Can I equip Skullclamp on a creature I am sacrificing? The 2019 Stack Overflow Developer Survey Results Are InWhy is Skullclamp banned?What happens when I sacrifice a blocking creature?Dictate of Erebos and Undercity Informer stack questionCan I sacrifice a creature that I lost control of after activating its ability?If I sacrifice a creature for a spell and it creates a token, can I sacrifice that token for the spell too?Sacrificing an attacking creature that should dieRescue from the Underworld on an unearthed creatureSacrifice creature question (Magic the gathering)Sacrificing as part of a command, to fulfill other costs?MTG can you destroy a chosen sacrificed creature twice

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Can I equip Skullclamp on a creature I am sacrificing?



The 2019 Stack Overflow Developer Survey Results Are InWhy is Skullclamp banned?What happens when I sacrifice a blocking creature?Dictate of Erebos and Undercity Informer stack questionCan I sacrifice a creature that I lost control of after activating its ability?If I sacrifice a creature for a spell and it creates a token, can I sacrifice that token for the spell too?Sacrificing an attacking creature that should dieRescue from the Underworld on an unearthed creatureSacrifice creature question (Magic the gathering)Sacrificing as part of a command, to fulfill other costs?MTG can you destroy a chosen sacrificed creature twice










19















I have a "self-sacrificing" creature, such as Diligent Farmhand or Dawntreader Elk, and Skullclamp on the field. Can I pay to sacrifice the creature and then in response equip Skullclamp, Or vice versa? I know in some cases the card may be gone but the trigger is still on the stack.










share|improve this question
























  • Thanks for the answers guys, comfirms what I suspected.

    – bryan
    Mar 29 at 1:25






  • 2





    You picked two very, very good example cards as those two tend to illustrate when you can "get away" with this and when you cant.

    – corsiKa
    Mar 29 at 23:13















19















I have a "self-sacrificing" creature, such as Diligent Farmhand or Dawntreader Elk, and Skullclamp on the field. Can I pay to sacrifice the creature and then in response equip Skullclamp, Or vice versa? I know in some cases the card may be gone but the trigger is still on the stack.










share|improve this question
























  • Thanks for the answers guys, comfirms what I suspected.

    – bryan
    Mar 29 at 1:25






  • 2





    You picked two very, very good example cards as those two tend to illustrate when you can "get away" with this and when you cant.

    – corsiKa
    Mar 29 at 23:13













19












19








19








I have a "self-sacrificing" creature, such as Diligent Farmhand or Dawntreader Elk, and Skullclamp on the field. Can I pay to sacrifice the creature and then in response equip Skullclamp, Or vice versa? I know in some cases the card may be gone but the trigger is still on the stack.










share|improve this question
















I have a "self-sacrificing" creature, such as Diligent Farmhand or Dawntreader Elk, and Skullclamp on the field. Can I pay to sacrifice the creature and then in response equip Skullclamp, Or vice versa? I know in some cases the card may be gone but the trigger is still on the stack.







magic-the-gathering






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share|improve this question













share|improve this question




share|improve this question








edited Mar 29 at 16:16









Zags

7,41931763




7,41931763










asked Mar 28 at 23:08









bryanbryan

963




963












  • Thanks for the answers guys, comfirms what I suspected.

    – bryan
    Mar 29 at 1:25






  • 2





    You picked two very, very good example cards as those two tend to illustrate when you can "get away" with this and when you cant.

    – corsiKa
    Mar 29 at 23:13

















  • Thanks for the answers guys, comfirms what I suspected.

    – bryan
    Mar 29 at 1:25






  • 2





    You picked two very, very good example cards as those two tend to illustrate when you can "get away" with this and when you cant.

    – corsiKa
    Mar 29 at 23:13
















Thanks for the answers guys, comfirms what I suspected.

– bryan
Mar 29 at 1:25





Thanks for the answers guys, comfirms what I suspected.

– bryan
Mar 29 at 1:25




2




2





You picked two very, very good example cards as those two tend to illustrate when you can "get away" with this and when you cant.

– corsiKa
Mar 29 at 23:13





You picked two very, very good example cards as those two tend to illustrate when you can "get away" with this and when you cant.

– corsiKa
Mar 29 at 23:13










3 Answers
3






active

oldest

votes


















22














It is possible to get the benefit of the creature's ability and the two-card draw from Skullclamp, but you have to do things in the right order and have a creature that can withstand a +1/-1.



