If a centaur druid Wild Shapes into a Giant Elk, do their Charge features stack?Does a half-giant druid in Wild Shape retain Powerful Build?Do fey spirits in the form of creatures from the Conjure Animal Spell count towards creatures one has seen for Wild Shape?Can I employ Relentless Endurance while in Wild Shape?Can Wild Shape provide Darkvision to a human Druid?If a Drow Druid uses Wild Shape to turn into a Spider, what is the range of their Darkvision?Does the Giant Elk receive a bonus Hooves attack vs a Prone foe?Would Aspect of the Beast (Night Senses) grant Darkvision to a Druid Wild-Shaped into a form with Low Light Vision?Does it matter for the elephant's Trampling Charge how the target became prone?Can a druid Wild Shape into a Cranium Rat and use Telepathy?Can a Longtooth Shifter druid attack with a bonus action in Wild Shape?

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If a centaur druid Wild Shapes into a Giant Elk, do their Charge features stack?


Does a half-giant druid in Wild Shape retain Powerful Build?Do fey spirits in the form of creatures from the Conjure Animal Spell count towards creatures one has seen for Wild Shape?Can I employ Relentless Endurance while in Wild Shape?Can Wild Shape provide Darkvision to a human Druid?If a Drow Druid uses Wild Shape to turn into a Spider, what is the range of their Darkvision?Does the Giant Elk receive a bonus Hooves attack vs a Prone foe?Would Aspect of the Beast (Night Senses) grant Darkvision to a Druid Wild-Shaped into a form with Low Light Vision?Does it matter for the elephant's Trampling Charge how the target became prone?Can a druid Wild Shape into a Cranium Rat and use Telepathy?Can a Longtooth Shifter druid attack with a bonus action in Wild Shape?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








22












$begingroup$


The Centaur player race has a "Charge" feature (GGtR, p. 16): If they move 30 feet, the Centaur can attack against the target with its hooves as a Bonus Action.



The Giant Elk beast has a similar "Charge" feature: If they move 20 feet, the Giant Elk does extra damage and might knock its target Prone.



If a Centaur druid uses Wild Shape to turn into a Giant Elk, can they benefit from both "Charge" features in a single turn?



I'm hoping for a RAW answer.










share|improve this question











$endgroup$











  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. Good Luck and Happy Gaming!
    $endgroup$
    – Someone_Evil
    Apr 8 at 14:19

















22












$begingroup$


The Centaur player race has a "Charge" feature (GGtR, p. 16): If they move 30 feet, the Centaur can attack against the target with its hooves as a Bonus Action.



The Giant Elk beast has a similar "Charge" feature: If they move 20 feet, the Giant Elk does extra damage and might knock its target Prone.



If a Centaur druid uses Wild Shape to turn into a Giant Elk, can they benefit from both "Charge" features in a single turn?



I'm hoping for a RAW answer.










share|improve this question











$endgroup$











  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. Good Luck and Happy Gaming!
    $endgroup$
    – Someone_Evil
    Apr 8 at 14:19













22












22








22


2



$begingroup$


The Centaur player race has a "Charge" feature (GGtR, p. 16): If they move 30 feet, the Centaur can attack against the target with its hooves as a Bonus Action.



The Giant Elk beast has a similar "Charge" feature: If they move 20 feet, the Giant Elk does extra damage and might knock its target Prone.



If a Centaur druid uses Wild Shape to turn into a Giant Elk, can they benefit from both "Charge" features in a single turn?



I'm hoping for a RAW answer.










share|improve this question











$endgroup$




The Centaur player race has a "Charge" feature (GGtR, p. 16): If they move 30 feet, the Centaur can attack against the target with its hooves as a Bonus Action.



The Giant Elk beast has a similar "Charge" feature: If they move 20 feet, the Giant Elk does extra damage and might knock its target Prone.



If a Centaur druid uses Wild Shape to turn into a Giant Elk, can they benefit from both "Charge" features in a single turn?



I'm hoping for a RAW answer.







dnd-5e druid wild-shape racial-traits charge






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Apr 8 at 21:49









V2Blast

28.1k5101171




28.1k5101171










asked Apr 8 at 14:10









MerudoMerudo

919120




919120











  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. Good Luck and Happy Gaming!
    $endgroup$
    – Someone_Evil
    Apr 8 at 14:19
















  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. Good Luck and Happy Gaming!
    $endgroup$
    – Someone_Evil
    Apr 8 at 14:19















$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. Good Luck and Happy Gaming!
$endgroup$
– Someone_Evil
Apr 8 at 14:19




$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. Good Luck and Happy Gaming!
$endgroup$
– Someone_Evil
Apr 8 at 14:19










2 Answers
2






active

oldest

votes


















26












$begingroup$

Yes. Both features are usable.



