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Does fire aspect on a sword destroy mob drops?
How should I destroy a Mob Spawner?Is a diamond sword with Unbreaking III, Sharpness IV, Knockback II, and Fire Aspect II possible?Does deflecting a fireball with a looting sword give better drops?How to make a mob spawner that can spawn mobs with custom drops?How do i make all torches have fire aspect?Does the Difficulty affect mob equipment?Summoning a mob on fireMinecraft 1.10.2 Mob dropsDoes cactus destroy XP orbs?How can I change mob drops based on what the player is wearing?
Title about says it all.
I've been killing drowned for tridents with a Looting III diamond sword, which has fire aspect I on it.
My guess, is that of the trident carrying drowned, I'm killing about 1 in 30 to get a trident. Not the 1/10 I should expect with a Looting III sword based on the wiki article.
I've wondered similar things for Wither Skeleton skulls, and other rare mob drops. I am assuming/hoping my flaming sword isn't affecting my odds.
minecraft
add a comment |
Title about says it all.
I've been killing drowned for tridents with a Looting III diamond sword, which has fire aspect I on it.
My guess, is that of the trident carrying drowned, I'm killing about 1 in 30 to get a trident. Not the 1/10 I should expect with a Looting III sword based on the wiki article.
I've wondered similar things for Wither Skeleton skulls, and other rare mob drops. I am assuming/hoping my flaming sword isn't affecting my odds.
minecraft
add a comment |
Title about says it all.
I've been killing drowned for tridents with a Looting III diamond sword, which has fire aspect I on it.
My guess, is that of the trident carrying drowned, I'm killing about 1 in 30 to get a trident. Not the 1/10 I should expect with a Looting III sword based on the wiki article.
I've wondered similar things for Wither Skeleton skulls, and other rare mob drops. I am assuming/hoping my flaming sword isn't affecting my odds.
minecraft
Title about says it all.
I've been killing drowned for tridents with a Looting III diamond sword, which has fire aspect I on it.
My guess, is that of the trident carrying drowned, I'm killing about 1 in 30 to get a trident. Not the 1/10 I should expect with a Looting III sword based on the wiki article.
I've wondered similar things for Wither Skeleton skulls, and other rare mob drops. I am assuming/hoping my flaming sword isn't affecting my odds.
minecraft
minecraft
edited Mar 19 at 11:37
Mutantoe
277111
277111
asked Mar 18 at 13:34
JohnJohn
3,619124672
3,619124672
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
No, it doesn't - but the fire damage doesn't apply the Looting effect. If the drowned dies directly from getting slashed by the sword, Looting is applied. If it's set on fire and the fire finishes him off, the chance of dropping the trident is not increased.
Moreover, if the death from fire occurs more than 5 seconds after the last hit, the chance to drop the trident drops to zero; the drowned will not drop any XP either - the death will be counted as 'natural causes', not attributed to the player.
Above: result of an experiment. 30 cows were killed in each batch, and loot collected:
- First row - a diamond Looting III sword, no Fire Aspect, each cow killed with two hits.
- Second row - a Looting III, Fire aspect II sword - one hit, which the cow survives, then dies from fire.
- Third row - same Looting III, Fire aspect II sword, but the cow is hit twice before allowed to die from fire.
The results are quite clear: the mob killed by fire doesn't drop extra loot.
For your "second row". How many seconds does it take for a cow to die from fire? In my reading of the wiki, if it takes < 5 seconds, it shouldn't matter. But > 5 seconds and it will matter.
– John
Mar 18 at 15:45
I didn't count, but a good while - at least 4-5.
– SF.
Mar 18 at 15:46
@John: It appears that time 'on fire' since the attack counts towards XP drop and loot tables regarding 'player kill' vs 'death from natural causes' (meaning drowned dying from fire after more than 5s from being hit will never drop a trident), but not the Looting enchantment, which is applied only on attack - if your attack drops the drowned to 0.5 heart, and it dies half a second later from fire, Looting still won't be applied.
