Can Medicine checks be used, with decent rolls, to completely mitigate the risk of death from ongoing damage?Does a hit to a stabilized character count as a death saving failure?Death saving throws / critical hitsWhat is the probability of surviving my death saves?How else can I get Advantage on Death Saving Throws?Does Psychic Crush cause stunning on a successful save also?When stabilized, will receiving temporary hit points prevent failed Death Save when hit?How to resolve multiple 'start of turn' triggersDoes a failed Stabilize action count as a failed death saving throw?How to determine cause of death when Death Saving Throws fail due to an attack rather than a rollHow does Healing Spirit interact with death saving throws?

Upright [...] in italics quotation

Examples of non trivial equivalence relations , I mean equivalence relations without the expression " same ... as" in their definition?

Is it possible to Ready a spell to be cast just before the start of your next turn by having the trigger be an ally's attack?

Why does nature favour the Laplacian?

Where did the extra Pym particles come from in Endgame?

Any examples of headwear for races with animal ears?

Find the coordinate of two line segments that are perpendicular

Pulling the rope with one hand is as heavy as with two hands?

Modify locally tikzset

Why do computer-science majors learn calculus?

Electric guitar: why such heavy pots?

Transfer over $10k

Is thermodynamics only applicable to systems in equilibrium?

Why do TACANs not have a symbol for compulsory reporting?

When did stoichiometry begin to be taught in U.S. high schools?

Do I have an "anti-research" personality?

How to set the font color of quantity objects (Version 11.3 vs version 12)?

Why does Bran Stark feel that Jon Snow "needs to know" about his lineage?

How can Republicans who favour free markets, consistently express anger when they don't like the outcome of that choice?

Weird result in complex limit

Historically, were women trained for obligatory wars? Or did they serve some other military function?

Illegal assignment from SObject to Contact

What is the difference between `a[bc]d` (brackets) and `ab,cd` (braces)?

Does the EU Common Fisheries Policy cover British Overseas Territories?



Can Medicine checks be used, with decent rolls, to completely mitigate the risk of death from ongoing damage?


Does a hit to a stabilized character count as a death saving failure?Death saving throws / critical hitsWhat is the probability of surviving my death saves?How else can I get Advantage on Death Saving Throws?Does Psychic Crush cause stunning on a successful save also?When stabilized, will receiving temporary hit points prevent failed Death Save when hit?How to resolve multiple 'start of turn' triggersDoes a failed Stabilize action count as a failed death saving throw?How to determine cause of death when Death Saving Throws fail due to an attack rather than a rollHow does Healing Spirit interact with death saving throws?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








7












$begingroup$


Here is an example of the type of situation that brought up this question. Say a PC has been pinned under the foot of a massive animated stone statue. The PC in question is knocked unconscious by the initial damage and will take additional damage each round, forcing failed death saves, as the statue continues to crush them. A nearby ally succeeds at a Medicine check to stabilize the pinned character so they won't have to make a Death Saving Throw on their next turn. On their next turn the PC being crushed will take a small amount, and suffer a failed death save. An ally will then make another Medicine check, making them stable again. Rinse and repeat.



Under Stabilize A Creature in the 5E PHB it states




If healing is unavailable, the creature can at least be stabilized so that it isn't killed by a failed death saving throw.




This means that with a DC 10 Wisdom (Medicine) check you can stabilize someone even if they have already failed one or two death saving throws. There seems to be nothing to prevent an ally, or allies if the first one fails their Medicine check, from indefinitely eliminating the risk of death in this circumstance with ongoing first aid.



Can Medicine checks be used, with decent rolls, to completely mitigate the risk of death from ongoing damage?










share|improve this question











$endgroup$


















    7












    $begingroup$


    Here is an example of the type of situation that brought up this question. Say a PC has been pinned under the foot of a massive animated stone statue. The PC in question is knocked unconscious by the initial damage and will take additional damage each round, forcing failed death saves, as the statue continues to crush them. A nearby ally succeeds at a Medicine check to stabilize the pinned character so they won't have to make a Death Saving Throw on their next turn. On their next turn the PC being crushed will take a small amount, and suffer a failed death save. An ally will then make another Medicine check, making them stable again. Rinse and repeat.