Physically able



From wild shape:




You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so.




The giant elk has hooves. The centuar racial feature requires hooves. It is reasonable to assume an elk can perform the charge racial feature of the centaur.



Non-overlapping actions.



Both features have a precondition of some amount of movement. Moving the requisite amount makes both features viable.



Centaur's charge provides a bonus action. Giant elk's charge provides an additional effect to a successful ram attack.



The character can use both their movement and bonus action in the same round. These features do not preclude one another.






share|improve this answer











$endgroup$








  • 1




    $begingroup$
    @NautArch I think it's a good question because it's an edge case of, "what happens when you have two features of the same name that do different things altogether?" It's defined for effects and features with the same mechanics, e.g. darkvision 60' and darkvision 120' or fire resistance and non-magical fire resistance.
    $endgroup$
    – GcL
    Apr 8 at 15:14







  • 2




    $begingroup$
    Technically, it is the same name, so by the DMG errata they would conflict... except that the effect duration cannot overlap. One has a duration of "your standard attack" while the other has a duration of "your bonus action".
    $endgroup$
    – Ben Barden
    Apr 8 at 15:31






  • 1




    $begingroup$
    @BenBarden I'm not sure I'd say that those are durations - but this is squirrely enough to either way at this point.
    $endgroup$
    – NautArch
    Apr 8 at 15:32






  • 3




    $begingroup$
    @NautArch my point is that, gong by media.wizards.com/2016/downloads/DND/DMG-Errata.pdf, the overlap rule only applies when the durations of the effects overlap. There is an argument to be made that there is no effect duration and therefore it simply doesn't apply at all, but even without that argument, the only things that make sense for "effect durations" don't overlap, and therefore you still don't get a conflict.
    $endgroup$
    – Ben Barden
    Apr 8 at 15:37






  • 2




    $begingroup$
    Worth noting that if you decide that both features are usable, they can't be used on the same attack: the centaur's Charge allows a bonus-action hoof attack, whereas the elk's Charge feature only applies specifically to the Ram attack, which is explicitly listed as an action. Nothing to stop you from making the Ram, knocking prone, and then getting advantage on your bonus-action hoof attack - in fact, it makes narrative sense too, in that you're knocking them down and then trampling them underfoot. I'd allow it.
    $endgroup$
    – anaximander
    Apr 9 at 10:36


















20












$begingroup$

No, you only get the best one



From the Druid's Wild Shape feature:




You retain the benefit of any features from your class,
race, or other source and can use them if the new
form is physically capable of doing so.




Which (as the Elk form also has a charge feature) is quite clearly applicable. Therefore in Elk form the centaur feature is still available. However, from the DMG p. 252 (provided in the errata, thanks NautArch):




Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap. For example, if a target is ignited by a fire elemental’s Fire Form trait, the ongoing fire damage doesn’t increase if the burning target is subjected to that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. See the related rule in the “Combining Magical Effects” section of chapter 10 in the Player’s Handbook.




The Charge features are included in this and so only the best one is applicable (if it is ambiguous which the best, you choose).



The kind of situation this rule prevents, in addition to the same spell and similar Auras etc., is that if an Elk gains 6 Druid levels and takes the Circle of the Moon (let's not worry how) and Wild Shapes into a Giant Elk it would otherwise have two instances of the same charge feature (admittedly with different DC's). If both of these were to apply the attack in question would deal and extra 4d6 and cause two Strength saving throws against being prone'd.



In the specific example there are two different features (Centaur and Elk charges), but with the same proper name (Charge) and so only one of them should apply.



A character ending up with two copies of the same feature is otherwise avoided by the games rules trough the special rules for multiclassing which would otherwise be the way to obtain those. For example if two of your classes would give you the Extra Attack feature, only the best one applies or of your would gain a feature called Unarmored Defense and you already have one, you simply don't get the new one (even if it uses a different AC calculation). (See PHB p. 162)






share|improve this answer











$endgroup$








  • 3




    $begingroup$
    They do not "affect a target at the same time" though. You could activate them once after the other. So do the Giant Elk's Charge first, then swap the Giant Elk's Charge for the Centaur's Charge. The Centaur's Charge requirements have been fulfilled, so it can be triggered as well.
    $endgroup$
    – Merudo
    Apr 8 at 14:25






  • 1




    $begingroup$
    @Merudo they are features you have at the same time, with the same proper name
    $endgroup$
    – Someone_Evil
    Apr 8 at 14:27