There are a couple of rules concepts that are relevant here:



  • For the cards mentioned, sacrificing the creature is part of the cost. You can tell because it appears before the colon (:)602.1a. Paying a cost does not use the stack, so you can't "respond" to it. As soon as you sacrifice the creature to pay the cost, it goes to the graveyard701.16a.

  • Creatures that have 0 toughness are put into the graveyard as a state-based action704.5f. This condition is checked any time spell or ability resolves.

With this in mind, there are a couple of possible scenarios:



  • If you activate the creature's ability first, the creature is put in the graveyard as part of the cost. This means you can't attempt to equip Skullclamp* while the creature's ability is on the stack - the creature is already gone.

  • If you Equip Skullclamp first, you have two options for timing your use of the creature's ability:

    • If you activate the creature's ability while Skullclamp's Equip is still on the stack, the creature is sacrificed before Skullclamp is equipped, so you won't get the two-card bonus. (The Equip ability no longer has a valid target, so it fizzles.)

    • If you wait until after the Equip finishes, the result depends on how strong your creature is:

      • If the creature only has 1 toughness (like Diligent Farmhand), Skullclamp decreases its toughness to 0 and it will be put in the graveyard as a state-based action. There is no opportunity to activate the creature's ability.

      • If the creature has more than 1 toughness, it will survive being Equipped with Skullclamp. Its ability can then be activated, and you will get the two-card bonus when it is sacrificed.



So it is possible to pull off this combo with Dawntreader Elk, but not possible with Diligent Farmhand.**



*It's not generally possible to use the Equip ability like this anyway. The Equip ability can only be used when you could cast a Sorcery. There are ways around that, but they won't change this outcome.



**Unless you have some other way to boost its toughness or otherwise prevent Skullclamp from killing it. There are always loopholes in Magic.






share|improve this answer




















  • 5





    A note on your footnote: indestructible has no impact on whether Skullclamp's toughness change results in a creature dying.

    – murgatroid99
    Mar 29 at 0:17






  • 3





    It never fails. If I forget to mention a corner case, somebody will call me out on it. If I try to handle corner cases, I get something wrong. :) Thanks for keeping me honest.

    – BJ Myers
    Mar 29 at 1:39












  • There is a footnote with "2" in the part about Diligent Farmhand dying, but it does not seem to refer to anything? There is also a "1" in the part about costs, which also doesn't seem to go anywhere.

    – Erik
    Mar 29 at 10:13












  • @Erik It confused me too at first, but it seems to refer to the numbered list above.

    – Angew
    Mar 29 at 13:56











  • @Erik - Angew is correct, I was intending to refer to the numbered list of rules. On a second read through, it didn't make much sense and wasn't helpful. I've removed them.

    – BJ Myers
    Mar 29 at 15:42



















6














You can get both the land from the creature's ability and the card draw from Skullclamp with Dawntreader Elk, but not with Diligent Farmhand. The difference depends on the toughness of the creatures.



Dawntreader Elk normally has 2 toughness, so after you equip Skullclamp it still has 1, so it will still be alive. Then after you sacrifice it for the ability, you will draw the cards from the Skullclamp's ability.



Diligent Farmhand normally has only 1 toughness, so if you equip Skullclamp it will immediately die. You can't respond to the death by activating its ability, and if you respond to the equip ability, then the Skullclamp won't be attached when the creature dies. Similarly, even if you could activate the equip ability at instant speed, you wouldn't be able to activate it in response to the creature's ability because the sacrifice is part of the cost and the creature would be dead as soon as the ability is on the stack.






share|improve this answer






























    3














    It depends.



    You cannot equip the Skullclamp in response to anything, because equipping can only be done whenever you could normally cast a sorcery. Also, the creature you sacrifice is sacrificed and therefore dies as part of the cost, not the resolution of the ability. So even if you found some instant speed way to equip the Skullclamp (there are ways to do it, like Auriok Windwalker), once the creature's ability is on the stack, the creature is gone.



    However, you can equip the Skullclamp before sacrificing the creature. Some times.



    If you equip, and in response sacrifice the creature, then the creature will die before Skullclamp was attached, so you won't get to draw cards.



    If you let the equip resolve, then the +1/-1 effect applies to your creature. If, at the end of equip resolution, your creature has 0 or less toughness, it will die before you have a chance to activate any abilities. You will draw cards, but don't have time to sacrifice the creature.