    Under Stabilize A Creature in the 5E PHB it states




    If healing is unavailable, the creature can at least be stabilized so that it isn't killed by a failed death saving throw.




    This means that with a DC 10 Wisdom (Medicine) check you can stabilize someone even if they have already failed one or two death saving throws. There seems to be nothing to prevent an ally, or allies if the first one fails their Medicine check, from indefinitely eliminating the risk of death in this circumstance with ongoing first aid.



    Can Medicine checks be used, with decent rolls, to completely mitigate the risk of death from ongoing damage?










    share|improve this question











    $endgroup$














      7












      7








      7





      $begingroup$


      Here is an example of the type of situation that brought up this question. Say a PC has been pinned under the foot of a massive animated stone statue. The PC in question is knocked unconscious by the initial damage and will take additional damage each round, forcing failed death saves, as the statue continues to crush them. A nearby ally succeeds at a Medicine check to stabilize the pinned character so they won't have to make a Death Saving Throw on their next turn. On their next turn the PC being crushed will take a small amount, and suffer a failed death save. An ally will then make another Medicine check, making them stable again. Rinse and repeat.



      Under Stabilize A Creature in the 5E PHB it states




      If healing is unavailable, the creature can at least be stabilized so that it isn't killed by a failed death saving throw.




      This means that with a DC 10 Wisdom (Medicine) check you can stabilize someone even if they have already failed one or two death saving throws. There seems to be nothing to prevent an ally, or allies if the first one fails their Medicine check, from indefinitely eliminating the risk of death in this circumstance with ongoing first aid.



      Can Medicine checks be used, with decent rolls, to completely mitigate the risk of death from ongoing damage?










      share|improve this question











      $endgroup$




      Here is an example of the type of situation that brought up this question. Say a PC has been pinned under the foot of a massive animated stone statue. The PC in question is knocked unconscious by the initial damage and will take additional damage each round, forcing failed death saves, as the statue continues to crush them. A nearby ally succeeds at a Medicine check to stabilize the pinned character so they won't have to make a Death Saving Throw on their next turn. On their next turn the PC being crushed will take a small amount, and suffer a failed death save. An ally will then make another Medicine check, making them stable again. Rinse and repeat.



      Under Stabilize A Creature in the 5E PHB it states




      If healing is unavailable, the creature can at least be stabilized so that it isn't killed by a failed death saving throw.




      This means that with a DC 10 Wisdom (Medicine) check you can stabilize someone even if they have already failed one or two death saving throws. There seems to be nothing to prevent an ally, or allies if the first one fails their Medicine check, from indefinitely eliminating the risk of death in this circumstance with ongoing first aid.



      Can Medicine checks be used, with decent rolls, to completely mitigate the risk of death from ongoing damage?







      dnd-5e character-death






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Apr 8 at 1:28









      V2Blast

      28.1k5101171




      28.1k5101171










      asked Apr 7 at 23:40









      Shane WaldenShane Walden

      315212




      315212




















          3 Answers
          3






          active

          oldest

          votes


















          15












          $begingroup$

          Well Yes



          Relevant excerpts from the death saving throw rules...



          Regarding stabilization:




          The number of both [successes and failures] is reset to zero when you regain any hit points or become stable. . . . A stable creature doesn't make death saving throws, even though it has 0 hit points, . . .




          Regarding unstabilization:




          If you take any damage while you have 0 hit points, you suffer a death saving throw failure. . . . The creature stops being stable, and must start making death saving throws again, if it takes any damage.




          In summary:



          • A successful DC 10 Wisdom (Medicine) check will reset the number of failed death saving throws to zero and prevent additional death saving throws until damage is taken.

          • Only when that damage is taken do death saving throws commence once more.

          So at a very basic level, these Medicine checks can stave off death indefinitely since successful stabilization will reset the number of failed death saving throws



          But Actually No



          Your question asks whether the risk of death can be completely mitigated, and unfortunately bad luck can still kill the player because, again from the death saving throw rules:




          When you make a death saving throw and roll a 1 on the d20, it counts as two failures.




          If the stabilized party member is dealt damage by the statue, he/she will suffer one failed death save. Then if the party member is immediately next in initiative, he/she could roll a 1 on the death save roll and consequently die before anyone has a chance to attempt stabiliztion again.