– SF.
Mar 19 at 8:43
I accepted the answer, but I'm thinking, the answer is, "YES" it can impact mob drops, just not in the way I speculated.
– John
Mar 19 at 15:14
add a comment |
No.
The only way fire aspect affects mob drops is by cooking meat.
If you get no drops at all, the gamerule doMobLoot
might be disabled or there could be a command block killing them. If you just get fewer, it could be a loot table in a datapack decreasing the chance or the drops might be falling in a direction you didn't look. Or you're just unlucky: Even with looting 3 there's a chance of 12.5% of getting only one or no trident with 30 tries.
Edit: If the mobs burn to death, looting doesn't apply, see answer by SF..
add a comment |
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2 Answers
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active
oldest
votes
2 Answers
2
active
oldest
votes
active
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oldest
votes
No, it doesn't - but the fire damage doesn't apply the Looting effect. If the drowned dies directly from getting slashed by the sword, Looting is applied. If it's set on fire and the fire finishes him off, the chance of dropping the trident is not increased.
Moreover, if the death from fire occurs more than 5 seconds after the last hit, the chance to drop the trident drops to zero; the drowned will not drop any XP either - the death will be counted as 'natural causes', not attributed to the player.
Above: result of an experiment. 30 cows were killed in each batch, and loot collected:
- First row - a diamond Looting III sword, no Fire Aspect, each cow killed with two hits.
- Second row - a Looting III, Fire aspect II sword - one hit, which the cow survives, then dies from fire.
- Third row - same Looting III, Fire aspect II sword, but the cow is hit twice before allowed to die from fire.
The results are quite clear: the mob killed by fire doesn't drop extra loot.
For your "second row". How many seconds does it take for a cow to die from fire? In my reading of the wiki, if it takes < 5 seconds, it shouldn't matter. But > 5 seconds and it will matter.
– John
Mar 18 at 15:45
I didn't count, but a good while - at least 4-5.
– SF.
Mar 18 at 15:46
@John: It appears that time 'on fire' since the attack counts towards XP drop and loot tables regarding 'player kill' vs 'death from natural causes' (meaning drowned dying from fire after more than 5s from being hit will never drop a trident), but not the Looting enchantment, which is applied only on attack - if your attack drops the drowned to 0.5 heart, and it dies half a second later from fire, Looting still won't be applied.
– SF.
Mar 19 at 8:43
I accepted the answer, but I'm thinking, the answer is, "YES" it can impact mob drops, just not in the way I speculated.
– John
Mar 19 at 15:14
add a comment |
No, it doesn't - but the fire damage doesn't apply the Looting effect. If the drowned dies directly from getting slashed by the sword, Looting is applied. If it's set on fire and the fire finishes him off, the chance of dropping the trident is not increased.
Moreover, if the death from fire occurs more than 5 seconds after the last hit, the chance to drop the trident drops to zero; the drowned will not drop any XP either - the death will be counted as 'natural causes', not attributed to the player.
Above: result of an experiment. 30 cows were killed in each batch, and loot collected:
- First row - a diamond Looting III sword, no Fire Aspect, each cow killed with two hits.
- Second row - a Looting III, Fire aspect II sword - one hit, which the cow survives, then dies from fire.
- Third row - same Looting III, Fire aspect II sword, but the cow is hit twice before allowed to die from fire.
The results are quite clear: the mob killed by fire doesn't drop extra loot.
For your "second row". How many seconds does it take for a cow to die from fire? In my reading of the wiki, if it takes < 5 seconds, it shouldn't matter. But > 5 seconds and it will matter.
– John
Mar 18 at 15:45
I didn't count, but a good while - at least 4-5.
– SF.