    If, on the other hand, the creature survives the Skullclamp, then you're good to go.



    Short version: Yes to the Elk, no to the Farmhand, assuming no other effects affect their toughness.






    share|improve this answer

























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      3 Answers
      3






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      3 Answers
      3






      active

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      active

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      active

      oldest

      votes









      22














      It is possible to get the benefit of the creature's ability and the two-card draw from Skullclamp, but you have to do things in the right order and have a creature that can withstand a +1/-1.



      There are a couple of rules concepts that are relevant here:



      • For the cards mentioned, sacrificing the creature is part of the cost. You can tell because it appears before the colon (:)602.1a. Paying a cost does not use the stack, so you can't "respond" to it. As soon as you sacrifice the creature to pay the cost, it goes to the graveyard701.16a.

      • Creatures that have 0 toughness are put into the graveyard as a state-based action704.5f. This condition is checked any time spell or ability resolves.

      With this in mind, there are a couple of possible scenarios:



      • If you activate the creature's ability first, the creature is put in the graveyard as part of the cost. This means you can't attempt to equip Skullclamp* while the creature's ability is on the stack - the creature is already gone.

      • If you Equip Skullclamp first, you have two options for timing your use of the creature's ability:

        • If you activate the creature's ability while Skullclamp's Equip is still on the stack, the creature is sacrificed before Skullclamp is equipped, so you won't get the two-card bonus. (The Equip ability no longer has a valid target, so it fizzles.)

        • If you wait until after the Equip finishes, the result depends on how strong your creature is:

          • If the creature only has 1 toughness (like Diligent Farmhand), Skullclamp decreases its toughness to 0 and it will be put in the graveyard as a state-based action. There is no opportunity to activate the creature's ability.

          • If the creature has more than 1 toughness, it will survive being Equipped with Skullclamp. Its ability can then be activated, and you will get the two-card bonus when it is sacrificed.



      So it is possible to pull off this combo with Dawntreader Elk, but not possible with Diligent Farmhand.**



      *It's not generally possible to use the Equip ability like this anyway. The Equip ability can only be used when you could cast a Sorcery. There are ways around that, but they won't change this outcome.



      **Unless you have some other way to boost its toughness or otherwise prevent Skullclamp from killing it. There are always loopholes in Magic.






      share|improve this answer




















      • 5





        A note on your footnote: indestructible has no impact on whether Skullclamp's toughness change results in a creature dying.

        – murgatroid99
        Mar 29 at 0:17






      • 3





        It never fails. If I forget to mention a corner case, somebody will call me out on it. If I try to handle corner cases, I get something wrong. :) Thanks for keeping me honest.

        – BJ Myers
        Mar 29 at 1:39












      • There is a footnote with "2" in the part about Diligent Farmhand dying, but it does not seem to refer to anything? There is also a "1" in the part about costs, which also doesn't seem to go anywhere.

        – Erik
        Mar 29 at 10:13












      • @Erik It confused me too at first, but it seems to refer to the numbered list above.

        – Angew
        Mar 29 at 13:56











      • @Erik - Angew is correct, I was intending to refer to the numbered list of rules. On a second read through, it didn't make much sense and wasn't helpful. I've removed them.

        – BJ Myers
        Mar 29 at 15:42
















      22














      It is possible to get the benefit of the creature's ability and the two-card draw from Skullclamp, but you have to do things in the right order and have a creature that can withstand a +1/-1.



      There are a couple of rules concepts that are relevant here:



      • For the cards mentioned, sacrificing the creature is part of the cost. You can tell because it appears before the colon (:)602.1a. Paying a cost does not use the stack, so you can't "respond" to it. As soon as you sacrifice the creature to pay the cost, it goes to the graveyard701.16a.

      • Creatures that have 0 toughness are put into the graveyard as a state-based action704.5f. This condition is checked any time spell or ability resolves.

      With this in mind, there are a couple of possible scenarios:



      • If you activate the creature's ability first, the creature is put in the graveyard as part of the cost. This means you can't attempt to equip Skullclamp* while the creature's ability is on the stack - the creature is already gone.

      • If you Equip Skullclamp first, you have two options for timing your use of the creature's ability:

        • If you activate the creature's ability while Skullclamp's Equip is still on the stack, the creature is sacrificed before Skullclamp is equipped, so you won't get the two-card bonus. (The Equip ability no longer has a valid target, so it fizzles.)