           



          Additionally, your question states that the damage is coming from an




          animated stone statue




          If the statue is animated, then it might be making attack rolls depending on how sadistic your GM is. If an attack roll crits, the pinned character will suffer two failed death saving throws. And in this case it will, from the unconscious condition rules:




          Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.




          Then a third fail may occur on the character's turn if a party member is unable to stabilize him/her beforehand. Therefore, in this particular scenario (again, if the statue is making attack rolls in spite of low damage output), the character can die in a single round.






          share|improve this answer











          $endgroup$








          • 1




            $begingroup$
            I appreciate the answer and clarity. I didn't factor in other potential actions by the statue or the pinned character's allies because I wanted to focus the relationship between Medicine checks to stabilize and death saves. Thank you sir.
            $endgroup$
            – Shane Walden
            Apr 8 at 1:11






          • 2




            $begingroup$
            Probably worth adding that becoming stabilized has you regain 1 hit point after 1d4 hours (leaving you unconscious until then) and that any hit against an unconscious creature is a critical hit.
            $endgroup$
            – Someone_Evil
            Apr 8 at 6:00










          • $begingroup$
            About the no part, the gm doesn't have to roll attacks. The same can happen if the character critically fails his death saving throw in his turn before someone had stabilzed him.
            $endgroup$
            – findusl
            Apr 8 at 6:58










          • $begingroup$
            Good catch, friends—I'll add these points asap
            $endgroup$
            – convoliution
            Apr 8 at 14:58


















          3












          $begingroup$

          Yes



          What you describe is correct. A successful Wisdom (Medicine) check "resets" the death save counter.



          But it costs you an Action



          The healers are spending their Action (or perhaps Bonus Action) stabilising their friend. This means that they aren't attacking or casting spells or grappling, and so on.



          It doesn't work with every source of potential death



          Note that some effects that cause death saves explicitly state that you can't be made stable until the effect is removed.



          For example, the suffocating rules state:




          …can't regain hit points or be stabilized until it can breathe again.







          share|improve this answer











          $endgroup$




















            1












            $begingroup$

            Not in this specific case



            Others answers deal very well with the mechanical aspects of Wisdom (Medicine) checks regarding death throws so I won't cover them in this answer.



            However I think it's important to remember that hit points and Wisdom throws are abstractions created by the rules, and the rules should be used at the discretion of the GM. The first tool you should use when making a ruling is your own logical sense.



            In this instance the player is not trying to make a Wisdom (Medicine) check at another player. That makes no sense. They are trying to heal their comrade's shattered ribs or crushed windpipe or whatever. Now I'm not a doctor or anything, but that seems pretty hard to achieve when the other character's chest is still being crushed by the statue!



            Therefore in this situation, I would rule that the medic ally cannot be allowed to try and heal their comrade, because the first step in healing a crushed chest is to remove the source of the crushing.






            share|improve this answer









            $endgroup$













              Your Answer








              StackExchange.ready(function()
              var channelOptions =
              tags: "".split(" "),
              id: "122"
              ;
              initTagRenderer("".split(" "), "".split(" "), channelOptions);

              StackExchange.using("externalEditor", function()
              // Have to fire editor after snippets, if snippets enabled
              if (StackExchange.settings.snippets.snippetsEnabled)
              StackExchange.using("snippets", function()
              createEditor();
              );

              else
              createEditor();

              );

              function createEditor()
              StackExchange.prepareEditor(
              heartbeatType: 'answer',
              autoActivateHeartbeat: false,
              convertImagesToLinks: false,
              noModals: true,
              showLowRepImageUploadWarning: true,
              reputationToPostImages: null,
              bindNavPrevention: true,
              postfix: "",
              imageUploader:
              brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
              contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
              allowUrls: true
              ,
              noCode: true, onDemand: true,
              discardSelector: ".discard-answer"
              ,immediatelyShowMarkdownHelp:true
              );



              );













              draft saved

              draft discarded


















              StackExchange.ready(
              function ()
              StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f144751%2fcan-medicine-checks-be-used-with-decent-rolls-to-completely-mitigate-the-risk%23new-answer', 'question_page');

              );

              Post as a guest















              Required, but never shown

























              3 Answers
              3






              active

              oldest

              votes








              3 Answers
              3






              active

              oldest

              votes









              active

              oldest

              votes






              active

              oldest

              votes









              15












              $begingroup$

              Well Yes



              Relevant excerpts from the death saving throw rules...