  • 7




    $begingroup$
    Charge is not an affect. It's a racial feature. The passage from Xanathar's is only about effects.
    $endgroup$
    – GcL
    Apr 8 at 14:38







  • 2




    $begingroup$
    @GcL yes. I was agreeing with you. Class features don't really have durations per se, which supports the argument that the line in Xanathar's was not referring to them.
    $endgroup$
    – Ben Barden
    Apr 8 at 14:52






  • 2




    $begingroup$
    @GcL The DMG Errata rewords that part to say "Different game features" instead of "effects", and clarifies that "Game features include spells, class features, feats, racial traits, monster abilities, and magic items", which I think makes it pretty comprehensive.
    $endgroup$
    – anaximander
    Apr 9 at 10:46











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2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes









26












$begingroup$

Yes. Both features are usable.



Physically able



From wild shape:




You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so.




The giant elk has hooves. The centuar racial feature requires hooves. It is reasonable to assume an elk can perform the charge racial feature of the centaur.



Non-overlapping actions.



Both features have a precondition of some amount of movement. Moving the requisite amount makes both features viable.



Centaur's charge provides a bonus action. Giant elk's charge provides an additional effect to a successful ram attack.



The character can use both their movement and bonus action in the same round. These features do not preclude one another.






share|improve this answer











$endgroup$








  • 1




    $begingroup$
    @NautArch I think it's a good question because it's an edge case of, "what happens when you have two features of the same name that do different things altogether?" It's defined for effects and features with the same mechanics, e.g. darkvision 60' and darkvision 120' or fire resistance and non-magical fire resistance.
    $endgroup$
    – GcL
    Apr 8 at 15:14







  • 2




    $begingroup$
    Technically, it is the same name, so by the DMG errata they would conflict... except that the effect duration cannot overlap. One has a duration of "your standard attack" while the other has a duration of "your bonus action".
    $endgroup$
    – Ben Barden
    Apr 8 at 15:31






  • 1




    $begingroup$
    @BenBarden I'm not sure I'd say that those are durations - but this is squirrely enough to either way at this point.
    $endgroup$
    – NautArch
    Apr 8 at 15:32






  • 3




    $begingroup$
    @NautArch my point is that, gong by media.wizards.com/2016/downloads/DND/DMG-Errata.pdf, the overlap rule only applies when the durations of the effects overlap. There is an argument to be made that there is no effect duration and therefore it simply doesn't apply at all, but even without that argument, the only things that make sense for "effect durations" don't overlap, and therefore you still don't get a conflict.
    $endgroup$
    – Ben Barden
    Apr 8 at 15:37






  • 2




    $begingroup$
    Worth noting that if you decide that both features are usable, they can't be used on the same attack: the centaur's Charge allows a bonus-action hoof attack, whereas the elk's Charge feature only applies specifically to the Ram attack, which is explicitly listed as an action. Nothing to stop you from making the Ram, knocking prone, and then getting advantage on your bonus-action hoof attack - in fact, it makes narrative sense too, in that you're knocking them down and then trampling them underfoot. I'd allow it.
    $endgroup$
    – anaximander
    Apr 9 at 10:36















26












$begingroup$

Yes. Both features are usable.



Physically able



From wild shape:




You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so.




The giant elk has hooves. The centuar racial feature requires hooves. It is reasonable to assume an elk can perform the charge racial feature of the centaur.



Non-overlapping actions.



Both features have a precondition of some amount of movement. Moving the requisite amount makes both features viable.



Centaur's charge provides a bonus action. Giant elk's charge provides an additional effect to a successful ram attack.



The character can use both their movement and bonus action in the same round. These features do not preclude one another.






share|improve this answer











$endgroup$








  • 1




    $begingroup$
    @NautArch I think it's a good question because it's an edge case of, "what happens when you have two features of the same name that do different things altogether?" It's defined for effects and features with the same mechanics, e.g. darkvision 60' and darkvision 120' or fire resistance and non-magical fire resistance.
    $endgroup$
    – GcL
    Apr 8 at 15:14







  • 2




    $begingroup$
    Technically, it is the same name, so by the DMG errata they would conflict... except that the effect duration cannot overlap. One has a duration of "your standard attack" while the other has a duration of "your bonus action".
    $endgroup$
    – Ben Barden
    Apr 8 at 15:31






  • 1




    $begingroup$
    @BenBarden I'm not sure I'd say that those are durations - but this is squirrely enough to either way at this point.
    $endgroup$
    – NautArch
    Apr 8 at 15:32