        • If you wait until after the Equip finishes, the result depends on how strong your creature is:

          • If the creature only has 1 toughness (like Diligent Farmhand), Skullclamp decreases its toughness to 0 and it will be put in the graveyard as a state-based action. There is no opportunity to activate the creature's ability.

          • If the creature has more than 1 toughness, it will survive being Equipped with Skullclamp. Its ability can then be activated, and you will get the two-card bonus when it is sacrificed.



      So it is possible to pull off this combo with Dawntreader Elk, but not possible with Diligent Farmhand.**



      *It's not generally possible to use the Equip ability like this anyway. The Equip ability can only be used when you could cast a Sorcery. There are ways around that, but they won't change this outcome.



      **Unless you have some other way to boost its toughness or otherwise prevent Skullclamp from killing it. There are always loopholes in Magic.






      share|improve this answer




















      • 5





        A note on your footnote: indestructible has no impact on whether Skullclamp's toughness change results in a creature dying.

        – murgatroid99
        Mar 29 at 0:17






      • 3





        It never fails. If I forget to mention a corner case, somebody will call me out on it. If I try to handle corner cases, I get something wrong. :) Thanks for keeping me honest.

        – BJ Myers
        Mar 29 at 1:39












      • There is a footnote with "2" in the part about Diligent Farmhand dying, but it does not seem to refer to anything? There is also a "1" in the part about costs, which also doesn't seem to go anywhere.

        – Erik
        Mar 29 at 10:13












      • @Erik It confused me too at first, but it seems to refer to the numbered list above.

        – Angew
        Mar 29 at 13:56











      • @Erik - Angew is correct, I was intending to refer to the numbered list of rules. On a second read through, it didn't make much sense and wasn't helpful. I've removed them.

        – BJ Myers
        Mar 29 at 15:42














      22












      22








      22







      It is possible to get the benefit of the creature's ability and the two-card draw from Skullclamp, but you have to do things in the right order and have a creature that can withstand a +1/-1.



      There are a couple of rules concepts that are relevant here:



      • For the cards mentioned, sacrificing the creature is part of the cost. You can tell because it appears before the colon (:)602.1a. Paying a cost does not use the stack, so you can't "respond" to it. As soon as you sacrifice the creature to pay the cost, it goes to the graveyard701.16a.

      • Creatures that have 0 toughness are put into the graveyard as a state-based action704.5f. This condition is checked any time spell or ability resolves.

      With this in mind, there are a couple of possible scenarios:



      • If you activate the creature's ability first, the creature is put in the graveyard as part of the cost. This means you can't attempt to equip Skullclamp* while the creature's ability is on the stack - the creature is already gone.

      • If you Equip Skullclamp first, you have two options for timing your use of the creature's ability:

        • If you activate the creature's ability while Skullclamp's Equip is still on the stack, the creature is sacrificed before Skullclamp is equipped, so you won't get the two-card bonus. (The Equip ability no longer has a valid target, so it fizzles.)

        • If you wait until after the Equip finishes, the result depends on how strong your creature is:

          • If the creature only has 1 toughness (like Diligent Farmhand), Skullclamp decreases its toughness to 0 and it will be put in the graveyard as a state-based action. There is no opportunity to activate the creature's ability.

          • If the creature has more than 1 toughness, it will survive being Equipped with Skullclamp. Its ability can then be activated, and you will get the two-card bonus when it is sacrificed.



      So it is possible to pull off this combo with Dawntreader Elk, but not possible with Diligent Farmhand.**



      *It's not generally possible to use the Equip ability like this anyway. The Equip ability can only be used when you could cast a Sorcery. There are ways around that, but they won't change this outcome.



      **Unless you have some other way to boost its toughness or otherwise prevent Skullclamp from killing it. There are always loopholes in Magic.






      share|improve this answer















      It is possible to get the benefit of the creature's ability and the two-card draw from Skullclamp, but you have to do things in the right order and have a creature that can withstand a +1/-1.



      There are a couple of rules concepts that are relevant here:



      • For the cards mentioned, sacrificing the creature is part of the cost. You can tell because it appears before the colon (:)602.1a. Paying a cost does not use the stack, so you can't "respond" to it. As soon as you sacrifice the creature to pay the cost, it goes to the graveyard701.16a.