Mar 18 at 15:46
@John: It appears that time 'on fire' since the attack counts towards XP drop and loot tables regarding 'player kill' vs 'death from natural causes' (meaning drowned dying from fire after more than 5s from being hit will never drop a trident), but not the Looting enchantment, which is applied only on attack - if your attack drops the drowned to 0.5 heart, and it dies half a second later from fire, Looting still won't be applied.
– SF.
Mar 19 at 8:43
I accepted the answer, but I'm thinking, the answer is, "YES" it can impact mob drops, just not in the way I speculated.
– John
Mar 19 at 15:14
add a comment |
No, it doesn't - but the fire damage doesn't apply the Looting effect. If the drowned dies directly from getting slashed by the sword, Looting is applied. If it's set on fire and the fire finishes him off, the chance of dropping the trident is not increased.
Moreover, if the death from fire occurs more than 5 seconds after the last hit, the chance to drop the trident drops to zero; the drowned will not drop any XP either - the death will be counted as 'natural causes', not attributed to the player.
Above: result of an experiment. 30 cows were killed in each batch, and loot collected:
- First row - a diamond Looting III sword, no Fire Aspect, each cow killed with two hits.
- Second row - a Looting III, Fire aspect II sword - one hit, which the cow survives, then dies from fire.
- Third row - same Looting III, Fire aspect II sword, but the cow is hit twice before allowed to die from fire.
The results are quite clear: the mob killed by fire doesn't drop extra loot.
No, it doesn't - but the fire damage doesn't apply the Looting effect. If the drowned dies directly from getting slashed by the sword, Looting is applied. If it's set on fire and the fire finishes him off, the chance of dropping the trident is not increased.
Moreover, if the death from fire occurs more than 5 seconds after the last hit, the chance to drop the trident drops to zero; the drowned will not drop any XP either - the death will be counted as 'natural causes', not attributed to the player.
Above: result of an experiment. 30 cows were killed in each batch, and loot collected:
- First row - a diamond Looting III sword, no Fire Aspect, each cow killed with two hits.
- Second row - a Looting III, Fire aspect II sword - one hit, which the cow survives, then dies from fire.
- Third row - same Looting III, Fire aspect II sword, but the cow is hit twice before allowed to die from fire.
The results are quite clear: the mob killed by fire doesn't drop extra loot.
edited Mar 19 at 9:34
answered Mar 18 at 15:00
SF.SF.
5,144103578
5,144103578
For your "second row". How many seconds does it take for a cow to die from fire? In my reading of the wiki, if it takes < 5 seconds, it shouldn't matter. But > 5 seconds and it will matter.
– John
Mar 18 at 15:45
I didn't count, but a good while - at least 4-5.
– SF.
Mar 18 at 15:46
@John: It appears that time 'on fire' since the attack counts towards XP drop and loot tables regarding 'player kill' vs 'death from natural causes' (meaning drowned dying from fire after more than 5s from being hit will never drop a trident), but not the Looting enchantment, which is applied only on attack - if your attack drops the drowned to 0.5 heart, and it dies half a second later from fire, Looting still won't be applied.
– SF.
Mar 19 at 8:43
I accepted the answer, but I'm thinking, the answer is, "YES" it can impact mob drops, just not in the way I speculated.
– John
Mar 19 at 15:14
add a comment |
For your "second row". How many seconds does it take for a cow to die from fire? In my reading of the wiki, if it takes < 5 seconds, it shouldn't matter. But > 5 seconds and it will matter.
– John
Mar 18 at 15:45
I didn't count, but a good while - at least 4-5.
– SF.
Mar 18 at 15:46
@John: It appears that time 'on fire' since the attack counts towards XP drop and loot tables regarding 'player kill' vs 'death from natural causes' (meaning drowned dying from fire after more than 5s from being hit will never drop a trident), but not the Looting enchantment, which is applied only on attack - if your attack drops the drowned to 0.5 heart, and it dies half a second later from fire, Looting still won't be applied.
– SF.
Mar 19 at 8:43
I accepted the answer, but I'm thinking, the answer is, "YES" it can impact mob drops, just not in the way I speculated.
