Implementation of actor-critic model for MountainCar Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern) 2019 Moderator Election Q&A - Questionnaire 2019 Community Moderator Election ResultsCatastrophic forgetting in linear semi-gradient RL agent?Can Reinforcement Learning work for Dutch auctions?What is the difference between “expected return” and “expected reward” in the context of RL?Does employment of engineered immediate rewards in RL introduce a non-linear problem to an agent?Card game for Gym: Reward shapingPolicy gradient on data only, without emulatorsHow to give rewards to actions in RL?What is wrong with this reinforcement learning environment ?DQN cannot learn or convergeReinforcement learning for continuous state and action space

Flight departed from the gate 5 min before scheduled departure time. Refund options

What does 丫 mean? 丫是什么意思?

How can I prevent/balance waiting and turtling as a response to cooldown mechanics

Improvising over quartal voicings

What are some likely causes to domain member PC losing contact to domain controller?

Sally's older brother

Why do C and C++ allow the expression (int) + 4*5?

How to achieve cat-like agility?

NIntegrate on a solution of a matrix ODE

What is a more techy Technical Writer job title that isn't cutesy or confusing?

New Order #6: Easter Egg

How to resize main filesystem

How do I say "this must not happen"?

Marquee sign letters

How to infer difference of population proportion between two groups when proportion is small?

3D Masyu - A Die

Short story about astronauts fertilizing soil with their own bodies

Getting representations of the Lie group out of representations of its Lie algebra

Simple Line in LaTeX Help!

My mentor says to set image to Fine instead of RAW — how is this different from JPG?

Problem with display of presentation

Why are two-digit numbers in Jonathan Swift's "Gulliver's Travels" (1726) written in "German style"?

Did pre-Columbian Americans know the spherical shape of the Earth?

Did John Wesley plagiarize Matthew Henry...?



Implementation of actor-critic model for MountainCar



Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)
2019 Moderator Election Q&A - Questionnaire
2019 Community Moderator Election ResultsCatastrophic forgetting in linear semi-gradient RL agent?Can Reinforcement Learning work for Dutch auctions?What is the difference between “expected return” and “expected reward” in the context of RL?Does employment of engineered immediate rewards in RL introduce a non-linear problem to an agent?Card game for Gym: Reward shapingPolicy gradient on data only, without emulatorsHow to give rewards to actions in RL?What is wrong with this reinforcement learning environment ?DQN cannot learn or convergeReinforcement learning for continuous state and action space










0












$begingroup$


I'm trying to build a model for the Mountain Car game, following this Actor-Critic code: https://github.com/nikhilbarhate99/Actor-Critic
(However, in this case, it's discrete action space, while it's continuous for my problem. Also, it's not the MountainCar game in this github code.



So, I want to use the actor critic model in order to makes a player of the famous Mountain Car game. All the environment code is here: https://github.com/nbrosson/Actor-critic-MountainCar/ Everything about the environment works fine. The only file that I have to worry about is agent.py



import numpy as np
import torch
import torch.nn as nn
import torch.optim as optim
import torch.nn.functional as F
from torch.distributions import Normal

"""
Contains the definition of the agent that will run in an
environment.
"""

class ActorCritic(nn.Module):
def __init__(self):
super(ActorCritic, self).__init__()
self.affine = nn.Linear(2, 32)

self.action_layer = nn.Linear(32, 2)
self.value_layer = nn.Linear(32, 1)

self.logprobs = []
self.state_values = []
self.rewards = []
self.actions = []


def forward(self, observation):
# Convert tuple into tensor
observation_as_list = []
observation_as_list.append(observation[0])
observation_as_list.append(observation[1])
observation_as_list = np.asarray(observation_as_list)
observation_as_list = observation_as_list.reshape(1,2)
observation = observation_as_list

state = torch.from_numpy(observation).float()
state = F.relu(self.affine(state))

state_value = self.value_layer(state)
action_parameters = F.tanh(self.action_layer(state))
action_distribution = Normal(action_parameters[0][0], action_parameters[0][1])

action = action_distribution.sample() # Torch.tensor; action

self.logprobs.append(action_distribution.log_prob(action)+ 1e-6)
self.state_values.append(state_value)
return action.item() # Float element



def calculateLoss(self, gamma=0.99):