      • Creatures that have 0 toughness are put into the graveyard as a state-based action704.5f. This condition is checked any time spell or ability resolves.

      With this in mind, there are a couple of possible scenarios:



      • If you activate the creature's ability first, the creature is put in the graveyard as part of the cost. This means you can't attempt to equip Skullclamp* while the creature's ability is on the stack - the creature is already gone.

      • If you Equip Skullclamp first, you have two options for timing your use of the creature's ability:

        • If you activate the creature's ability while Skullclamp's Equip is still on the stack, the creature is sacrificed before Skullclamp is equipped, so you won't get the two-card bonus. (The Equip ability no longer has a valid target, so it fizzles.)

        • If you wait until after the Equip finishes, the result depends on how strong your creature is:

          • If the creature only has 1 toughness (like Diligent Farmhand), Skullclamp decreases its toughness to 0 and it will be put in the graveyard as a state-based action. There is no opportunity to activate the creature's ability.

          • If the creature has more than 1 toughness, it will survive being Equipped with Skullclamp. Its ability can then be activated, and you will get the two-card bonus when it is sacrificed.



      So it is possible to pull off this combo with Dawntreader Elk, but not possible with Diligent Farmhand.**



      *It's not generally possible to use the Equip ability like this anyway. The Equip ability can only be used when you could cast a Sorcery. There are ways around that, but they won't change this outcome.



      **Unless you have some other way to boost its toughness or otherwise prevent Skullclamp from killing it. There are always loopholes in Magic.







      share|improve this answer














      share|improve this answer



      share|improve this answer








      edited Mar 29 at 15:41

























      answered Mar 29 at 0:09









      BJ MyersBJ Myers

      4,0681731




      4,0681731







      • 5





        A note on your footnote: indestructible has no impact on whether Skullclamp's toughness change results in a creature dying.

        – murgatroid99
        Mar 29 at 0:17






      • 3





        It never fails. If I forget to mention a corner case, somebody will call me out on it. If I try to handle corner cases, I get something wrong. :) Thanks for keeping me honest.

        – BJ Myers
        Mar 29 at 1:39












      • There is a footnote with "2" in the part about Diligent Farmhand dying, but it does not seem to refer to anything? There is also a "1" in the part about costs, which also doesn't seem to go anywhere.

        – Erik
        Mar 29 at 10:13












      • @Erik It confused me too at first, but it seems to refer to the numbered list above.

        – Angew
        Mar 29 at 13:56











      • @Erik - Angew is correct, I was intending to refer to the numbered list of rules. On a second read through, it didn't make much sense and wasn't helpful. I've removed them.

        – BJ Myers
        Mar 29 at 15:42













      • 5





        A note on your footnote: indestructible has no impact on whether Skullclamp's toughness change results in a creature dying.

        – murgatroid99
        Mar 29 at 0:17






      • 3





        It never fails. If I forget to mention a corner case, somebody will call me out on it. If I try to handle corner cases, I get something wrong. :) Thanks for keeping me honest.

        – BJ Myers
        Mar 29 at 1:39












      • There is a footnote with "2" in the part about Diligent Farmhand dying, but it does not seem to refer to anything? There is also a "1" in the part about costs, which also doesn't seem to go anywhere.

        – Erik
        Mar 29 at 10:13












      • @Erik It confused me too at first, but it seems to refer to the numbered list above.

        – Angew
        Mar 29 at 13:56











      • @Erik - Angew is correct, I was intending to refer to the numbered list of rules. On a second read through, it didn't make much sense and wasn't helpful. I've removed them.

        – BJ Myers
        Mar 29 at 15:42








      5




      5





      A note on your footnote: indestructible has no impact on whether Skullclamp's toughness change results in a creature dying.

      – murgatroid99
      Mar 29 at 0:17





      A note on your footnote: indestructible has no impact on whether Skullclamp's toughness change results in a creature dying.

      – murgatroid99
      Mar 29 at 0:17




      3




      3





      It never fails. If I forget to mention a corner case, somebody will call me out on it. If I try to handle corner cases, I get something wrong. :) Thanks for keeping me honest.

      – BJ Myers
      Mar 29 at 1:39






      It never fails. If I forget to mention a corner case, somebody will call me out on it. If I try to handle corner cases, I get something wrong. :) Thanks for keeping me honest.