  • 3




    $begingroup$
    @NautArch my point is that, gong by media.wizards.com/2016/downloads/DND/DMG-Errata.pdf, the overlap rule only applies when the durations of the effects overlap. There is an argument to be made that there is no effect duration and therefore it simply doesn't apply at all, but even without that argument, the only things that make sense for "effect durations" don't overlap, and therefore you still don't get a conflict.
    $endgroup$
    – Ben Barden
    Apr 8 at 15:37






  • 2




    $begingroup$
    Worth noting that if you decide that both features are usable, they can't be used on the same attack: the centaur's Charge allows a bonus-action hoof attack, whereas the elk's Charge feature only applies specifically to the Ram attack, which is explicitly listed as an action. Nothing to stop you from making the Ram, knocking prone, and then getting advantage on your bonus-action hoof attack - in fact, it makes narrative sense too, in that you're knocking them down and then trampling them underfoot. I'd allow it.
    $endgroup$
    – anaximander
    Apr 9 at 10:36













26












26








26





$begingroup$

Yes. Both features are usable.



Physically able



From wild shape:




You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so.




The giant elk has hooves. The centuar racial feature requires hooves. It is reasonable to assume an elk can perform the charge racial feature of the centaur.



Non-overlapping actions.



Both features have a precondition of some amount of movement. Moving the requisite amount makes both features viable.



Centaur's charge provides a bonus action. Giant elk's charge provides an additional effect to a successful ram attack.



The character can use both their movement and bonus action in the same round. These features do not preclude one another.






share|improve this answer











$endgroup$



Yes. Both features are usable.



Physically able



From wild shape:




You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so.




The giant elk has hooves. The centuar racial feature requires hooves. It is reasonable to assume an elk can perform the charge racial feature of the centaur.



Non-overlapping actions.



Both features have a precondition of some amount of movement. Moving the requisite amount makes both features viable.



Centaur's charge provides a bonus action. Giant elk's charge provides an additional effect to a successful ram attack.



The character can use both their movement and bonus action in the same round. These features do not preclude one another.







share|improve this answer














share|improve this answer



share|improve this answer








edited Apr 9 at 15:20









Mwr247

3,0041727




3,0041727










answered Apr 8 at 14:40









GcLGcL

13.5k13990




13.5k13990







  • 1




    $begingroup$
    @NautArch I think it's a good question because it's an edge case of, "what happens when you have two features of the same name that do different things altogether?" It's defined for effects and features with the same mechanics, e.g. darkvision 60' and darkvision 120' or fire resistance and non-magical fire resistance.
    $endgroup$
    – GcL
    Apr 8 at 15:14







  • 2




    $begingroup$
    Technically, it is the same name, so by the DMG errata they would conflict... except that the effect duration cannot overlap. One has a duration of "your standard attack" while the other has a duration of "your bonus action".
    $endgroup$
    – Ben Barden
    Apr 8 at 15:31






  • 1




    $begingroup$
    @BenBarden I'm not sure I'd say that those are durations - but this is squirrely enough to either way at this point.
    $endgroup$
    – NautArch
    Apr 8 at 15:32






  • 3




    $begingroup$
    @NautArch my point is that, gong by media.wizards.com/2016/downloads/DND/DMG-Errata.pdf, the overlap rule only applies when the durations of the effects overlap. There is an argument to be made that there is no effect duration and therefore it simply doesn't apply at all, but even without that argument, the only things that make sense for "effect durations" don't overlap, and therefore you still don't get a conflict.
    $endgroup$
    – Ben Barden
    Apr 8 at 15:37






  • 2




    $begingroup$
    Worth noting that if you decide that both features are usable, they can't be used on the same attack: the centaur's Charge allows a bonus-action hoof attack, whereas the elk's Charge feature only applies specifically to the Ram attack, which is explicitly listed as an action. Nothing to stop you from making the Ram, knocking prone, and then getting advantage on your bonus-action hoof attack - in fact, it makes narrative sense too, in that you're knocking them down and then trampling them underfoot. I'd allow it.
    $endgroup$
    – anaximander
    Apr 9 at 10:36












  • 1




    $begingroup$
    @NautArch I think it's a good question because it's an edge case of, "what happens when you have two features of the same name that do different things altogether?" It's defined for effects and features with the same mechanics, e.g. darkvision 60' and darkvision 120' or fire resistance and non-magical fire resistance.
    $endgroup$
    – GcL
    Apr 8 at 15:14







  • 2




    $begingroup$
    Technically, it is the same name, so by the DMG errata they would conflict... except that the effect duration cannot overlap. One has a duration of "your standard attack" while the other has a duration of "your bonus action".
    $endgroup$
    – Ben Barden
    Apr 8 at 15:31






