Unbreakable Formation vs. Cry of the CarnariumCan an indestructible creature die by a combination of damage and -X/-X effects?Can a non-instant or sorcery ever have flashback?do creatures created after a “all creatures get -1/-1 until end of turn” instant get -1/-1 as well?What happens when I target an indestructible card with an “if that would die this turn, exile it instead” effect?Exalted trigger timingWhat happens when a non-token creature loses all abilities, is exiled, then returns?Does the spell cast with Yahenni's Expertise resolve before state-based effects are checked?What happens if Always Watching is destroyed mid-combat?MTG: Abilities lost when exiled?Under which controller does a stolen permanent come into play after being exiled?

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Unbreakable Formation vs. Cry of the Carnarium


Can an indestructible creature die by a combination of damage and -X/-X effects?Can a non-instant or sorcery ever have flashback?do creatures created after a “all creatures get -1/-1 until end of turn” instant get -1/-1 as well?What happens when I target an indestructible card with an “if that would die this turn, exile it instead” effect?Exalted trigger timingWhat happens when a non-token creature loses all abilities, is exiled, then returns?Does the spell cast with Yahenni's Expertise resolve before state-based effects are checked?What happens if Always Watching is destroyed mid-combat?MTG: Abilities lost when exiled?Under which controller does a stolen permanent come into play after being exiled?













8















My opponent played Cry of the Carnarium in MTG Arena. I immediately played Unbreakable Formation after. The intended result was for my creatures to not die or get exiled, but they did. Shouldn't Unbreakable Formation resolve, granting me indestructible until end of turn?










share|improve this question



















  • 2





    As discussed in the answers below, I think a lot of the confusion comes from the way MTG: arena displays loss of toughness. (+0/-2 is not equal to 2 damage, even though MTG:A displays them the same way)

    – Malco
    Apr 8 at 20:53






  • 2





    This is, why a Tragic Slip on Ulamog is always funny.

    – Erik
    Apr 9 at 9:52















8















My opponent played Cry of the Carnarium in MTG Arena. I immediately played Unbreakable Formation after. The intended result was for my creatures to not die or get exiled, but they did. Shouldn't Unbreakable Formation resolve, granting me indestructible until end of turn?










share|improve this question



















  • 2





    As discussed in the answers below, I think a lot of the confusion comes from the way MTG: arena displays loss of toughness. (+0/-2 is not equal to 2 damage, even though MTG:A displays them the same way)

    – Malco
    Apr 8 at 20:53






  • 2





    This is, why a Tragic Slip on Ulamog is always funny.

    – Erik
    Apr 9 at 9:52













8












8








8








My opponent played Cry of the Carnarium in MTG Arena. I immediately played Unbreakable Formation after. The intended result was for my creatures to not die or get exiled, but they did. Shouldn't Unbreakable Formation resolve, granting me indestructible until end of turn?










share|improve this question
















My opponent played Cry of the Carnarium in MTG Arena. I immediately played Unbreakable Formation after. The intended result was for my creatures to not die or get exiled, but they did. Shouldn't Unbreakable Formation resolve, granting me indestructible until end of turn?







magic-the-gathering mtg-arena






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Apr 8 at 22:17









doppelgreener

16.5k861125




16.5k861125










asked Apr 8 at 20:16









RonnieRonnie

412




412







  • 2





    As discussed in the answers below, I think a lot of the confusion comes from the way MTG: arena displays loss of toughness. (+0/-2 is not equal to 2 damage, even though MTG:A displays them the same way)

    – Malco
    Apr 8 at 20:53






  • 2





    This is, why a Tragic Slip on Ulamog is always funny.

    – Erik
    Apr 9 at 9:52












  • 2





    As discussed in the answers below, I think a lot of the confusion comes from the way MTG: arena displays loss of toughness. (+0/-2 is not equal to 2 damage, even though MTG:A displays them the same way)

    – Malco
    Apr 8 at 20:53






  • 2





    This is, why a Tragic Slip on Ulamog is always funny.

    – Erik
    Apr 9 at 9:52







2




2





As discussed in the answers below, I think a lot of the confusion comes from the way MTG: arena displays loss of toughness. (+0/-2 is not equal to 2 damage, even though MTG:A displays them the same way)

– Malco
Apr 8 at 20:53





As discussed in the answers below, I think a lot of the confusion comes from the way MTG: arena displays loss of toughness. (+0/-2 is not equal to 2 damage, even though MTG:A displays them the same way)

– Malco
Apr 8 at 20:53




2




2





This is, why a Tragic Slip on Ulamog is always funny.

