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Check if button is pressed in QGIS 3 module
Unicorn Meta Zoo #1: Why another podcast?
Announcing the arrival of Valued Associate #679: Cesar ManaraHow can I add a delete button to feature forms?QGIS custom form and autocompleted data entering with “validation check”No Module named qgisWhen buton clicked, open new window - pyqgisCheck QGIS label visibilityQGIS ImportError: No module named 'PyQt5.QtSvg'ModuleNotFoundError: No module named 'PyQt5.Qsci'QT custom form - Button to run QGIS ActionHow to run PyQT code inside python console(editor) in QGIS?
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There is a plugin I wrote for QGIS and I added some buttons there.
From main launch Python script I need to check is specific button is clicked and according to that do some stuff.
I saw a default condition in main script:
def run(self):
if self.first_start == True:
self.first_start = False
self.dlg = frame_builderDialog()
self.dlg.show()
result = self.dlg.exec_()
if result:
pass
'or do something'
In this case I can catch event if I had an "OKCancel" button. But I have another simple buttons. I tried to catch them using something like
result_btn = self.dlg.pushButton.clicked
where pushButton
is one of the buttons taken from script with dialog, but nothing were returned.
What should be done here?
qgis pyqgis qt pyqt5
add a comment |
There is a plugin I wrote for QGIS and I added some buttons there.
From main launch Python script I need to check is specific button is clicked and according to that do some stuff.
I saw a default condition in main script:
def run(self):
if self.first_start == True:
self.first_start = False
self.dlg = frame_builderDialog()
self.dlg.show()
result = self.dlg.exec_()
if result:
pass
'or do something'
In this case I can catch event if I had an "OKCancel" button. But I have another simple buttons. I tried to catch them using something like
result_btn = self.dlg.pushButton.clicked
where pushButton
is one of the buttons taken from script with dialog, but nothing were returned.
What should be done here?
qgis pyqgis qt pyqt5
add a comment |
There is a plugin I wrote for QGIS and I added some buttons there.
From main launch Python script I need to check is specific button is clicked and according to that do some stuff.
I saw a default condition in main script:
def run(self):
if self.first_start == True:
self.first_start = False
self.dlg = frame_builderDialog()
self.dlg.show()
result = self.dlg.exec_()
if result:
pass
'or do something'
In this case I can catch event if I had an "OKCancel" button. But I have another simple buttons. I tried to catch them using something like
result_btn = self.dlg.pushButton.clicked
where pushButton
is one of the buttons taken from script with dialog, but nothing were returned.
What should be done here?
qgis pyqgis qt pyqt5
There is a plugin I wrote for QGIS and I added some buttons there.
From main launch Python script I need to check is specific button is clicked and according to that do some stuff.
I saw a default condition in main script:
def run(self):
if self.first_start == True:
self.first_start = False
self.dlg = frame_builderDialog()
self.dlg.show()
result = self.dlg.exec_()
if result:
pass
'or do something'
In this case I can catch event if I had an "OKCancel" button. But I have another simple buttons. I tried to catch them using something like
result_btn = self.dlg.pushButton.clicked
where pushButton
is one of the buttons taken from script with dialog, but nothing were returned.
What should be done here?
qgis pyqgis qt pyqt5
qgis pyqgis qt pyqt5
edited Apr 5 at 10:29
Vince
14.8k32850
14.8k32850
asked Apr 5 at 9:08
Pavel PereverzevPavel Pereverzev
543211
543211
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
In python you have "events" and "events handler". when an event occurs they usually (not always...) generate a signal that can be caught by the event handler.
for example :
curLayer.selectionChanged.connect(self.test)
the event is selectionChanged and the event handler is the function handling the signal received (in that case the handler should be a function (written by you) called test (or any other naming ofc).
your snippet :
result_btn = self.dlg.pushButton.clicked
Is meaningless (imho ...)
So ... in your case u should try an
self.dlg.pushButton.clicked.connect(self.my_event_handler)
And write an my_event_handler function of course.
add a comment |
You could connect the pushButton
to a function so that when it is clicked, it will do something:
result_btn = self.dlg.pushButton.clicked.connect(self.someFunction)
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
In python you have "events" and "events handler". when an event occurs they usually (not always...) generate a signal that can be caught by the event handler.
for example :
curLayer.selectionChanged.connect(self.test)
the event is selectionChanged and the event handler is the function handling the signal received (in that case the handler should be a function (written by you) called test (or any other naming ofc).
your snippet :
result_btn = self.dlg.pushButton.clicked
Is meaningless (imho ...)
So ... in your case u should try an
self.dlg.pushButton.clicked.connect(self.my_event_handler)
And write an my_event_handler function of course.
add a comment |
In python you have "events" and "events handler". when an event occurs they usually (not always...) generate a signal that can be caught by the event handler.
for example :
curLayer.selectionChanged.connect(self.test)
the event is selectionChanged and the event handler is the function handling the signal received (in that case the handler should be a function (written by you) called test (or any other naming ofc).
your snippet :
result_btn = self.dlg.pushButton.clicked
Is meaningless (imho ...)
So ... in your case u should try an
self.dlg.pushButton.clicked.connect(self.my_event_handler)
And write an my_event_handler function of course.
add a comment |
In python you have "events" and "events handler". when an event occurs they usually (not always...) generate a signal that can be caught by the event handler.
for example :
curLayer.selectionChanged.connect(self.test)
the event is selectionChanged and the event handler is the function handling the signal received (in that case the handler should be a function (written by you) called test (or any other naming ofc).
your snippet :
result_btn = self.dlg.pushButton.clicked
Is meaningless (imho ...)
So ... in your case u should try an
self.dlg.pushButton.clicked.connect(self.my_event_handler)
And write an my_event_handler function of course.
In python you have "events" and "events handler". when an event occurs they usually (not always...) generate a signal that can be caught by the event handler.
for example :
curLayer.selectionChanged.connect(self.test)
the event is selectionChanged and the event handler is the function handling the signal received (in that case the handler should be a function (written by you) called test (or any other naming ofc).
your snippet :
result_btn = self.dlg.pushButton.clicked
Is meaningless (imho ...)
So ... in your case u should try an
self.dlg.pushButton.clicked.connect(self.my_event_handler)
And write an my_event_handler function of course.
edited Apr 5 at 11:43
answered Apr 5 at 9:41
snaileatersnaileater
1,917614
1,917614
add a comment |
add a comment |
You could connect the pushButton
to a function so that when it is clicked, it will do something:
result_btn = self.dlg.pushButton.clicked.connect(self.someFunction)
add a comment |
You could connect the pushButton
to a function so that when it is clicked, it will do something:
result_btn = self.dlg.pushButton.clicked.connect(self.someFunction)
add a comment |
You could connect the pushButton
to a function so that when it is clicked, it will do something:
result_btn = self.dlg.pushButton.clicked.connect(self.someFunction)
You could connect the pushButton
to a function so that when it is clicked, it will do something:
result_btn = self.dlg.pushButton.clicked.connect(self.someFunction)
answered Apr 5 at 9:41
JosephJoseph
59.1k7102207
59.1k7102207
add a comment |
add a comment |
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