      – BJ Myers
      Mar 29 at 1:39














      There is a footnote with "2" in the part about Diligent Farmhand dying, but it does not seem to refer to anything? There is also a "1" in the part about costs, which also doesn't seem to go anywhere.

      – Erik
      Mar 29 at 10:13






      There is a footnote with "2" in the part about Diligent Farmhand dying, but it does not seem to refer to anything? There is also a "1" in the part about costs, which also doesn't seem to go anywhere.

      – Erik
      Mar 29 at 10:13














      @Erik It confused me too at first, but it seems to refer to the numbered list above.

      – Angew
      Mar 29 at 13:56





      @Erik It confused me too at first, but it seems to refer to the numbered list above.

      – Angew
      Mar 29 at 13:56













      @Erik - Angew is correct, I was intending to refer to the numbered list of rules. On a second read through, it didn't make much sense and wasn't helpful. I've removed them.

      – BJ Myers
      Mar 29 at 15:42






      @Erik - Angew is correct, I was intending to refer to the numbered list of rules. On a second read through, it didn't make much sense and wasn't helpful. I've removed them.

      – BJ Myers
      Mar 29 at 15:42












      6














      You can get both the land from the creature's ability and the card draw from Skullclamp with Dawntreader Elk, but not with Diligent Farmhand. The difference depends on the toughness of the creatures.



      Dawntreader Elk normally has 2 toughness, so after you equip Skullclamp it still has 1, so it will still be alive. Then after you sacrifice it for the ability, you will draw the cards from the Skullclamp's ability.



      Diligent Farmhand normally has only 1 toughness, so if you equip Skullclamp it will immediately die. You can't respond to the death by activating its ability, and if you respond to the equip ability, then the Skullclamp won't be attached when the creature dies. Similarly, even if you could activate the equip ability at instant speed, you wouldn't be able to activate it in response to the creature's ability because the sacrifice is part of the cost and the creature would be dead as soon as the ability is on the stack.






      share|improve this answer



























        6














        You can get both the land from the creature's ability and the card draw from Skullclamp with Dawntreader Elk, but not with Diligent Farmhand. The difference depends on the toughness of the creatures.



        Dawntreader Elk normally has 2 toughness, so after you equip Skullclamp it still has 1, so it will still be alive. Then after you sacrifice it for the ability, you will draw the cards from the Skullclamp's ability.



        Diligent Farmhand normally has only 1 toughness, so if you equip Skullclamp it will immediately die. You can't respond to the death by activating its ability, and if you respond to the equip ability, then the Skullclamp won't be attached when the creature dies. Similarly, even if you could activate the equip ability at instant speed, you wouldn't be able to activate it in response to the creature's ability because the sacrifice is part of the cost and the creature would be dead as soon as the ability is on the stack.






        share|improve this answer

























          6












          6








          6







          You can get both the land from the creature's ability and the card draw from Skullclamp with Dawntreader Elk, but not with Diligent Farmhand. The difference depends on the toughness of the creatures.



          Dawntreader Elk normally has 2 toughness, so after you equip Skullclamp it still has 1, so it will still be alive. Then after you sacrifice it for the ability, you will draw the cards from the Skullclamp's ability.



          Diligent Farmhand normally has only 1 toughness, so if you equip Skullclamp it will immediately die. You can't respond to the death by activating its ability, and if you respond to the equip ability, then the Skullclamp won't be attached when the creature dies. Similarly, even if you could activate the equip ability at instant speed, you wouldn't be able to activate it in response to the creature's ability because the sacrifice is part of the cost and the creature would be dead as soon as the ability is on the stack.






          share|improve this answer













          You can get both the land from the creature's ability and the card draw from Skullclamp with Dawntreader Elk, but not with Diligent Farmhand. The difference depends on the toughness of the creatures.



          Dawntreader Elk normally has 2 toughness, so after you equip Skullclamp it still has 1, so it will still be alive. Then after you sacrifice it for the ability, you will draw the cards from the Skullclamp's ability.



          Diligent Farmhand normally has only 1 toughness, so if you equip Skullclamp it will immediately die. You can't respond to the death by activating its ability, and if you respond to the equip ability, then the Skullclamp won't be attached when the creature dies. Similarly, even if you could activate the equip ability at instant speed, you wouldn't be able to activate it in response to the creature's ability because the sacrifice is part of the cost and the creature would be dead as soon as the ability is on the stack.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Mar 28 at 23:22









          murgatroid99murgatroid99

          48.1k7120203




          48.1k7120203





















              3














              It depends.