– Erik
Apr 9 at 9:52





This is, why a Tragic Slip on Ulamog is always funny.

– Erik
Apr 9 at 9:52










3 Answers
3






active

oldest

votes


















19














The card Unbreakable Formation will not generally save your creatures from dying from Cry of the Carnarium, because the ability Indestructible does not save creatures from dying from toughness loss.



The ability Indestructible is defined in rule 702.12b:




A permanent with indestructible can't be destroyed. Such permanents aren't destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).




The rule it references, 704.5g, is part of the State-based action rules:




If a creature has toughness greater than 0, and the total damage marked on it is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed. Regeneration can replace this event.




The previous rule, 704.5f, says this:




If a creature has toughness 0 or less, it's put into its owner's graveyard. Regeneration can't replace this event.




As you can see, if a creature takes damage greater than or equal to its toughness, it is "destroyed", so Indestructible can stop it. But if a creature loses all of its toughness, it is just put into the graveyard, so Indestructible doesn't do anything about that.



Magic Arena displays damage the same way it displays toughness loss, but they are not the same thing.






share|improve this answer























  • Empathising murgatroid’s damage statement: Damage in Magic is not subtracted from a creature’s toughness at all. It may “appear” to do so in Arena’s display, but it calculates it correctly even if it’s visually misleading. Damage is tracked separately on a creature as a totally different value than it’s toughness. When that damage is equal or greater to a creature's toughness it becomes "Lethal" and the creature is then destroyed (baring other effects). -X/-X values actually reduce toughness (as stated above).

    – L.P.
    Apr 11 at 20:20


















11














Indestructible does not save a creature from dying due to having 0 toughness. It only prevents creatures from being destroyed.




702.12. Indestructible




702.12a Indestructible is a static ability.



702.12b A permanent with indestructible can't be destroyed. Such permanents aren't destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).





Dying as a result of having 0 toughness is not being destroyed. A creature with 0 toughness dies because of this state-based action:




704.5f If a creature has toughness 0 or less, it's put into its owner's graveyard. Regeneration can't replace this event.




Also see this definition of destroyed in the rules:




701.7. Destroy




701.7a To destroy a permanent, move it from the battlefield to its owner's graveyard.



701.7b The only ways a permanent can be destroyed are as a result of an effect that uses the word "destroy" or as a result of the state-based actions that check for lethal damage (see rule 704.5g) or damage from a source with deathtouch (see rule 704.5h). If a permanent is put into its owner's graveyard for any other reason, it hasn't been "destroyed."





Similarly, you cannot use regeneration to prevent a creature from dying this way.






share|improve this answer






























    6














    Unbreakable Formation did make your creatures indestructible. Unfortunately, that wasn't enough to save them.



    "Indestructible" means that lethal damage and 'destroy' effects won't destroy your creatures. However, if a creature had zero toughness it dies as a state-based-effect, and that isn't prevented by indestructible. Cry of the Carnarium reduces the power and toughness of your creatures, dodging indestructible.



    Arena confuses this by showing damage as if it was reducing the toughness of the creature, but in actuality the effects are distinct. A 2/2 with two damage still has 2 toughness, but a 2/2 with -2/-2 has 0 toughness.



    (Technically speaking, death by lethal damage is also a state-based-effect, but it's one that is specifically protected against by indestructible. )






    share|improve this answer























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      3 Answers
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      3 Answers
      3






      active

      oldest

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      active

      oldest

      votes






      active

      oldest

      votes









      19














      The card Unbreakable Formation will not generally save your creatures from dying from Cry of the Carnarium, because the ability Indestructible does not save creatures from dying from toughness loss.



      The ability Indestructible is defined in rule 702.12b:




      A permanent with indestructible can't be destroyed. Such permanents aren't destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).




      The rule it references, 704.5g, is part of the State-based action rules:




      If a creature has toughness greater than 0, and the total damage marked on it is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed. Regeneration can replace this event.




      The previous rule, 704.5f, says this:




      If a creature has toughness 0 or less, it's put into its owner's graveyard. Regeneration can't replace this event.




      As you can see, if a creature takes damage greater than or equal to its toughness, it is "destroyed", so Indestructible can stop it. But if a creature loses all of its toughness, it is just put into the graveyard, so Indestructible doesn't do anything about that.



