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Modeling a Neural Network for a Turn-based Strategy (TBS) game
Neural Network Hidden Neuron Selection StrategyHow to teach neural network a policy for a board game using reinforcement learning?Using Neural Networks To Predict SetsDeep neural net modelling strategyNeural Network Timeseries Modeling with Predictor VariablesHow to normalize data for Neural Network and Decision ForestHow to prevent a neural network from choosing the 'easiest' solutionWhat type of NN should be used for a turn-based game (with direct access to data)?What kind of neural network would work best for loosely-defined data, like video game RAM?Hindsight experience replay: strategy for sampling goals
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I'm modeling a neural network for a turn-based strategy game that involves purchase items every round. After the purchase phase, a combat phase is automatically executed (the winner gets more gold and the loser, consequently, minus gold). It is possible to buy more than one item, if there is available resource (gold) and the maximum number of items that it is possible to have is 8. In addition, it stands out the fact that the available items can be the same or different every round from the previous one. The main purpose of the neural network is to predict which items to buy.
What I thought to do is to create some features in order to feed the input layer of the network in the following manner: available gold; purchased items so far (max 8); available items for purchase (max 5); price of the available items for purchase. As output from the network would be 5 neurons, each representing the available items for purchase. So I am afraid of the following situation: I have 2 gold available and the neural network returns me that I should buy an item that costs 1 gold and another that costs 2, which would not be allowed. How could I deal with this? Has anyone ever dealt with a similar scenario?
Thank you very much!!
neural-network deep-learning reinforcement-learning research game
$endgroup$
add a comment |
$begingroup$
I'm modeling a neural network for a turn-based strategy game that involves purchase items every round. After the purchase phase, a combat phase is automatically executed (the winner gets more gold and the loser, consequently, minus gold). It is possible to buy more than one item, if there is available resource (gold) and the maximum number of items that it is possible to have is 8. In addition, it stands out the fact that the available items can be the same or different every round from the previous one. The main purpose of the neural network is to predict which items to buy.
What I thought to do is to create some features in order to feed the input layer of the network in the following manner: available gold; purchased items so far (max 8); available items for purchase (max 5); price of the available items for purchase. As output from the network would be 5 neurons, each representing the available items for purchase. So I am afraid of the following situation: I have 2 gold available and the neural network returns me that I should buy an item that costs 1 gold and another that costs 2, which would not be allowed. How could I deal with this? Has anyone ever dealt with a similar scenario?
Thank you very much!!
neural-network deep-learning reinforcement-learning research game
$endgroup$
add a comment |
$begingroup$
I'm modeling a neural network for a turn-based strategy game that involves purchase items every round. After the purchase phase, a combat phase is automatically executed (the winner gets more gold and the loser, consequently, minus gold). It is possible to buy more than one item, if there is available resource (gold) and the maximum number of items that it is possible to have is 8. In addition, it stands out the fact that the available items can be the same or different every round from the previous one. The main purpose of the neural network is to predict which items to buy.
What I thought to do is to create some features in order to feed the input layer of the network in the following manner: available gold; purchased items so far (max 8); available items for purchase (max 5); price of the available items for purchase. As output from the network would be 5 neurons, each representing the available items for purchase. So I am afraid of the following situation: I have 2 gold available and the neural network returns me that I should buy an item that costs 1 gold and another that costs 2, which would not be allowed. How could I deal with this? Has anyone ever dealt with a similar scenario?
Thank you very much!!
neural-network deep-learning reinforcement-learning research game
$endgroup$
I'm modeling a neural network for a turn-based strategy game that involves purchase items every round. After the purchase phase, a combat phase is automatically executed (the winner gets more gold and the loser, consequently, minus gold). It is possible to buy more than one item, if there is available resource (gold) and the maximum number of items that it is possible to have is 8. In addition, it stands out the fact that the available items can be the same or different every round from the previous one. The main purpose of the neural network is to predict which items to buy.
What I thought to do is to create some features in order to feed the input layer of the network in the following manner: available gold; purchased items so far (max 8); available items for purchase (max 5); price of the available items for purchase. As output from the network would be 5 neurons, each representing the available items for purchase. So I am afraid of the following situation: I have 2 gold available and the neural network returns me that I should buy an item that costs 1 gold and another that costs 2, which would not be allowed. How could I deal with this? Has anyone ever dealt with a similar scenario?
Thank you very much!!
neural-network deep-learning reinforcement-learning research game
neural-network deep-learning reinforcement-learning research game
asked 5 hours ago
Matheus PrandiniMatheus Prandini
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