# calculating discounted rewards:
rewards = []
dis_reward = 0
for reward in self.rewards[::-1]:
dis_reward = reward + gamma * dis_reward
rewards.insert(0, dis_reward)

# normalizing the rewards:
rewards = torch.tensor(rewards)
rewards = (rewards - rewards.mean()) / (rewards.std())

loss = 0
for logprob, value, reward in zip(self.logprobs, self.state_values, rewards):
advantage = reward - value.item()
action_loss = -logprob * advantage
value_loss = F.smooth_l1_loss(value, reward)
loss += (action_loss + value_loss)

return loss

def clearMemory(self):
del self.logprobs[:]
del self.state_values[:]
del self.rewards[:]




class RandomAgent():
def __init__(self):
"""Init a new agent.
"""
#self.theta = np.zeros((3, 2))
#self.state = RandomAgent.reset(self,[-20,20])

self.count_episodes = -1
self.max_position = -0.4
self.epsilon = 0.9
self.gamma = 0.99
self.running_rewards = 0
self.policy = ActorCritic()
self.optimizer = optim.Adam(self.policy.parameters(), lr=0.01, betas=(0.9, 0.999))
self.check_new_episode = 1
self.count_iter = 0

def reset(self, x_range):
"""Reset the state of the agent for the start of new game.

Parameters of the environment do not change, but your initial
location is randomized.

x_range = [xmin, xmax] contains the range of possible values for x

range for vx is always [-20, 20]
"""
self.epsilon = (self.epsilon * 0.99)
self.count_episodes += 1
return (np.random.uniform(x_range[0],x_range[1]), np.random.uniform(-20,20))

def act(self, observation):
"""Acts given an observation of the environment.

Takes as argument an observation of the current state, and
returns the chosen action.

observation = (x, vx)
"""

# observation_as_list = []
# observation_as_list.append(observation[0])
# observation_as_list.append(observation[1])
# observation_as_list = np.asarray(observation_as_list)
# observation_as_list = observation_as_list.reshape(1,2)
# observation = observation_as_list


if np.random.rand(1) < self.epsilon:
return np.random.uniform(-1,1)
else:
action = self.policy(observation)
return action

def reward(self, observation, action, reward):
"""Receive a reward for performing given action on
given observation.

This is where your agent can learn.
"""
self.count_iter +=1
self.policy.rewards.append(reward)
self.running_rewards += reward
if self.count_iter == 100:
# We want first to update the critic agent:
self.optimizer.zero_grad()
self.loss = self.policy.calculateLoss(self.gamma)
self.loss.backward()
self.optimizer.step()
self.policy.clearMemory()

self.count_iter = 0


Agent = RandomAgent


However, my model does not provide good results. It doesn't even improve with 200 episodes.



Any ideas what is wrong on my code?? Any suggestions??



Thanks a lot !!










share|improve this question









$endgroup$
















    0












    $begingroup$


    I'm trying to build a model for the Mountain Car game, following this Actor-Critic code: https://github.com/nikhilbarhate99/Actor-Critic
    (However, in this case, it's discrete action space, while it's continuous for my problem. Also, it's not the MountainCar game in this github code.