      Magic Arena displays damage the same way it displays toughness loss, but they are not the same thing.






      share|improve this answer























      • Empathising murgatroid’s damage statement: Damage in Magic is not subtracted from a creature’s toughness at all. It may “appear” to do so in Arena’s display, but it calculates it correctly even if it’s visually misleading. Damage is tracked separately on a creature as a totally different value than it’s toughness. When that damage is equal or greater to a creature's toughness it becomes "Lethal" and the creature is then destroyed (baring other effects). -X/-X values actually reduce toughness (as stated above).

        – L.P.
        Apr 11 at 20:20















      19














      The card Unbreakable Formation will not generally save your creatures from dying from Cry of the Carnarium, because the ability Indestructible does not save creatures from dying from toughness loss.



      The ability Indestructible is defined in rule 702.12b:




      A permanent with indestructible can't be destroyed. Such permanents aren't destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).




      The rule it references, 704.5g, is part of the State-based action rules:




      If a creature has toughness greater than 0, and the total damage marked on it is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed. Regeneration can replace this event.




      The previous rule, 704.5f, says this:




      If a creature has toughness 0 or less, it's put into its owner's graveyard. Regeneration can't replace this event.




      As you can see, if a creature takes damage greater than or equal to its toughness, it is "destroyed", so Indestructible can stop it. But if a creature loses all of its toughness, it is just put into the graveyard, so Indestructible doesn't do anything about that.



      Magic Arena displays damage the same way it displays toughness loss, but they are not the same thing.






      share|improve this answer























      • Empathising murgatroid’s damage statement: Damage in Magic is not subtracted from a creature’s toughness at all. It may “appear” to do so in Arena’s display, but it calculates it correctly even if it’s visually misleading. Damage is tracked separately on a creature as a totally different value than it’s toughness. When that damage is equal or greater to a creature's toughness it becomes "Lethal" and the creature is then destroyed (baring other effects). -X/-X values actually reduce toughness (as stated above).

        – L.P.
        Apr 11 at 20:20













      19












      19








      19







      The card Unbreakable Formation will not generally save your creatures from dying from Cry of the Carnarium, because the ability Indestructible does not save creatures from dying from toughness loss.



      The ability Indestructible is defined in rule 702.12b:




      A permanent with indestructible can't be destroyed. Such permanents aren't destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).




      The rule it references, 704.5g, is part of the State-based action rules:




      If a creature has toughness greater than 0, and the total damage marked on it is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed. Regeneration can replace this event.




      The previous rule, 704.5f, says this:




      If a creature has toughness 0 or less, it's put into its owner's graveyard. Regeneration can't replace this event.




      As you can see, if a creature takes damage greater than or equal to its toughness, it is "destroyed", so Indestructible can stop it. But if a creature loses all of its toughness, it is just put into the graveyard, so Indestructible doesn't do anything about that.



      Magic Arena displays damage the same way it displays toughness loss, but they are not the same thing.






      share|improve this answer













      The card Unbreakable Formation will not generally save your creatures from dying from Cry of the Carnarium, because the ability Indestructible does not save creatures from dying from toughness loss.



      The ability Indestructible is defined in rule 702.12b:




      A permanent with indestructible can't be destroyed. Such permanents aren't destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).




      The rule it references, 704.5g, is part of the State-based action rules:




      If a creature has toughness greater than 0, and the total damage marked on it is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed. Regeneration can replace this event.




      The previous rule, 704.5f, says this:




      If a creature has toughness 0 or less, it's put into its owner's graveyard. Regeneration can't replace this event.




      As you can see, if a creature takes damage greater than or equal to its toughness, it is "destroyed", so Indestructible can stop it. But if a creature loses all of its toughness, it is just put into the graveyard, so Indestructible doesn't do anything about that.



      Magic Arena displays damage the same way it displays toughness loss, but they are not the same thing.







      share|improve this answer












      share|improve this answer



      share|improve this answer










      answered Apr 8 at 20:44









      murgatroid99murgatroid99

      48.6k7122205




      48.6k7122205












      • Empathising murgatroid’s damage statement: Damage in Magic is not subtracted from a creature’s toughness at all. It may “appear” to do so in Arena’s display, but it calculates it correctly even if it’s visually misleading. Damage is tracked separately on a creature as a totally different value than it’s toughness. When that damage is equal or greater to a creature's toughness it becomes "Lethal" and the creature is then destroyed (baring other effects). -X/-X values actually reduce toughness (as stated above).