  • 1




    $begingroup$
    @BenBarden I'm not sure I'd say that those are durations - but this is squirrely enough to either way at this point.
    $endgroup$
    – NautArch
    Apr 8 at 15:32






  • 3




    $begingroup$
    @NautArch my point is that, gong by media.wizards.com/2016/downloads/DND/DMG-Errata.pdf, the overlap rule only applies when the durations of the effects overlap. There is an argument to be made that there is no effect duration and therefore it simply doesn't apply at all, but even without that argument, the only things that make sense for "effect durations" don't overlap, and therefore you still don't get a conflict.
    $endgroup$
    – Ben Barden
    Apr 8 at 15:37






  • 2




    $begingroup$
    Worth noting that if you decide that both features are usable, they can't be used on the same attack: the centaur's Charge allows a bonus-action hoof attack, whereas the elk's Charge feature only applies specifically to the Ram attack, which is explicitly listed as an action. Nothing to stop you from making the Ram, knocking prone, and then getting advantage on your bonus-action hoof attack - in fact, it makes narrative sense too, in that you're knocking them down and then trampling them underfoot. I'd allow it.
    $endgroup$
    – anaximander
    Apr 9 at 10:36







1




1




$begingroup$
@NautArch I think it's a good question because it's an edge case of, "what happens when you have two features of the same name that do different things altogether?" It's defined for effects and features with the same mechanics, e.g. darkvision 60' and darkvision 120' or fire resistance and non-magical fire resistance.
$endgroup$
– GcL
Apr 8 at 15:14





$begingroup$
@NautArch I think it's a good question because it's an edge case of, "what happens when you have two features of the same name that do different things altogether?" It's defined for effects and features with the same mechanics, e.g. darkvision 60' and darkvision 120' or fire resistance and non-magical fire resistance.
$endgroup$
– GcL
Apr 8 at 15:14





2




2




$begingroup$
Technically, it is the same name, so by the DMG errata they would conflict... except that the effect duration cannot overlap. One has a duration of "your standard attack" while the other has a duration of "your bonus action".
$endgroup$
– Ben Barden
Apr 8 at 15:31




$begingroup$
Technically, it is the same name, so by the DMG errata they would conflict... except that the effect duration cannot overlap. One has a duration of "your standard attack" while the other has a duration of "your bonus action".
$endgroup$
– Ben Barden
Apr 8 at 15:31




1




1




$begingroup$
@BenBarden I'm not sure I'd say that those are durations - but this is squirrely enough to either way at this point.
$endgroup$
– NautArch
Apr 8 at 15:32




$begingroup$
@BenBarden I'm not sure I'd say that those are durations - but this is squirrely enough to either way at this point.
$endgroup$
– NautArch
Apr 8 at 15:32




3




3




$begingroup$
@NautArch my point is that, gong by media.wizards.com/2016/downloads/DND/DMG-Errata.pdf, the overlap rule only applies when the durations of the effects overlap. There is an argument to be made that there is no effect duration and therefore it simply doesn't apply at all, but even without that argument, the only things that make sense for "effect durations" don't overlap, and therefore you still don't get a conflict.
$endgroup$
– Ben Barden
Apr 8 at 15:37




$begingroup$
@NautArch my point is that, gong by media.wizards.com/2016/downloads/DND/DMG-Errata.pdf, the overlap rule only applies when the durations of the effects overlap. There is an argument to be made that there is no effect duration and therefore it simply doesn't apply at all, but even without that argument, the only things that make sense for "effect durations" don't overlap, and therefore you still don't get a conflict.
$endgroup$
– Ben Barden
Apr 8 at 15:37




2




2




$begingroup$
Worth noting that if you decide that both features are usable, they can't be used on the same attack: the centaur's Charge allows a bonus-action hoof attack, whereas the elk's Charge feature only applies specifically to the Ram attack, which is explicitly listed as an action. Nothing to stop you from making the Ram, knocking prone, and then getting advantage on your bonus-action hoof attack - in fact, it makes narrative sense too, in that you're knocking them down and then trampling them underfoot. I'd allow it.
$endgroup$
– anaximander
Apr 9 at 10:36




$begingroup$
Worth noting that if you decide that both features are usable, they can't be used on the same attack: the centaur's Charge allows a bonus-action hoof attack, whereas the elk's Charge feature only applies specifically to the Ram attack, which is explicitly listed as an action. Nothing to stop you from making the Ram, knocking prone, and then getting advantage on your bonus-action hoof attack - in fact, it makes narrative sense too, in that you're knocking them down and then trampling them underfoot. I'd allow it.
$endgroup$
– anaximander
Apr 9 at 10:36













20












$begingroup$

No, you only get the best one



From the Druid's Wild Shape feature:




You retain the benefit of any features from your class,
race, or other source and can use them if the new
form is physically capable of doing so.