    So, I want to use the actor critic model in order to makes a player of the famous Mountain Car game. All the environment code is here: https://github.com/nbrosson/Actor-critic-MountainCar/ Everything about the environment works fine. The only file that I have to worry about is agent.py



    import numpy as np
    import torch
    import torch.nn as nn
    import torch.optim as optim
    import torch.nn.functional as F
    from torch.distributions import Normal

    """
    Contains the definition of the agent that will run in an
    environment.
    """

    class ActorCritic(nn.Module):
    def __init__(self):
    super(ActorCritic, self).__init__()
    self.affine = nn.Linear(2, 32)

    self.action_layer = nn.Linear(32, 2)
    self.value_layer = nn.Linear(32, 1)

    self.logprobs = []
    self.state_values = []
    self.rewards = []
    self.actions = []


    def forward(self, observation):
    # Convert tuple into tensor
    observation_as_list = []
    observation_as_list.append(observation[0])
    observation_as_list.append(observation[1])
    observation_as_list = np.asarray(observation_as_list)
    observation_as_list = observation_as_list.reshape(1,2)
    observation = observation_as_list

    state = torch.from_numpy(observation).float()
    state = F.relu(self.affine(state))

    state_value = self.value_layer(state)
    action_parameters = F.tanh(self.action_layer(state))
    action_distribution = Normal(action_parameters[0][0], action_parameters[0][1])

    action = action_distribution.sample() # Torch.tensor; action

    self.logprobs.append(action_distribution.log_prob(action)+ 1e-6)
    self.state_values.append(state_value)
    return action.item() # Float element



    def calculateLoss(self, gamma=0.99):

    # calculating discounted rewards:
    rewards = []
    dis_reward = 0
    for reward in self.rewards[::-1]:
    dis_reward = reward + gamma * dis_reward
    rewards.insert(0, dis_reward)

    # normalizing the rewards:
    rewards = torch.tensor(rewards)
    rewards = (rewards - rewards.mean()) / (rewards.std())

    loss = 0
    for logprob, value, reward in zip(self.logprobs, self.state_values, rewards):
    advantage = reward - value.item()
    action_loss = -logprob * advantage
    value_loss = F.smooth_l1_loss(value, reward)
    loss += (action_loss + value_loss)

    return loss

    def clearMemory(self):
    del self.logprobs[:]
    del self.state_values[:]
    del self.rewards[:]




    class RandomAgent():
    def __init__(self):
    """Init a new agent.
    """
    #self.theta = np.zeros((3, 2))
    #self.state = RandomAgent.reset(self,[-20,20])

    self.count_episodes = -1
    self.max_position = -0.4
    self.epsilon = 0.9
    self.gamma = 0.99
    self.running_rewards = 0
    self.policy = ActorCritic()
    self.optimizer = optim.Adam(self.policy.parameters(), lr=0.01, betas=(0.9, 0.999))
    self.check_new_episode = 1
    self.count_iter = 0

    def reset(self, x_range):
    """Reset the state of the agent for the start of new game.

    Parameters of the environment do not change, but your initial
    location is randomized.

    x_range = [xmin, xmax] contains the range of possible values for x

    range for vx is always [-20, 20]
    """
    self.epsilon = (self.epsilon * 0.99)
    self.count_episodes += 1
    return (np.random.uniform(x_range[0],x_range[1]), np.random.uniform(-20,20))

    def act(self, observation):
    """Acts given an observation of the environment.

    Takes as argument an observation of the current state, and
    returns the chosen action.

    observation = (x, vx)
    """

    # observation_as_list = []
    # observation_as_list.append(observation[0])
    # observation_as_list.append(observation[1])
    # observation_as_list = np.asarray(observation_as_list)
    # observation_as_list = observation_as_list.reshape(1,2)
    # observation = observation_as_list


    if np.random.rand(1) < self.epsilon:
    return np.random.uniform(-1,1)
    else:
    action = self.policy(observation)
    return action

    def reward(self, observation, action, reward):
    """Receive a reward for performing given action on
    given observation.

    This is where your agent can learn.
    """
    self.count_iter +=1
    self.policy.rewards.append(reward)
    self.running_rewards += reward
    if self.count_iter == 100:
    # We want first to update the critic agent:
    self.optimizer.zero_grad()
    self.loss = self.policy.calculateLoss(self.gamma)
    self.loss.backward()
    self.optimizer.step()
    self.policy.clearMemory()

    self.count_iter = 0


    Agent = RandomAgent


    However, my model does not provide good results. It doesn't even improve with 200 episodes.