        – L.P.
        Apr 11 at 20:20

















      • Empathising murgatroid’s damage statement: Damage in Magic is not subtracted from a creature’s toughness at all. It may “appear” to do so in Arena’s display, but it calculates it correctly even if it’s visually misleading. Damage is tracked separately on a creature as a totally different value than it’s toughness. When that damage is equal or greater to a creature's toughness it becomes "Lethal" and the creature is then destroyed (baring other effects). -X/-X values actually reduce toughness (as stated above).

        – L.P.
        Apr 11 at 20:20
















      Empathising murgatroid’s damage statement: Damage in Magic is not subtracted from a creature’s toughness at all. It may “appear” to do so in Arena’s display, but it calculates it correctly even if it’s visually misleading. Damage is tracked separately on a creature as a totally different value than it’s toughness. When that damage is equal or greater to a creature's toughness it becomes "Lethal" and the creature is then destroyed (baring other effects). -X/-X values actually reduce toughness (as stated above).

      – L.P.
      Apr 11 at 20:20





      Empathising murgatroid’s damage statement: Damage in Magic is not subtracted from a creature’s toughness at all. It may “appear” to do so in Arena’s display, but it calculates it correctly even if it’s visually misleading. Damage is tracked separately on a creature as a totally different value than it’s toughness. When that damage is equal or greater to a creature's toughness it becomes "Lethal" and the creature is then destroyed (baring other effects). -X/-X values actually reduce toughness (as stated above).

      – L.P.
      Apr 11 at 20:20











      11














      Indestructible does not save a creature from dying due to having 0 toughness. It only prevents creatures from being destroyed.




      702.12. Indestructible




      702.12a Indestructible is a static ability.



      702.12b A permanent with indestructible can't be destroyed. Such permanents aren't destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).





      Dying as a result of having 0 toughness is not being destroyed. A creature with 0 toughness dies because of this state-based action:




      704.5f If a creature has toughness 0 or less, it's put into its owner's graveyard. Regeneration can't replace this event.




      Also see this definition of destroyed in the rules:




      701.7. Destroy




      701.7a To destroy a permanent, move it from the battlefield to its owner's graveyard.



      701.7b The only ways a permanent can be destroyed are as a result of an effect that uses the word "destroy" or as a result of the state-based actions that check for lethal damage (see rule 704.5g) or damage from a source with deathtouch (see rule 704.5h). If a permanent is put into its owner's graveyard for any other reason, it hasn't been "destroyed."





      Similarly, you cannot use regeneration to prevent a creature from dying this way.






      share|improve this answer



























        11














        Indestructible does not save a creature from dying due to having 0 toughness. It only prevents creatures from being destroyed.




        702.12. Indestructible




        702.12a Indestructible is a static ability.



        702.12b A permanent with indestructible can't be destroyed. Such permanents aren't destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).





        Dying as a result of having 0 toughness is not being destroyed. A creature with 0 toughness dies because of this state-based action:




        704.5f If a creature has toughness 0 or less, it's put into its owner's graveyard. Regeneration can't replace this event.




        Also see this definition of destroyed in the rules:




        701.7. Destroy




        701.7a To destroy a permanent, move it from the battlefield to its owner's graveyard.



        701.7b The only ways a permanent can be destroyed are as a result of an effect that uses the word "destroy" or as a result of the state-based actions that check for lethal damage (see rule 704.5g) or damage from a source with deathtouch (see rule 704.5h). If a permanent is put into its owner's graveyard for any other reason, it hasn't been "destroyed."





        Similarly, you cannot use regeneration to prevent a creature from dying this way.






        share|improve this answer

























          11












          11








          11







          Indestructible does not save a creature from dying due to having 0 toughness. It only prevents creatures from being destroyed.




          702.12. Indestructible




          702.12a Indestructible is a static ability.



          702.12b A permanent with indestructible can't be destroyed. Such permanents aren't destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).





          Dying as a result of having 0 toughness is not being destroyed. A creature with 0 toughness dies because of this state-based action:




          704.5f If a creature has toughness 0 or less, it's put into its owner's graveyard. Regeneration can't replace this event.




          Also see this definition of destroyed in the rules:




          701.7. Destroy




          701.7a To destroy a permanent, move it from the battlefield to its owner's graveyard.