– John
Mar 19 at 15:14
For your "second row". How many seconds does it take for a cow to die from fire? In my reading of the wiki, if it takes < 5 seconds, it shouldn't matter. But > 5 seconds and it will matter.
– John
Mar 18 at 15:45
For your "second row". How many seconds does it take for a cow to die from fire? In my reading of the wiki, if it takes < 5 seconds, it shouldn't matter. But > 5 seconds and it will matter.
– John
Mar 18 at 15:45
I didn't count, but a good while - at least 4-5.
– SF.
Mar 18 at 15:46
I didn't count, but a good while - at least 4-5.
– SF.
Mar 18 at 15:46
@John: It appears that time 'on fire' since the attack counts towards XP drop and loot tables regarding 'player kill' vs 'death from natural causes' (meaning drowned dying from fire after more than 5s from being hit will never drop a trident), but not the Looting enchantment, which is applied only on attack - if your attack drops the drowned to 0.5 heart, and it dies half a second later from fire, Looting still won't be applied.
– SF.
Mar 19 at 8:43
@John: It appears that time 'on fire' since the attack counts towards XP drop and loot tables regarding 'player kill' vs 'death from natural causes' (meaning drowned dying from fire after more than 5s from being hit will never drop a trident), but not the Looting enchantment, which is applied only on attack - if your attack drops the drowned to 0.5 heart, and it dies half a second later from fire, Looting still won't be applied.
– SF.
Mar 19 at 8:43
I accepted the answer, but I'm thinking, the answer is, "YES" it can impact mob drops, just not in the way I speculated.
– John
Mar 19 at 15:14
I accepted the answer, but I'm thinking, the answer is, "YES" it can impact mob drops, just not in the way I speculated.
– John
Mar 19 at 15:14
add a comment |
No.
The only way fire aspect affects mob drops is by cooking meat.
If you get no drops at all, the gamerule doMobLoot
might be disabled or there could be a command block killing them. If you just get fewer, it could be a loot table in a datapack decreasing the chance or the drops might be falling in a direction you didn't look. Or you're just unlucky: Even with looting 3 there's a chance of 12.5% of getting only one or no trident with 30 tries.
Edit: If the mobs burn to death, looting doesn't apply, see answer by SF..
add a comment |
No.
The only way fire aspect affects mob drops is by cooking meat.
If you get no drops at all, the gamerule doMobLoot
might be disabled or there could be a command block killing them. If you just get fewer, it could be a loot table in a datapack decreasing the chance or the drops might be falling in a direction you didn't look. Or you're just unlucky: Even with looting 3 there's a chance of 12.5% of getting only one or no trident with 30 tries.
Edit: If the mobs burn to death, looting doesn't apply, see answer by SF..
add a comment |
No.
The only way fire aspect affects mob drops is by cooking meat.
If you get no drops at all, the gamerule doMobLoot
might be disabled or there could be a command block killing them. If you just get fewer, it could be a loot table in a datapack decreasing the chance or the drops might be falling in a direction you didn't look. Or you're just unlucky: Even with looting 3 there's a chance of 12.5% of getting only one or no trident with 30 tries.
Edit: If the mobs burn to death, looting doesn't apply, see answer by SF..
No.
The only way fire aspect affects mob drops is by cooking meat.
If you get no drops at all, the gamerule doMobLoot
might be disabled or there could be a command block killing them. If you just get fewer, it could be a loot table in a datapack decreasing the chance or the drops might be falling in a direction you didn't look. Or you're just unlucky: Even with looting 3 there's a chance of 12.5% of getting only one or no trident with 30 tries.
Edit: If the mobs burn to death, looting doesn't apply, see answer by SF..
edited Mar 19 at 7:05
answered Mar 18 at 14:52
Fabian RölingFabian Röling
6,12731339
6,12731339
add a comment |
add a comment |
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