Which (as the Elk form also has a charge feature) is quite clearly applicable. Therefore in Elk form the centaur feature is still available. However, from the DMG p. 252 (provided in the errata, thanks NautArch):




Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap. For example, if a target is ignited by a fire elemental’s Fire Form trait, the ongoing fire damage doesn’t increase if the burning target is subjected to that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. See the related rule in the “Combining Magical Effects” section of chapter 10 in the Player’s Handbook.




The Charge features are included in this and so only the best one is applicable (if it is ambiguous which the best, you choose).



The kind of situation this rule prevents, in addition to the same spell and similar Auras etc., is that if an Elk gains 6 Druid levels and takes the Circle of the Moon (let's not worry how) and Wild Shapes into a Giant Elk it would otherwise have two instances of the same charge feature (admittedly with different DC's). If both of these were to apply the attack in question would deal and extra 4d6 and cause two Strength saving throws against being prone'd.



In the specific example there are two different features (Centaur and Elk charges), but with the same proper name (Charge) and so only one of them should apply.



A character ending up with two copies of the same feature is otherwise avoided by the games rules trough the special rules for multiclassing which would otherwise be the way to obtain those. For example if two of your classes would give you the Extra Attack feature, only the best one applies or of your would gain a feature called Unarmored Defense and you already have one, you simply don't get the new one (even if it uses a different AC calculation). (See PHB p. 162)






share|improve this answer











$endgroup$








  • 3




    $begingroup$
    They do not "affect a target at the same time" though. You could activate them once after the other. So do the Giant Elk's Charge first, then swap the Giant Elk's Charge for the Centaur's Charge. The Centaur's Charge requirements have been fulfilled, so it can be triggered as well.
    $endgroup$
    – Merudo
    Apr 8 at 14:25






  • 1




    $begingroup$
    @Merudo they are features you have at the same time, with the same proper name
    $endgroup$
    – Someone_Evil
    Apr 8 at 14:27






  • 7




    $begingroup$
    Charge is not an affect. It's a racial feature. The passage from Xanathar's is only about effects.
    $endgroup$
    – GcL
    Apr 8 at 14:38







  • 2




    $begingroup$
    @GcL yes. I was agreeing with you. Class features don't really have durations per se, which supports the argument that the line in Xanathar's was not referring to them.
    $endgroup$
    – Ben Barden
    Apr 8 at 14:52






  • 2




    $begingroup$
    @GcL The DMG Errata rewords that part to say "Different game features" instead of "effects", and clarifies that "Game features include spells, class features, feats, racial traits, monster abilities, and magic items", which I think makes it pretty comprehensive.
    $endgroup$
    – anaximander
    Apr 9 at 10:46















20












$begingroup$

No, you only get the best one



From the Druid's Wild Shape feature:




You retain the benefit of any features from your class,
race, or other source and can use them if the new
form is physically capable of doing so.




Which (as the Elk form also has a charge feature) is quite clearly applicable. Therefore in Elk form the centaur feature is still available. However, from the DMG p. 252 (provided in the errata, thanks NautArch):




Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap. For example, if a target is ignited by a fire elemental’s Fire Form trait, the ongoing fire damage doesn’t increase if the burning target is subjected to that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. See the related rule in the “Combining Magical Effects” section of chapter 10 in the Player’s Handbook.




The Charge features are included in this and so only the best one is applicable (if it is ambiguous which the best, you choose).



The kind of situation this rule prevents, in addition to the same spell and similar Auras etc., is that if an Elk gains 6 Druid levels and takes the Circle of the Moon (let's not worry how) and Wild Shapes into a Giant Elk it would otherwise have two instances of the same charge feature (admittedly with different DC's). If both of these were to apply the attack in question would deal and extra 4d6 and cause two Strength saving throws against being prone'd.



In the specific example there are two different features (Centaur and Elk charges), but with the same proper name (Charge) and so only one of them should apply.