    Any ideas what is wrong on my code?? Any suggestions??



    Thanks a lot !!










    share|improve this question









    $endgroup$














      0












      0








      0





      $begingroup$


      I'm trying to build a model for the Mountain Car game, following this Actor-Critic code: https://github.com/nikhilbarhate99/Actor-Critic
      (However, in this case, it's discrete action space, while it's continuous for my problem. Also, it's not the MountainCar game in this github code.



      So, I want to use the actor critic model in order to makes a player of the famous Mountain Car game. All the environment code is here: https://github.com/nbrosson/Actor-critic-MountainCar/ Everything about the environment works fine. The only file that I have to worry about is agent.py



      import numpy as np
      import torch
      import torch.nn as nn
      import torch.optim as optim
      import torch.nn.functional as F
      from torch.distributions import Normal

      """
      Contains the definition of the agent that will run in an
      environment.
      """

      class ActorCritic(nn.Module):
      def __init__(self):
      super(ActorCritic, self).__init__()
      self.affine = nn.Linear(2, 32)

      self.action_layer = nn.Linear(32, 2)
      self.value_layer = nn.Linear(32, 1)

      self.logprobs = []
      self.state_values = []
      self.rewards = []
      self.actions = []


      def forward(self, observation):
      # Convert tuple into tensor
      observation_as_list = []
      observation_as_list.append(observation[0])
      observation_as_list.append(observation[1])
      observation_as_list = np.asarray(observation_as_list)
      observation_as_list = observation_as_list.reshape(1,2)
      observation = observation_as_list

      state = torch.from_numpy(observation).float()
      state = F.relu(self.affine(state))

      state_value = self.value_layer(state)
      action_parameters = F.tanh(self.action_layer(state))
      action_distribution = Normal(action_parameters[0][0], action_parameters[0][1])

      action = action_distribution.sample() # Torch.tensor; action

      self.logprobs.append(action_distribution.log_prob(action)+ 1e-6)
      self.state_values.append(state_value)
      return action.item() # Float element



      def calculateLoss(self, gamma=0.99):

      # calculating discounted rewards:
      rewards = []
      dis_reward = 0
      for reward in self.rewards[::-1]:
      dis_reward = reward + gamma * dis_reward
      rewards.insert(0, dis_reward)

      # normalizing the rewards:
      rewards = torch.tensor(rewards)
      rewards = (rewards - rewards.mean()) / (rewards.std())

      loss = 0
      for logprob, value, reward in zip(self.logprobs, self.state_values, rewards):
      advantage = reward - value.item()
      action_loss = -logprob * advantage
      value_loss = F.smooth_l1_loss(value, reward)
      loss += (action_loss + value_loss)

      return loss

      def clearMemory(self):
      del self.logprobs[:]
      del self.state_values[:]
      del self.rewards[:]




      class RandomAgent():
      def __init__(self):
      """Init a new agent.
      """
      #self.theta = np.zeros((3, 2))
      #self.state = RandomAgent.reset(self,[-20,20])

      self.count_episodes = -1
      self.max_position = -0.4
      self.epsilon = 0.9
      self.gamma = 0.99
      self.running_rewards = 0
      self.policy = ActorCritic()
      self.optimizer = optim.Adam(self.policy.parameters(), lr=0.01, betas=(0.9, 0.999))
      self.check_new_episode = 1
      self.count_iter = 0

      def reset(self, x_range):
      """Reset the state of the agent for the start of new game.

      Parameters of the environment do not change, but your initial
      location is randomized.

      x_range = [xmin, xmax] contains the range of possible values for x

      range for vx is always [-20, 20]
      """
      self.epsilon = (self.epsilon * 0.99)
      self.count_episodes += 1
      return (np.random.uniform(x_range[0],x_range[1]), np.random.uniform(-20,20))

      def act(self, observation):
      """Acts given an observation of the environment.