          701.7b The only ways a permanent can be destroyed are as a result of an effect that uses the word "destroy" or as a result of the state-based actions that check for lethal damage (see rule 704.5g) or damage from a source with deathtouch (see rule 704.5h). If a permanent is put into its owner's graveyard for any other reason, it hasn't been "destroyed."





          Similarly, you cannot use regeneration to prevent a creature from dying this way.






          share|improve this answer













          Indestructible does not save a creature from dying due to having 0 toughness. It only prevents creatures from being destroyed.




          702.12. Indestructible




          702.12a Indestructible is a static ability.



          702.12b A permanent with indestructible can't be destroyed. Such permanents aren't destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).





          Dying as a result of having 0 toughness is not being destroyed. A creature with 0 toughness dies because of this state-based action:




          704.5f If a creature has toughness 0 or less, it's put into its owner's graveyard. Regeneration can't replace this event.




          Also see this definition of destroyed in the rules:




          701.7. Destroy




          701.7a To destroy a permanent, move it from the battlefield to its owner's graveyard.



          701.7b The only ways a permanent can be destroyed are as a result of an effect that uses the word "destroy" or as a result of the state-based actions that check for lethal damage (see rule 704.5g) or damage from a source with deathtouch (see rule 704.5h). If a permanent is put into its owner's graveyard for any other reason, it hasn't been "destroyed."





          Similarly, you cannot use regeneration to prevent a creature from dying this way.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Apr 8 at 20:43









          GendoIkariGendoIkari

          45.1k396176




          45.1k396176





















              6














              Unbreakable Formation did make your creatures indestructible. Unfortunately, that wasn't enough to save them.



              "Indestructible" means that lethal damage and 'destroy' effects won't destroy your creatures. However, if a creature had zero toughness it dies as a state-based-effect, and that isn't prevented by indestructible. Cry of the Carnarium reduces the power and toughness of your creatures, dodging indestructible.



              Arena confuses this by showing damage as if it was reducing the toughness of the creature, but in actuality the effects are distinct. A 2/2 with two damage still has 2 toughness, but a 2/2 with -2/-2 has 0 toughness.



              (Technically speaking, death by lethal damage is also a state-based-effect, but it's one that is specifically protected against by indestructible. )






              share|improve this answer



























                6














                Unbreakable Formation did make your creatures indestructible. Unfortunately, that wasn't enough to save them.



                "Indestructible" means that lethal damage and 'destroy' effects won't destroy your creatures. However, if a creature had zero toughness it dies as a state-based-effect, and that isn't prevented by indestructible. Cry of the Carnarium reduces the power and toughness of your creatures, dodging indestructible.



                Arena confuses this by showing damage as if it was reducing the toughness of the creature, but in actuality the effects are distinct. A 2/2 with two damage still has 2 toughness, but a 2/2 with -2/-2 has 0 toughness.



                (Technically speaking, death by lethal damage is also a state-based-effect, but it's one that is specifically protected against by indestructible. )






                share|improve this answer

























                  6












                  6








                  6







                  Unbreakable Formation did make your creatures indestructible. Unfortunately, that wasn't enough to save them.



                  "Indestructible" means that lethal damage and 'destroy' effects won't destroy your creatures. However, if a creature had zero toughness it dies as a state-based-effect, and that isn't prevented by indestructible. Cry of the Carnarium reduces the power and toughness of your creatures, dodging indestructible.



                  Arena confuses this by showing damage as if it was reducing the toughness of the creature, but in actuality the effects are distinct. A 2/2 with two damage still has 2 toughness, but a 2/2 with -2/-2 has 0 toughness.



                  (Technically speaking, death by lethal damage is also a state-based-effect, but it's one that is specifically protected against by indestructible. )






                  share|improve this answer













                  Unbreakable Formation did make your creatures indestructible. Unfortunately, that wasn't enough to save them.



                  "Indestructible" means that lethal damage and 'destroy' effects won't destroy your creatures. However, if a creature had zero toughness it dies as a state-based-effect, and that isn't prevented by indestructible. Cry of the Carnarium reduces the power and toughness of your creatures, dodging indestructible.



                  Arena confuses this by showing damage as if it was reducing the toughness of the creature, but in actuality the effects are distinct. A 2/2 with two damage still has 2 toughness, but a 2/2 with -2/-2 has 0 toughness.



                  (Technically speaking, death by lethal damage is also a state-based-effect, but it's one that is specifically protected against by indestructible. )







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered Apr 8 at 20:42









                  Arcanist LupusArcanist Lupus

                  4,5051824




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