              Regarding stabilization:




              The number of both [successes and failures] is reset to zero when you regain any hit points or become stable. . . . A stable creature doesn't make death saving throws, even though it has 0 hit points, . . .




              Regarding unstabilization:




              If you take any damage while you have 0 hit points, you suffer a death saving throw failure. . . . The creature stops being stable, and must start making death saving throws again, if it takes any damage.




              In summary:



              • A successful DC 10 Wisdom (Medicine) check will reset the number of failed death saving throws to zero and prevent additional death saving throws until damage is taken.

              • Only when that damage is taken do death saving throws commence once more.

              So at a very basic level, these Medicine checks can stave off death indefinitely since successful stabilization will reset the number of failed death saving throws



              But Actually No



              Your question asks whether the risk of death can be completely mitigated, and unfortunately bad luck can still kill the player because, again from the death saving throw rules:




              When you make a death saving throw and roll a 1 on the d20, it counts as two failures.




              If the stabilized party member is dealt damage by the statue, he/she will suffer one failed death save. Then if the party member is immediately next in initiative, he/she could roll a 1 on the death save roll and consequently die before anyone has a chance to attempt stabiliztion again.



               



              Additionally, your question states that the damage is coming from an




              animated stone statue




              If the statue is animated, then it might be making attack rolls depending on how sadistic your GM is. If an attack roll crits, the pinned character will suffer two failed death saving throws. And in this case it will, from the unconscious condition rules:




              Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.




              Then a third fail may occur on the character's turn if a party member is unable to stabilize him/her beforehand. Therefore, in this particular scenario (again, if the statue is making attack rolls in spite of low damage output), the character can die in a single round.






              share|improve this answer











              $endgroup$








              • 1




                $begingroup$
                I appreciate the answer and clarity. I didn't factor in other potential actions by the statue or the pinned character's allies because I wanted to focus the relationship between Medicine checks to stabilize and death saves. Thank you sir.
                $endgroup$
                – Shane Walden
                Apr 8 at 1:11






              • 2




                $begingroup$
                Probably worth adding that becoming stabilized has you regain 1 hit point after 1d4 hours (leaving you unconscious until then) and that any hit against an unconscious creature is a critical hit.
                $endgroup$
                – Someone_Evil
                Apr 8 at 6:00










              • $begingroup$
                About the no part, the gm doesn't have to roll attacks. The same can happen if the character critically fails his death saving throw in his turn before someone had stabilzed him.
                $endgroup$
                – findusl
                Apr 8 at 6:58










              • $begingroup$
                Good catch, friends—I'll add these points asap
                $endgroup$
                – convoliution
                Apr 8 at 14:58















              15












              $begingroup$

              Well Yes



              Relevant excerpts from the death saving throw rules...



              Regarding stabilization:




              The number of both [successes and failures] is reset to zero when you regain any hit points or become stable. . . . A stable creature doesn't make death saving throws, even though it has 0 hit points, . . .




              Regarding unstabilization:




              If you take any damage while you have 0 hit points, you suffer a death saving throw failure. . . . The creature stops being stable, and must start making death saving throws again, if it takes any damage.




              In summary:



              • A successful DC 10 Wisdom (Medicine) check will reset the number of failed death saving throws to zero and prevent additional death saving throws until damage is taken.

              • Only when that damage is taken do death saving throws commence once more.

              So at a very basic level, these Medicine checks can stave off death indefinitely since successful stabilization will reset the number of failed death saving throws



              But Actually No



              Your question asks whether the risk of death can be completely mitigated, and unfortunately bad luck can still kill the player because, again from the death saving throw rules:




              When you make a death saving throw and roll a 1 on the d20, it counts as two failures.




              If the stabilized party member is dealt damage by the statue, he/she will suffer one failed death save. Then if the party member is immediately next in initiative, he/she could roll a 1 on the death save roll and consequently die before anyone has a chance to attempt stabiliztion again.