A character ending up with two copies of the same feature is otherwise avoided by the games rules trough the special rules for multiclassing which would otherwise be the way to obtain those. For example if two of your classes would give you the Extra Attack feature, only the best one applies or of your would gain a feature called Unarmored Defense and you already have one, you simply don't get the new one (even if it uses a different AC calculation). (See PHB p. 162)






share|improve this answer











$endgroup$








  • 3




    $begingroup$
    They do not "affect a target at the same time" though. You could activate them once after the other. So do the Giant Elk's Charge first, then swap the Giant Elk's Charge for the Centaur's Charge. The Centaur's Charge requirements have been fulfilled, so it can be triggered as well.
    $endgroup$
    – Merudo
    Apr 8 at 14:25






  • 1




    $begingroup$
    @Merudo they are features you have at the same time, with the same proper name
    $endgroup$
    – Someone_Evil
    Apr 8 at 14:27






  • 7




    $begingroup$
    Charge is not an affect. It's a racial feature. The passage from Xanathar's is only about effects.
    $endgroup$
    – GcL
    Apr 8 at 14:38







  • 2




    $begingroup$
    @GcL yes. I was agreeing with you. Class features don't really have durations per se, which supports the argument that the line in Xanathar's was not referring to them.
    $endgroup$
    – Ben Barden
    Apr 8 at 14:52






  • 2




    $begingroup$
    @GcL The DMG Errata rewords that part to say "Different game features" instead of "effects", and clarifies that "Game features include spells, class features, feats, racial traits, monster abilities, and magic items", which I think makes it pretty comprehensive.
    $endgroup$
    – anaximander
    Apr 9 at 10:46













20












20








20





$begingroup$

No, you only get the best one



From the Druid's Wild Shape feature:




You retain the benefit of any features from your class,
race, or other source and can use them if the new
form is physically capable of doing so.




Which (as the Elk form also has a charge feature) is quite clearly applicable. Therefore in Elk form the centaur feature is still available. However, from the DMG p. 252 (provided in the errata, thanks NautArch):




Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap. For example, if a target is ignited by a fire elemental’s Fire Form trait, the ongoing fire damage doesn’t increase if the burning target is subjected to that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. See the related rule in the “Combining Magical Effects” section of chapter 10 in the Player’s Handbook.




The Charge features are included in this and so only the best one is applicable (if it is ambiguous which the best, you choose).



The kind of situation this rule prevents, in addition to the same spell and similar Auras etc., is that if an Elk gains 6 Druid levels and takes the Circle of the Moon (let's not worry how) and Wild Shapes into a Giant Elk it would otherwise have two instances of the same charge feature (admittedly with different DC's). If both of these were to apply the attack in question would deal and extra 4d6 and cause two Strength saving throws against being prone'd.



In the specific example there are two different features (Centaur and Elk charges), but with the same proper name (Charge) and so only one of them should apply.



A character ending up with two copies of the same feature is otherwise avoided by the games rules trough the special rules for multiclassing which would otherwise be the way to obtain those. For example if two of your classes would give you the Extra Attack feature, only the best one applies or of your would gain a feature called Unarmored Defense and you already have one, you simply don't get the new one (even if it uses a different AC calculation). (See PHB p. 162)






share|improve this answer











$endgroup$



No, you only get the best one



From the Druid's Wild Shape feature:




You retain the benefit of any features from your class,
race, or other source and can use them if the new
form is physically capable of doing so.




Which (as the Elk form also has a charge feature) is quite clearly applicable. Therefore in Elk form the centaur feature is still available. However, from the DMG p. 252 (provided in the errata, thanks NautArch):




Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap. For example, if a target is ignited by a fire elemental’s Fire Form trait, the ongoing fire damage doesn’t increase if the burning target is subjected to that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. See the related rule in the “Combining Magical Effects” section of chapter 10 in the Player’s Handbook.




The Charge features are included in this and so only the best one is applicable (if it is ambiguous which the best, you choose).



The kind of situation this rule prevents, in addition to the same spell and similar Auras etc., is that if an Elk gains 6 Druid levels and takes the Circle of the Moon (let's not worry how) and Wild Shapes into a Giant Elk it would otherwise have two instances of the same charge feature (admittedly with different DC's). If both of these were to apply the attack in question would deal and extra 4d6 and cause two Strength saving throws against being prone'd.



In the specific example there are two different features (Centaur and Elk charges), but with the same proper name (Charge) and so only one of them should apply.



A character ending up with two copies of the same feature is otherwise avoided by the games rules trough the special rules for multiclassing which would otherwise be the way to obtain those. For example if two of your classes would give you the Extra Attack feature, only the best one applies or of your would gain a feature called Unarmored Defense and you already have one, you simply don't get the new one (even if it uses a different AC calculation). (See PHB p. 162)







share|improve this answer














share|improve this answer



share|improve this answer








edited Apr 9 at 12:49

























answered Apr 8 at 14:17









Someone_EvilSomeone_Evil

3,9341037




3,9341037







  • 3




    $begingroup$
    They do not "affect a target at the same time" though. You could activate them once after the other. So do the Giant Elk's Charge first, then swap the Giant Elk's Charge for the Centaur's Charge. The Centaur's Charge requirements have been fulfilled, so it can be triggered as well.
    $endgroup$
    – Merudo
    Apr 8 at 14:25






