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Can I respond to my Infinite loop with a summon
Does “Going Infinite” necessarily end the game?Will infinite loops still force a draw if I have a way to end them?Can crackleburr respond to himself?Can my opponent force me to play out a demonstrated loop?Can I shortcut a loop with conditional actions?How does Life and Limb interact with ConspiracyIssues with Infinite Mana Loop and Grindclock/ Clock of Omens ComboCan two Enduring Scalelords create an infinite loop?What is the order of Waterfront Bouncer's ability + Basking Rootwalla + Intruder Alarm on the stack?What is the process for determining if an infinite loop will be a draw?
Can I respond to my own triggered infinite loop with Sporemound and Life and Limb by summoning Acidic Slime to destroy Life and Limb or by paying to activate Gobbling Ooze ability to destroy Sporemound?
magic-the-gathering
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Can I respond to my own triggered infinite loop with Sporemound and Life and Limb by summoning Acidic Slime to destroy Life and Limb or by paying to activate Gobbling Ooze ability to destroy Sporemound?
magic-the-gathering
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Alternatively, you are entirely allowed to say you won't do anything to stop this, and if your opponent can't stop it either it's a draw. This might be a good idea if, for instance, you have low life total and your opponent has a flying creature you can't do anything about no matter how many saprolings you have.
– Arthur
4 hours ago
add a comment |
Can I respond to my own triggered infinite loop with Sporemound and Life and Limb by summoning Acidic Slime to destroy Life and Limb or by paying to activate Gobbling Ooze ability to destroy Sporemound?
magic-the-gathering
New contributor
Sonkuragari is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Can I respond to my own triggered infinite loop with Sporemound and Life and Limb by summoning Acidic Slime to destroy Life and Limb or by paying to activate Gobbling Ooze ability to destroy Sporemound?
magic-the-gathering
magic-the-gathering
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Sonkuragari is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
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Check out our Code of Conduct.
edited 7 hours ago
ikegami
40.5k365137
40.5k365137
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asked 8 hours ago
SonkuragariSonkuragari
1185
1185
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New contributor
Sonkuragari is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
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Check out our Code of Conduct.
2
Alternatively, you are entirely allowed to say you won't do anything to stop this, and if your opponent can't stop it either it's a draw. This might be a good idea if, for instance, you have low life total and your opponent has a flying creature you can't do anything about no matter how many saprolings you have.
– Arthur
4 hours ago
add a comment |
2
Alternatively, you are entirely allowed to say you won't do anything to stop this, and if your opponent can't stop it either it's a draw. This might be a good idea if, for instance, you have low life total and your opponent has a flying creature you can't do anything about no matter how many saprolings you have.
– Arthur
4 hours ago
2
2
Alternatively, you are entirely allowed to say you won't do anything to stop this, and if your opponent can't stop it either it's a draw. This might be a good idea if, for instance, you have low life total and your opponent has a flying creature you can't do anything about no matter how many saprolings you have.
– Arthur
4 hours ago
Alternatively, you are entirely allowed to say you won't do anything to stop this, and if your opponent can't stop it either it's a draw. This might be a good idea if, for instance, you have low life total and your opponent has a flying creature you can't do anything about no matter how many saprolings you have.
– Arthur
4 hours ago
add a comment |
1 Answer
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You may cast an instant spell to end the loop as you describe.
You may activate an ability to end the loop as you describe.
But you may not cast a creature spell (unless it has Flash).
The following is the loop in detail:
- [You play a Forest or something]
- Sporemound's ability triggers.
- You place Sporemound's ability on the stack.
- Player's get priority.
- Sporemound's ability resolves.
- You create a 1/1 green Saproling creature token that enters as a 1/1 green Forest Saproling land creature token.
- Sporemound's ability triggers.
- You create a 1/1 green Saproling creature token that enters as a 1/1 green Forest Saproling land creature token.
- Goto 2.