               



              Additionally, your question states that the damage is coming from an




              animated stone statue




              If the statue is animated, then it might be making attack rolls depending on how sadistic your GM is. If an attack roll crits, the pinned character will suffer two failed death saving throws. And in this case it will, from the unconscious condition rules:




              Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.




              Then a third fail may occur on the character's turn if a party member is unable to stabilize him/her beforehand. Therefore, in this particular scenario (again, if the statue is making attack rolls in spite of low damage output), the character can die in a single round.






              share|improve this answer











              $endgroup$








              • 1




                $begingroup$
                I appreciate the answer and clarity. I didn't factor in other potential actions by the statue or the pinned character's allies because I wanted to focus the relationship between Medicine checks to stabilize and death saves. Thank you sir.
                $endgroup$
                – Shane Walden
                Apr 8 at 1:11






              • 2




                $begingroup$
                Probably worth adding that becoming stabilized has you regain 1 hit point after 1d4 hours (leaving you unconscious until then) and that any hit against an unconscious creature is a critical hit.
                $endgroup$
                – Someone_Evil
                Apr 8 at 6:00










              • $begingroup$
                About the no part, the gm doesn't have to roll attacks. The same can happen if the character critically fails his death saving throw in his turn before someone had stabilzed him.
                $endgroup$
                – findusl
                Apr 8 at 6:58










              • $begingroup$
                Good catch, friends—I'll add these points asap
                $endgroup$
                – convoliution
                Apr 8 at 14:58













              15












              15








              15





              $begingroup$

              Well Yes



              Relevant excerpts from the death saving throw rules...



              Regarding stabilization:




              The number of both [successes and failures] is reset to zero when you regain any hit points or become stable. . . . A stable creature doesn't make death saving throws, even though it has 0 hit points, . . .




              Regarding unstabilization:




              If you take any damage while you have 0 hit points, you suffer a death saving throw failure. . . . The creature stops being stable, and must start making death saving throws again, if it takes any damage.




              In summary:



              • A successful DC 10 Wisdom (Medicine) check will reset the number of failed death saving throws to zero and prevent additional death saving throws until damage is taken.

              • Only when that damage is taken do death saving throws commence once more.

              So at a very basic level, these Medicine checks can stave off death indefinitely since successful stabilization will reset the number of failed death saving throws



              But Actually No



              Your question asks whether the risk of death can be completely mitigated, and unfortunately bad luck can still kill the player because, again from the death saving throw rules:




              When you make a death saving throw and roll a 1 on the d20, it counts as two failures.




              If the stabilized party member is dealt damage by the statue, he/she will suffer one failed death save. Then if the party member is immediately next in initiative, he/she could roll a 1 on the death save roll and consequently die before anyone has a chance to attempt stabiliztion again.



               



              Additionally, your question states that the damage is coming from an




              animated stone statue




              If the statue is animated, then it might be making attack rolls depending on how sadistic your GM is. If an attack roll crits, the pinned character will suffer two failed death saving throws. And in this case it will, from the unconscious condition rules:




              Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.




              Then a third fail may occur on the character's turn if a party member is unable to stabilize him/her beforehand. Therefore, in this particular scenario (again, if the statue is making attack rolls in spite of low damage output), the character can die in a single round.






              share|improve this answer











              $endgroup$



              Well Yes



              Relevant excerpts from the death saving throw rules...



              Regarding stabilization:




              The number of both [successes and failures] is reset to zero when you regain any hit points or become stable. . . . A stable creature doesn't make death saving throws, even though it has 0 hit points, . . .




              Regarding unstabilization:




              If you take any damage while you have 0 hit points, you suffer a death saving throw failure. . . . The creature stops being stable, and must start making death saving throws again, if it takes any damage.




              In summary:



              • A successful DC 10 Wisdom (Medicine) check will reset the number of failed death saving throws to zero and prevent additional death saving throws until damage is taken.

              • Only when that damage is taken do death saving throws commence once more.

              So at a very basic level, these Medicine checks can stave off death indefinitely since successful stabilization will reset the number of failed death saving throws



              But Actually No



              Your question asks whether the risk of death can be completely mitigated, and unfortunately bad luck can still kill the player because, again from the death saving throw rules:




              When you make a death saving throw and roll a 1 on the d20, it counts as two failures.