  • 1




    $begingroup$
    @Merudo they are features you have at the same time, with the same proper name
    $endgroup$
    – Someone_Evil
    Apr 8 at 14:27






  • 7




    $begingroup$
    Charge is not an affect. It's a racial feature. The passage from Xanathar's is only about effects.
    $endgroup$
    – GcL
    Apr 8 at 14:38







  • 2




    $begingroup$
    @GcL yes. I was agreeing with you. Class features don't really have durations per se, which supports the argument that the line in Xanathar's was not referring to them.
    $endgroup$
    – Ben Barden
    Apr 8 at 14:52






  • 2




    $begingroup$
    @GcL The DMG Errata rewords that part to say "Different game features" instead of "effects", and clarifies that "Game features include spells, class features, feats, racial traits, monster abilities, and magic items", which I think makes it pretty comprehensive.
    $endgroup$
    – anaximander
    Apr 9 at 10:46












  • 3




    $begingroup$
    They do not "affect a target at the same time" though. You could activate them once after the other. So do the Giant Elk's Charge first, then swap the Giant Elk's Charge for the Centaur's Charge. The Centaur's Charge requirements have been fulfilled, so it can be triggered as well.
    $endgroup$
    – Merudo
    Apr 8 at 14:25






  • 1




    $begingroup$
    @Merudo they are features you have at the same time, with the same proper name
    $endgroup$
    – Someone_Evil
    Apr 8 at 14:27






  • 7




    $begingroup$
    Charge is not an affect. It's a racial feature. The passage from Xanathar's is only about effects.
    $endgroup$
    – GcL
    Apr 8 at 14:38







  • 2




    $begingroup$
    @GcL yes. I was agreeing with you. Class features don't really have durations per se, which supports the argument that the line in Xanathar's was not referring to them.
    $endgroup$
    – Ben Barden
    Apr 8 at 14:52






  • 2




    $begingroup$
    @GcL The DMG Errata rewords that part to say "Different game features" instead of "effects", and clarifies that "Game features include spells, class features, feats, racial traits, monster abilities, and magic items", which I think makes it pretty comprehensive.
    $endgroup$
    – anaximander
    Apr 9 at 10:46







3




3




$begingroup$
They do not "affect a target at the same time" though. You could activate them once after the other. So do the Giant Elk's Charge first, then swap the Giant Elk's Charge for the Centaur's Charge. The Centaur's Charge requirements have been fulfilled, so it can be triggered as well.
$endgroup$
– Merudo
Apr 8 at 14:25




$begingroup$
They do not "affect a target at the same time" though. You could activate them once after the other. So do the Giant Elk's Charge first, then swap the Giant Elk's Charge for the Centaur's Charge. The Centaur's Charge requirements have been fulfilled, so it can be triggered as well.
$endgroup$
– Merudo
Apr 8 at 14:25




1




1




$begingroup$
@Merudo they are features you have at the same time, with the same proper name
$endgroup$
– Someone_Evil
Apr 8 at 14:27




$begingroup$
@Merudo they are features you have at the same time, with the same proper name
$endgroup$
– Someone_Evil
Apr 8 at 14:27




7




7




$begingroup$
Charge is not an affect. It's a racial feature. The passage from Xanathar's is only about effects.
$endgroup$
– GcL
Apr 8 at 14:38





$begingroup$
Charge is not an affect. It's a racial feature. The passage from Xanathar's is only about effects.
$endgroup$
– GcL
Apr 8 at 14:38





2




2




$begingroup$
@GcL yes. I was agreeing with you. Class features don't really have durations per se, which supports the argument that the line in Xanathar's was not referring to them.
$endgroup$
– Ben Barden
Apr 8 at 14:52




$begingroup$
@GcL yes. I was agreeing with you. Class features don't really have durations per se, which supports the argument that the line in Xanathar's was not referring to them.
$endgroup$
– Ben Barden
Apr 8 at 14:52




2




2




$begingroup$
@GcL The DMG Errata rewords that part to say "Different game features" instead of "effects", and clarifies that "Game features include spells, class features, feats, racial traits, monster abilities, and magic items", which I think makes it pretty comprehensive.
$endgroup$
– anaximander
Apr 9 at 10:46




$begingroup$
@GcL The DMG Errata rewords that part to say "Different game features" instead of "effects", and clarifies that "Game features include spells, class features, feats, racial traits, monster abilities, and magic items", which I think makes it pretty comprehensive.
$endgroup$
– anaximander
Apr 9 at 10:46

















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