      Takes as argument an observation of the current state, and
      returns the chosen action.

      observation = (x, vx)
      """

      # observation_as_list = []
      # observation_as_list.append(observation[0])
      # observation_as_list.append(observation[1])
      # observation_as_list = np.asarray(observation_as_list)
      # observation_as_list = observation_as_list.reshape(1,2)
      # observation = observation_as_list


      if np.random.rand(1) < self.epsilon:
      return np.random.uniform(-1,1)
      else:
      action = self.policy(observation)
      return action

      def reward(self, observation, action, reward):
      """Receive a reward for performing given action on
      given observation.

      This is where your agent can learn.
      """
      self.count_iter +=1
      self.policy.rewards.append(reward)
      self.running_rewards += reward
      if self.count_iter == 100:
      # We want first to update the critic agent:
      self.optimizer.zero_grad()
      self.loss = self.policy.calculateLoss(self.gamma)
      self.loss.backward()
      self.optimizer.step()
      self.policy.clearMemory()

      self.count_iter = 0


      Agent = RandomAgent


      However, my model does not provide good results. It doesn't even improve with 200 episodes.



      Any ideas what is wrong on my code?? Any suggestions??



      Thanks a lot !!










      share|improve this question









      $endgroup$




      I'm trying to build a model for the Mountain Car game, following this Actor-Critic code: https://github.com/nikhilbarhate99/Actor-Critic
      (However, in this case, it's discrete action space, while it's continuous for my problem. Also, it's not the MountainCar game in this github code.



      So, I want to use the actor critic model in order to makes a player of the famous Mountain Car game. All the environment code is here: https://github.com/nbrosson/Actor-critic-MountainCar/ Everything about the environment works fine. The only file that I have to worry about is agent.py



      import numpy as np
      import torch
      import torch.nn as nn
      import torch.optim as optim
      import torch.nn.functional as F
      from torch.distributions import Normal

      """
      Contains the definition of the agent that will run in an
      environment.
      """

      class ActorCritic(nn.Module):
      def __init__(self):
      super(ActorCritic, self).__init__()
      self.affine = nn.Linear(2, 32)

      self.action_layer = nn.Linear(32, 2)
      self.value_layer = nn.Linear(32, 1)

      self.logprobs = []
      self.state_values = []
      self.rewards = []
      self.actions = []


      def forward(self, observation):
      # Convert tuple into tensor
      observation_as_list = []
      observation_as_list.append(observation[0])
      observation_as_list.append(observation[1])
      observation_as_list = np.asarray(observation_as_list)
      observation_as_list = observation_as_list.reshape(1,2)
      observation = observation_as_list

      state = torch.from_numpy(observation).float()
      state = F.relu(self.affine(state))

      state_value = self.value_layer(state)
      action_parameters = F.tanh(self.action_layer(state))
      action_distribution = Normal(action_parameters[0][0], action_parameters[0][1])

      action = action_distribution.sample() # Torch.tensor; action

      self.logprobs.append(action_distribution.log_prob(action)+ 1e-6)
      self.state_values.append(state_value)
      return action.item() # Float element



      def calculateLoss(self, gamma=0.99):

      # calculating discounted rewards:
      rewards = []
      dis_reward = 0
      for reward in self.rewards[::-1]:
      dis_reward = reward + gamma * dis_reward
      rewards.insert(0, dis_reward)

      # normalizing the rewards:
      rewards = torch.tensor(rewards)
      rewards = (rewards - rewards.mean()) / (rewards.std())

      loss = 0
      for logprob, value, reward in zip(self.logprobs, self.state_values, rewards):
      advantage = reward - value.item()
      action_loss = -logprob * advantage
      value_loss = F.smooth_l1_loss(value, reward)
      loss += (action_loss + value_loss)

      return loss

      def clearMemory(self):
      del self.logprobs[:]
      del self.state_values[:]
      del self.rewards[:]




      class RandomAgent():
      def __init__(self):
      """Init a new agent.
      """
      #self.theta = np.zeros((3, 2))
      #self.state = RandomAgent.reset(self,[-20,20])

      self.count_episodes = -1
      self.max_position = -0.4
      self.epsilon = 0.9
      self.gamma = 0.99
      self.running_rewards = 0
      self.policy = ActorCritic()
      self.optimizer = optim.Adam(self.policy.parameters(), lr=0.01, betas=(0.9, 0.999))
      self.check_new_episode = 1
      self.count_iter = 0

      def reset(self, x_range):
      """Reset the state of the agent for the start of new game.