              If the stabilized party member is dealt damage by the statue, he/she will suffer one failed death save. Then if the party member is immediately next in initiative, he/she could roll a 1 on the death save roll and consequently die before anyone has a chance to attempt stabiliztion again.



               



              Additionally, your question states that the damage is coming from an




              animated stone statue




              If the statue is animated, then it might be making attack rolls depending on how sadistic your GM is. If an attack roll crits, the pinned character will suffer two failed death saving throws. And in this case it will, from the unconscious condition rules:




              Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.




              Then a third fail may occur on the character's turn if a party member is unable to stabilize him/her beforehand. Therefore, in this particular scenario (again, if the statue is making attack rolls in spite of low damage output), the character can die in a single round.







              share|improve this answer














              share|improve this answer



              share|improve this answer








              edited Apr 8 at 15:10

























              answered Apr 8 at 0:50









              convoliutionconvoliution

              1,083618




              1,083618







              • 1




                $begingroup$
                I appreciate the answer and clarity. I didn't factor in other potential actions by the statue or the pinned character's allies because I wanted to focus the relationship between Medicine checks to stabilize and death saves. Thank you sir.
                $endgroup$
                – Shane Walden
                Apr 8 at 1:11






              • 2




                $begingroup$
                Probably worth adding that becoming stabilized has you regain 1 hit point after 1d4 hours (leaving you unconscious until then) and that any hit against an unconscious creature is a critical hit.
                $endgroup$
                – Someone_Evil
                Apr 8 at 6:00










              • $begingroup$
                About the no part, the gm doesn't have to roll attacks. The same can happen if the character critically fails his death saving throw in his turn before someone had stabilzed him.
                $endgroup$
                – findusl
                Apr 8 at 6:58










              • $begingroup$
                Good catch, friends—I'll add these points asap
                $endgroup$
                – convoliution
                Apr 8 at 14:58












              • 1




                $begingroup$
                I appreciate the answer and clarity. I didn't factor in other potential actions by the statue or the pinned character's allies because I wanted to focus the relationship between Medicine checks to stabilize and death saves. Thank you sir.
                $endgroup$
                – Shane Walden
                Apr 8 at 1:11






              • 2




                $begingroup$
                Probably worth adding that becoming stabilized has you regain 1 hit point after 1d4 hours (leaving you unconscious until then) and that any hit against an unconscious creature is a critical hit.
                $endgroup$
                – Someone_Evil
                Apr 8 at 6:00










              • $begingroup$
                About the no part, the gm doesn't have to roll attacks. The same can happen if the character critically fails his death saving throw in his turn before someone had stabilzed him.
                $endgroup$
                – findusl
                Apr 8 at 6:58










              • $begingroup$
                Good catch, friends—I'll add these points asap
                $endgroup$
                – convoliution
                Apr 8 at 14:58







              1




              1




              $begingroup$
              I appreciate the answer and clarity. I didn't factor in other potential actions by the statue or the pinned character's allies because I wanted to focus the relationship between Medicine checks to stabilize and death saves. Thank you sir.
              $endgroup$
              – Shane Walden
              Apr 8 at 1:11




              $begingroup$
              I appreciate the answer and clarity. I didn't factor in other potential actions by the statue or the pinned character's allies because I wanted to focus the relationship between Medicine checks to stabilize and death saves. Thank you sir.
              $endgroup$
              – Shane Walden
              Apr 8 at 1:11




              2




              2




              $begingroup$
              Probably worth adding that becoming stabilized has you regain 1 hit point after 1d4 hours (leaving you unconscious until then) and that any hit against an unconscious creature is a critical hit.
              $endgroup$
              – Someone_Evil
              Apr 8 at 6:00




              $begingroup$
              Probably worth adding that becoming stabilized has you regain 1 hit point after 1d4 hours (leaving you unconscious until then) and that any hit against an unconscious creature is a critical hit.
              $endgroup$
              – Someone_Evil
              Apr 8 at 6:00












              $begingroup$
              About the no part, the gm doesn't have to roll attacks. The same can happen if the character critically fails his death saving throw in his turn before someone had stabilzed him.
              $endgroup$
              – findusl
              Apr 8 at 6:58