              You cannot equip the Skullclamp in response to anything, because equipping can only be done whenever you could normally cast a sorcery. Also, the creature you sacrifice is sacrificed and therefore dies as part of the cost, not the resolution of the ability. So even if you found some instant speed way to equip the Skullclamp (there are ways to do it, like Auriok Windwalker), once the creature's ability is on the stack, the creature is gone.



              However, you can equip the Skullclamp before sacrificing the creature. Some times.



              If you equip, and in response sacrifice the creature, then the creature will die before Skullclamp was attached, so you won't get to draw cards.



              If you let the equip resolve, then the +1/-1 effect applies to your creature. If, at the end of equip resolution, your creature has 0 or less toughness, it will die before you have a chance to activate any abilities. You will draw cards, but don't have time to sacrifice the creature.



              If, on the other hand, the creature survives the Skullclamp, then you're good to go.



              Short version: Yes to the Elk, no to the Farmhand, assuming no other effects affect their toughness.






              share|improve this answer





























                3














                It depends.



                You cannot equip the Skullclamp in response to anything, because equipping can only be done whenever you could normally cast a sorcery. Also, the creature you sacrifice is sacrificed and therefore dies as part of the cost, not the resolution of the ability. So even if you found some instant speed way to equip the Skullclamp (there are ways to do it, like Auriok Windwalker), once the creature's ability is on the stack, the creature is gone.



                However, you can equip the Skullclamp before sacrificing the creature. Some times.



                If you equip, and in response sacrifice the creature, then the creature will die before Skullclamp was attached, so you won't get to draw cards.



                If you let the equip resolve, then the +1/-1 effect applies to your creature. If, at the end of equip resolution, your creature has 0 or less toughness, it will die before you have a chance to activate any abilities. You will draw cards, but don't have time to sacrifice the creature.



                If, on the other hand, the creature survives the Skullclamp, then you're good to go.



                Short version: Yes to the Elk, no to the Farmhand, assuming no other effects affect their toughness.






                share|improve this answer



























                  3












                  3








                  3







                  It depends.



                  You cannot equip the Skullclamp in response to anything, because equipping can only be done whenever you could normally cast a sorcery. Also, the creature you sacrifice is sacrificed and therefore dies as part of the cost, not the resolution of the ability. So even if you found some instant speed way to equip the Skullclamp (there are ways to do it, like Auriok Windwalker), once the creature's ability is on the stack, the creature is gone.



                  However, you can equip the Skullclamp before sacrificing the creature. Some times.



                  If you equip, and in response sacrifice the creature, then the creature will die before Skullclamp was attached, so you won't get to draw cards.



                  If you let the equip resolve, then the +1/-1 effect applies to your creature. If, at the end of equip resolution, your creature has 0 or less toughness, it will die before you have a chance to activate any abilities. You will draw cards, but don't have time to sacrifice the creature.



                  If, on the other hand, the creature survives the Skullclamp, then you're good to go.



                  Short version: Yes to the Elk, no to the Farmhand, assuming no other effects affect their toughness.






                  share|improve this answer















                  It depends.



                  You cannot equip the Skullclamp in response to anything, because equipping can only be done whenever you could normally cast a sorcery. Also, the creature you sacrifice is sacrificed and therefore dies as part of the cost, not the resolution of the ability. So even if you found some instant speed way to equip the Skullclamp (there are ways to do it, like Auriok Windwalker), once the creature's ability is on the stack, the creature is gone.



                  However, you can equip the Skullclamp before sacrificing the creature. Some times.



                  If you equip, and in response sacrifice the creature, then the creature will die before Skullclamp was attached, so you won't get to draw cards.



                  If you let the equip resolve, then the +1/-1 effect applies to your creature. If, at the end of equip resolution, your creature has 0 or less toughness, it will die before you have a chance to activate any abilities. You will draw cards, but don't have time to sacrifice the creature.



                  If, on the other hand, the creature survives the Skullclamp, then you're good to go.



                  Short version: Yes to the Elk, no to the Farmhand, assuming no other effects affect their toughness.







                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited Mar 28 at 23:31

























                  answered Mar 28 at 23:26









                  ArthurArthur

                  2,0211918




                  2,0211918



























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