear.




    To achieve this, there are a couple of requirements:




    * to avoid the multirow bonus, the last piece must be a horizontal line, and

    * to avoid the combo bonus, the next to last piece must not be needed to clear an earlier row, which means that it also must be a horizontal line.




    To get these pieces one after the other




    The bag must get refilled just before the final piece.




    For this to occur so that the final piece also clears the board, we get these constraints on the number of pieces $X$:




    $X equiv 1 ;(bmod; 7 ;)$
    $X times 4 equiv 0 ;(bmod; 10;)$




    Given these, the smallest $X$ that satisfies both requirements is




    15 pieces.




    This is a small enough number that it should be relatively easy to find an entire game leading up to the "all clear". Here's a possible game I found after a quick search:




    enter image description here

    I made sure this position is reachable without combo bonuses by ensuring that each layer has at least two pieces that do not extend to a lower layer. The yellow dashed lines separate the different bagfuls from one another.




    (A later, less quick search seems to indicate that I may have been very insightful and/or lucky in my search, since the possible games reaching this particular all-clear don't seem to be that common at all.)






    share|improve this answer











    $endgroup$



    Since a single line doesn't do damage, it is possible to do




    no other damage apart from the 4 damage from the all clear.




    To achieve this, there are a couple of requirements:




    * to avoid the multirow bonus, the last piece must be a horizontal line, and

    * to avoid the combo bonus, the next to last piece must not be needed to clear an earlier row, which means that it also must be a horizontal line.




    To get these pieces one after the other




    The bag must get refilled just before the final piece.




    For this to occur so that the final piece also clears the board, we get these constraints on the number of pieces $X$:




    $X equiv 1 ;(bmod; 7 ;)$
    $X times 4 equiv 0 ;(bmod; 10;)$




    Given these, the smallest $X$ that satisfies both requirements is




    15 pieces.




    This is a small enough number that it should be relatively easy to find an entire game leading up to the "all clear". Here's a possible game I found after a quick search:




    enter image description here

    I made sure this position is reachable without combo bonuses by ensuring that each layer has at least two pieces that do not extend to a lower layer. The yellow dashed lines separate the different bagfuls from one another.




    (A later, less quick search seems to indicate that I may have been very insightful and/or lucky in my search, since the possible games reaching this particular all-clear don't seem to be that common at all.)







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited Mar 30 at 13:21

























    answered Mar 29 at 13:06









    BassBass

    31k472188




    31k472188











    • $begingroup$
      This is exactly what I'm trying right now but still I couldn't find it..
      $endgroup$
      – athin
      Mar 29 at 13:26










    • $begingroup$
      Great solve, and nice write-up! I don't think there are too many solutions that work (I only found about a dozen).
      $endgroup$
      – noedne
      Mar 29 at 18:54
















    • $begingroup$
      This is exactly what I'm trying right now but still I couldn't find it..
      $endgroup$
      – athin
      Mar 29 at 13:26










    • $begingroup$
      Great solve, and nice write-up! I don't think there are too many solutions that work (I only found about a dozen).
      $endgroup$
      – noedne
      Mar 29 at 18:54















    $begingroup$
    This is exactly what I'm trying right now but still I couldn't find it..
    $endgroup$
    – athin
    Mar 29 at 13:26




    $begingroup$
    This is exactly what I'm trying right now but still I couldn't find it..
    $endgroup$
    – athin
    Mar 29 at 13:26












    $begingroup$
    Great solve, and nice write-up! I don't think there are too many solutions that work (I only found about a dozen).
    $endgroup$
    – noedne
    Mar 29 at 18:54




    $begingroup$
    Great solve, and nice write-up! I don't think there are too many solutions that work (I only found about a dozen).
    $endgroup$
    – noedne
    Mar 29 at 18:54











    3












    $begingroup$

    As an upperbound, I can attack as little as




    $5$ damage




    with




    $10$ pieces in total




    by following configurations:




    link







    share|improve this answer









    $endgroup$

















      3












      $begingroup$

      As an upperbound, I can attack as little as




      $5$ damage




      with




      $10$ pieces in total




      by following configurations:




      link







      share|improve this answer









      $endgroup$















        3












        3








        3





        $begingroup$

        As an upperbound, I can attack as little as




        $5$ damage




        with




        $10$ pieces in total




        by following configurations:




        link







        share|improve this answer









        $endgroup$



        As an upperbound, I can attack as little as




        $5$ damage




        with




        $10$ pieces in total




        by following configurations:




        link








        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Mar 29 at 12:49









        athinathin

        8,58722776




        8,58722776



























            draft saved

            draft discarded
















































            Thanks for contributing an answer to Puzzling Stack Exchange!


            • Please be sure to answer the question. Provide details and share your research!

            But avoid


            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.

            Use MathJax to format equations. MathJax reference.


            To learn more, see our tips on writing great answers.




            draft saved


            draft discarded














            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fpuzzling.stackexchange.com%2fquestions%2f81132%2fboom-all-clear-for-mr-t%23new-answer', 'question_page');

            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            Popular posts from this blog

            Is flight data recorder erased after every flight?When are black boxes used?What protects the location beacon (pinger) of a flight data recorder?Is there anywhere I can pick up raw flight data recorder information?Who legally owns the Flight Data Recorder?Constructing flight recorder dataWhy are FDRs and CVRs still two separate physical devices?What are the data elements shown on the GE235 flight data recorder (FDR) plot?Are CVR and FDR reset after every flight?What is the format of data stored by a Flight Data Recorder?How much data is stored in the flight data recorder per hour in a typical flight of an A380?Is a smart flight data recorder possible?

            Is there a general name for the setup in which payoffs are not known exactly but players try to influence each other's perception of the payoffs?Osborne, Nash equilibria and the correctness of beliefsIs there a name for this family of games (Binomial games?)?Perfect Bayesian EquilibriumCalculating mixed strategy equilibrium in battle of sexesPure Strategy SPNEIs there a commitment mechanism which allows players to achieve pareto optimal solutions?Extensive Form GamesAn $n$-player prisoner's dilemma where a coalition of 2 players is better off defectingTit-For-Stat Strategy Best RepliesPotential solutions of the $n$-player Prisoner's Dilemma

            Which is better: GPT or RelGAN for text generation?2019 Community Moderator ElectionWhat is the difference between TextGAN and LM for text generation?GANs (generative adversarial networks) possible for text as well?Generator loss not decreasing- text to image synthesisChoosing a right algorithm for template-based text generationHow should I format input and output for text generation with LSTMsGumbel Softmax vs Vanilla Softmax for GAN trainingWhich neural network to choose for classification from text/speech?NLP text autoencoder that generates text in poetic meterWhat is the interpretation of the expectation notation in the GAN formulation?What is the difference between TextGAN and LM for text generation?How to prepare the data for text generation task