              $begingroup$
              About the no part, the gm doesn't have to roll attacks. The same can happen if the character critically fails his death saving throw in his turn before someone had stabilzed him.
              $endgroup$
              – findusl
              Apr 8 at 6:58












              $begingroup$
              Good catch, friends—I'll add these points asap
              $endgroup$
              – convoliution
              Apr 8 at 14:58




              $begingroup$
              Good catch, friends—I'll add these points asap
              $endgroup$
              – convoliution
              Apr 8 at 14:58













              3












              $begingroup$

              Yes



              What you describe is correct. A successful Wisdom (Medicine) check "resets" the death save counter.



              But it costs you an Action



              The healers are spending their Action (or perhaps Bonus Action) stabilising their friend. This means that they aren't attacking or casting spells or grappling, and so on.



              It doesn't work with every source of potential death



              Note that some effects that cause death saves explicitly state that you can't be made stable until the effect is removed.



              For example, the suffocating rules state:




              …can't regain hit points or be stabilized until it can breathe again.







              share|improve this answer











              $endgroup$

















                3












                $begingroup$

                Yes



                What you describe is correct. A successful Wisdom (Medicine) check "resets" the death save counter.



                But it costs you an Action



                The healers are spending their Action (or perhaps Bonus Action) stabilising their friend. This means that they aren't attacking or casting spells or grappling, and so on.



                It doesn't work with every source of potential death



                Note that some effects that cause death saves explicitly state that you can't be made stable until the effect is removed.



                For example, the suffocating rules state:




                …can't regain hit points or be stabilized until it can breathe again.







                share|improve this answer











                $endgroup$















                  3












                  3








                  3





                  $begingroup$

                  Yes



                  What you describe is correct. A successful Wisdom (Medicine) check "resets" the death save counter.



                  But it costs you an Action



                  The healers are spending their Action (or perhaps Bonus Action) stabilising their friend. This means that they aren't attacking or casting spells or grappling, and so on.



                  It doesn't work with every source of potential death



                  Note that some effects that cause death saves explicitly state that you can't be made stable until the effect is removed.



                  For example, the suffocating rules state:




                  …can't regain hit points or be stabilized until it can breathe again.







                  share|improve this answer











                  $endgroup$



                  Yes



                  What you describe is correct. A successful Wisdom (Medicine) check "resets" the death save counter.



                  But it costs you an Action



                  The healers are spending their Action (or perhaps Bonus Action) stabilising their friend. This means that they aren't attacking or casting spells or grappling, and so on.



                  It doesn't work with every source of potential death



                  Note that some effects that cause death saves explicitly state that you can't be made stable until the effect is removed.



                  For example, the suffocating rules state:




                  …can't regain hit points or be stabilized until it can breathe again.








                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited Apr 8 at 5:57









                  V2Blast

                  28.1k5101171




                  28.1k5101171










                  answered Apr 8 at 5:50









                  Greenstone WalkerGreenstone Walker

                  15k3171




                  15k3171





















                      1












                      $begingroup$

                      Not in this specific case



                      Others answers deal very well with the mechanical aspects of Wisdom (Medicine) checks regarding death throws so I won't cover them in this answer.



                      However I think it's important to remember that hit points and Wisdom throws are abstractions created by the rules, and the rules should be used at the discretion of the GM. The first tool you should use when making a ruling is your own logical sense.



                      In this instance the player is not trying to make a Wisdom (Medicine) check at another player. That makes no sense. They are trying to heal their comrade's shattered ribs or crushed windpipe or whatever. Now I'm not a doctor or anything, but that seems pretty hard to achieve when the other character's chest is still being crushed by the statue!



                      Therefore in this situation, I would rule that the medic ally cannot be allowed to try and heal their comrade, because the first step in healing a crushed chest is to remove the source of the crushing.






                      share|improve this answer









                      $endgroup$

















                        1












                        $begingroup$

                        Not in this specific case



                        Others answers deal very well with the mechanical aspects of Wisdom (Medicine) checks regarding death throws so I won't cover them in this answer.



                        However I think it's important to remember that hit points and Wisdom throws are abstractions created by the rules, and the rules should be used at the discretion of the GM. The first tool you should use when making a ruling is your own logical sense.