In step 3, you get to cast a spell or activate an ability in response to Sporemound's triggered ability. These will resolve before step 4 (because the last thing added to the stack resolves first). Step 4 will still happen (since the ability was added to the stack in step 2), but step 5 won't happen if Sporemound's ability doesn't trigger (e.g. because it's not there, or because the created Saproling didn't enter as a land), thus breaking the loop.
Note that the stack isn't empty in step 3, so the only spells you can cast are instant spells and spells with Flash, so casting Acidic Slime is out. Activated abilities of creatures are fine, though, so activating Gobbling Ooze is possible.
Awesome, thank you!
– Sonkuragari
7 hours ago
Oops, you can't cast Acidic Slime. See updated answer.
– ikegami
7 hours ago
Oh.....well, still. It answers the question, so thank you
– Sonkuragari
6 hours ago
add a comment |
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You may cast an instant spell to end the loop as you describe.
You may activate an ability to end the loop as you describe.
But you may not cast a creature spell (unless it has Flash).
The following is the loop in detail:
- [You play a Forest or something]
- Sporemound's ability triggers.
- You place Sporemound's ability on the stack.
- Player's get priority.
- Sporemound's ability resolves.
- You create a 1/1 green Saproling creature token that enters as a 1/1 green Forest Saproling land creature token.
- Sporemound's ability triggers.
- You create a 1/1 green Saproling creature token that enters as a 1/1 green Forest Saproling land creature token.
- Goto 2.
In step 3, you get to cast a spell or activate an ability in response to Sporemound's triggered ability. These will resolve before step 4 (because the last thing added to the stack resolves first). Step 4 will still happen (since the ability was added to the stack in step 2), but step 5 won't happen if Sporemound's ability doesn't trigger (e.g. because it's not there, or because the created Saproling didn't enter as a land), thus breaking the loop.
Note that the stack isn't empty in step 3, so the only spells you can cast are instant spells and spells with Flash, so casting Acidic Slime is out. Activated abilities of creatures are fine, though, so activating Gobbling Ooze is possible.
Awesome, thank you!
– Sonkuragari
7 hours ago
Oops, you can't cast Acidic Slime. See updated answer.
– ikegami
7 hours ago
Oh.....well, still. It answers the question, so thank you
– Sonkuragari
6 hours ago
add a comment |
You may cast an instant spell to end the loop as you describe.
You may activate an ability to end the loop as you describe.
But you may not cast a creature spell (unless it has Flash).
The following is the loop in detail:
- [You play a Forest or something]
- Sporemound's ability triggers.
- You place Sporemound's ability on the stack.
- Player's get priority.
- Sporemound's ability resolves.
- You create a 1/1 green Saproling creature token that enters as a 1/1 green Forest Saproling land creature token.
- Sporemound's ability triggers.
- You create a 1/1 green Saproling creature token that enters as a 1/1 green Forest Saproling land creature token.
- Goto 2.
In step 3, you get to cast a spell or activate an ability in response to Sporemound's triggered ability. These will resolve before step 4 (because the last thing added to the stack resolves first). Step 4 will still happen (since the ability was added to the stack in step 2), but step 5 won't happen if Sporemound's ability doesn't trigger (e.g. because it's not there, or because the created Saproling didn't enter as a land), thus breaking the loop.
Note that the stack isn't empty in step 3, so the only spells you can cast are instant spells and spells with Flash, so casting Acidic Slime is out. Activated abilities of creatures are fine, though, so activating Gobbling Ooze is possible.
Awesome, thank you!
– Sonkuragari
7 hours ago
Oops, you can't cast Acidic Slime. See updated answer.
– ikegami
7 hours ago
Oh.....well, still. It answers the question, so thank you
– Sonkuragari
6 hours ago
add a comment |
You may cast an instant spell to end the loop as you describe.
You may activate an ability to end the loop as you describe.
But you may not cast a creature spell (unless it has Flash).