      Parameters of the environment do not change, but your initial
      location is randomized.

      x_range = [xmin, xmax] contains the range of possible values for x

      range for vx is always [-20, 20]
      """
      self.epsilon = (self.epsilon * 0.99)
      self.count_episodes += 1
      return (np.random.uniform(x_range[0],x_range[1]), np.random.uniform(-20,20))

      def act(self, observation):
      """Acts given an observation of the environment.

      Takes as argument an observation of the current state, and
      returns the chosen action.

      observation = (x, vx)
      """

      # observation_as_list = []
      # observation_as_list.append(observation[0])
      # observation_as_list.append(observation[1])
      # observation_as_list = np.asarray(observation_as_list)
      # observation_as_list = observation_as_list.reshape(1,2)
      # observation = observation_as_list


      if np.random.rand(1) < self.epsilon:
      return np.random.uniform(-1,1)
      else:
      action = self.policy(observation)
      return action

      def reward(self, observation, action, reward):
      """Receive a reward for performing given action on
      given observation.

      This is where your agent can learn.
      """
      self.count_iter +=1
      self.policy.rewards.append(reward)
      self.running_rewards += reward
      if self.count_iter == 100:
      # We want first to update the critic agent:
      self.optimizer.zero_grad()
      self.loss = self.policy.calculateLoss(self.gamma)
      self.loss.backward()
      self.optimizer.step()
      self.policy.clearMemory()

      self.count_iter = 0


      Agent = RandomAgent


      However, my model does not provide good results. It doesn't even improve with 200 episodes.



      Any ideas what is wrong on my code?? Any suggestions??



      Thanks a lot !!







      python reinforcement-learning pytorch actor-critic






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Apr 5 at 20:42









      nolw38nolw38

      114




      114




















          0






          active

          oldest

          votes












          Your Answer








          StackExchange.ready(function()
          var channelOptions =
          tags: "".split(" "),
          id: "557"
          ;
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function()
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled)
          StackExchange.using("snippets", function()
          createEditor();
          );

          else
          createEditor();

          );

          function createEditor()
          StackExchange.prepareEditor(
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: false,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: null,
          bindNavPrevention: true,
          postfix: "",
          imageUploader:
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          ,
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          );



          );













          draft saved

          draft discarded


















          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fdatascience.stackexchange.com%2fquestions%2f48713%2fimplementation-of-actor-critic-model-for-mountaincar%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown

























          0






          active

          oldest

          votes








          0






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes















          draft saved

          draft discarded
















































          Thanks for contributing an answer to Data Science Stack Exchange!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid


          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.

          Use MathJax to format equations. MathJax reference.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fdatascience.stackexchange.com%2fquestions%2f48713%2fimplementation-of-actor-critic-model-for-mountaincar%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          Adding axes to figuresAdding axes labels to LaTeX figuresLaTeX equivalent of ConTeXt buffersRotate a node but not its content: the case of the ellipse decorationHow to define the default vertical distance between nodes?TikZ scaling graphic and adjust node position and keep font sizeNumerical conditional within tikz keys?adding axes to shapesAlign axes across subfiguresAdding figures with a certain orderLine up nested tikz enviroments or how to get rid of themAdding axes labels to LaTeX figures

          Luettelo Yhdysvaltain laivaston lentotukialuksista Lähteet | Navigointivalikko

          Gary (muusikko) Sisällysluettelo Historia | Rockin' High | Lähteet | Aiheesta muualla | NavigointivalikkoInfobox OKTuomas "Gary" Keskinen Ancaran kitaristiksiProjekti Rockin' High