                        In this instance the player is not trying to make a Wisdom (Medicine) check at another player. That makes no sense. They are trying to heal their comrade's shattered ribs or crushed windpipe or whatever. Now I'm not a doctor or anything, but that seems pretty hard to achieve when the other character's chest is still being crushed by the statue!



                        Therefore in this situation, I would rule that the medic ally cannot be allowed to try and heal their comrade, because the first step in healing a crushed chest is to remove the source of the crushing.






                        share|improve this answer









                        $endgroup$















                          1












                          1








                          1





                          $begingroup$

                          Not in this specific case



                          Others answers deal very well with the mechanical aspects of Wisdom (Medicine) checks regarding death throws so I won't cover them in this answer.



                          However I think it's important to remember that hit points and Wisdom throws are abstractions created by the rules, and the rules should be used at the discretion of the GM. The first tool you should use when making a ruling is your own logical sense.



                          In this instance the player is not trying to make a Wisdom (Medicine) check at another player. That makes no sense. They are trying to heal their comrade's shattered ribs or crushed windpipe or whatever. Now I'm not a doctor or anything, but that seems pretty hard to achieve when the other character's chest is still being crushed by the statue!



                          Therefore in this situation, I would rule that the medic ally cannot be allowed to try and heal their comrade, because the first step in healing a crushed chest is to remove the source of the crushing.






                          share|improve this answer









                          $endgroup$



                          Not in this specific case



                          Others answers deal very well with the mechanical aspects of Wisdom (Medicine) checks regarding death throws so I won't cover them in this answer.



                          However I think it's important to remember that hit points and Wisdom throws are abstractions created by the rules, and the rules should be used at the discretion of the GM. The first tool you should use when making a ruling is your own logical sense.



                          In this instance the player is not trying to make a Wisdom (Medicine) check at another player. That makes no sense. They are trying to heal their comrade's shattered ribs or crushed windpipe or whatever. Now I'm not a doctor or anything, but that seems pretty hard to achieve when the other character's chest is still being crushed by the statue!



                          Therefore in this situation, I would rule that the medic ally cannot be allowed to try and heal their comrade, because the first step in healing a crushed chest is to remove the source of the crushing.







                          share|improve this answer












                          share|improve this answer



                          share|improve this answer










                          answered Apr 8 at 15:29









                          Pierre CathéPierre Cathé

                          597210




                          597210



























                              draft saved

                              draft discarded
















































                              Thanks for contributing an answer to Role-playing Games Stack Exchange!


                              • Please be sure to answer the question. Provide details and share your research!

                              But avoid


                              • Asking for help, clarification, or responding to other answers.

                              • Making statements based on opinion; back them up with references or personal experience.

                              Use MathJax to format equations. MathJax reference.


                              To learn more, see our tips on writing great answers.




                              draft saved


                              draft discarded














                              StackExchange.ready(
                              function ()
                              StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f144751%2fcan-medicine-checks-be-used-with-decent-rolls-to-completely-mitigate-the-risk%23new-answer', 'question_page');

                              );

                              Post as a guest















                              Required, but never shown





















































                              Required, but never shown














                              Required, but never shown












                              Required, but never shown







                              Required, but never shown

































                              Required, but never shown














                              Required, but never shown












                              Required, but never shown







                              Required, but never shown







                              Popular posts from this blog

                              Adding axes to figuresAdding axes labels to LaTeX figuresLaTeX equivalent of ConTeXt buffersRotate a node but not its content: the case of the ellipse decorationHow to define the default vertical distance between nodes?TikZ scaling graphic and adjust node position and keep font sizeNumerical conditional within tikz keys?adding axes to shapesAlign axes across subfiguresAdding figures with a certain orderLine up nested tikz enviroments or how to get rid of themAdding axes labels to LaTeX figures

                              Luettelo Yhdysvaltain laivaston lentotukialuksista Lähteet | Navigointivalikko

                              Gary (muusikko) Sisällysluettelo Historia | Rockin' High | Lähteet | Aiheesta muualla | NavigointivalikkoInfobox OKTuomas "Gary" Keskinen Ancaran kitaristiksiProjekti Rockin' High