The following is the loop in detail:
- [You play a Forest or something]
- Sporemound's ability triggers.
- You place Sporemound's ability on the stack.
- Player's get priority.
- Sporemound's ability resolves.
- You create a 1/1 green Saproling creature token that enters as a 1/1 green Forest Saproling land creature token.
- Sporemound's ability triggers.
- You create a 1/1 green Saproling creature token that enters as a 1/1 green Forest Saproling land creature token.
- Goto 2.
In step 3, you get to cast a spell or activate an ability in response to Sporemound's triggered ability. These will resolve before step 4 (because the last thing added to the stack resolves first). Step 4 will still happen (since the ability was added to the stack in step 2), but step 5 won't happen if Sporemound's ability doesn't trigger (e.g. because it's not there, or because the created Saproling didn't enter as a land), thus breaking the loop.
Note that the stack isn't empty in step 3, so the only spells you can cast are instant spells and spells with Flash, so casting Acidic Slime is out. Activated abilities of creatures are fine, though, so activating Gobbling Ooze is possible.
You may cast an instant spell to end the loop as you describe.
You may activate an ability to end the loop as you describe.
But you may not cast a creature spell (unless it has Flash).
The following is the loop in detail:
- [You play a Forest or something]
- Sporemound's ability triggers.
- You place Sporemound's ability on the stack.
- Player's get priority.
- Sporemound's ability resolves.
- You create a 1/1 green Saproling creature token that enters as a 1/1 green Forest Saproling land creature token.
- Sporemound's ability triggers.
- You create a 1/1 green Saproling creature token that enters as a 1/1 green Forest Saproling land creature token.
- Goto 2.
In step 3, you get to cast a spell or activate an ability in response to Sporemound's triggered ability. These will resolve before step 4 (because the last thing added to the stack resolves first). Step 4 will still happen (since the ability was added to the stack in step 2), but step 5 won't happen if Sporemound's ability doesn't trigger (e.g. because it's not there, or because the created Saproling didn't enter as a land), thus breaking the loop.
Note that the stack isn't empty in step 3, so the only spells you can cast are instant spells and spells with Flash, so casting Acidic Slime is out. Activated abilities of creatures are fine, though, so activating Gobbling Ooze is possible.
edited 7 hours ago
answered 7 hours ago
ikegamiikegami
40.5k365137
40.5k365137
Awesome, thank you!
– Sonkuragari
7 hours ago
Oops, you can't cast Acidic Slime. See updated answer.
– ikegami
7 hours ago
Oh.....well, still. It answers the question, so thank you
– Sonkuragari
6 hours ago
add a comment |
Awesome, thank you!
– Sonkuragari
7 hours ago
Oops, you can't cast Acidic Slime. See updated answer.
– ikegami
7 hours ago
Oh.....well, still. It answers the question, so thank you
– Sonkuragari
6 hours ago
Awesome, thank you!
– Sonkuragari
7 hours ago
Awesome, thank you!
– Sonkuragari
7 hours ago
Oops, you can't cast Acidic Slime. See updated answer.
– ikegami
7 hours ago
Oops, you can't cast Acidic Slime. See updated answer.
– ikegami
7 hours ago
Oh.....well, still. It answers the question, so thank you
– Sonkuragari
6 hours ago
Oh.....well, still. It answers the question, so thank you
– Sonkuragari
6 hours ago
add a comment |
Sonkuragari is a new contributor. Be nice, and check out our Code of Conduct.
Sonkuragari is a new contributor. Be nice, and check out our Code of Conduct.
Sonkuragari is a new contributor. Be nice, and check out our Code of Conduct.
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2
Alternatively, you are entirely allowed to say you won't do anything to stop this, and if your opponent can't stop it either it's a draw. This might be a good idea if, for instance, you have low life total and your opponent has a flying creature you can't do anything about no matter how many saprolings you have.
– Arthur
4 hours ago