Inline version of a function returns different value than non-inline versionIs floating point math broken?IEEE-754 floating-point precision: How much error is allowed?Benefits of inline functions in C++?When should I write the keyword 'inline' for a function/method?The meaning of static in C++setw within a function to return an ostreamstd::atomic_is_lock_free(shared_ptr<T>*) didn't compileWhy doesn't the istringstream eof flag become true when successfully converting a boolean string value to a bool?How to implement StringBuilder class which to be able to accept IO manipulatorsFunction overloading with different return typesProblems benchmarking simple code with googlebenchmarkC++ - Odd Reciprocal Inequivalence
Out of scope work duties and resignation
Can there be a single technologically advanced nation, in a continent full of non-technologically advanced nations?
My advisor talks about me to his colleague
Intercommunication between threads
How to safely wipe a USB flash drive
Why does Professor Hulk wear glasses?
Python - What if the end-user didn't have the required library?
How can I roleplay a follower-type character when I as a player have a leader-type personality?
What is a smasher?
What are the differences between credential stuffing and password spraying?
How to use dependency injection and avoid temporal coupling?
Why are UK Bank Holidays on Mondays?
What was the first sci-fi story to feature the plot "the humans were the monsters all along"?
Didn't attend field-specific conferences during my PhD; how much of a disadvantage is it?
Why is Arya visibly scared in the library in Game of Thrones S8E3?
PWM 1Hz on solid state relay
Pressure inside an infinite ocean?
Something that can be activated/enabled
What does this wavy downward arrow preceding a piano chord mean?
Longest ringing/resonating object
Understanding trademark infringements in a world where many dictionary words are trademarks?
What was Bran's plan to kill the Night King?
Has the Hulk always been able to talk?
Is interpreting a pointer to first member as the class itself well defined?
Inline version of a function returns different value than non-inline version
Is floating point math broken?IEEE-754 floating-point precision: How much error is allowed?Benefits of inline functions in C++?When should I write the keyword 'inline' for a function/method?The meaning of static in C++setw within a function to return an ostreamstd::atomic_is_lock_free(shared_ptr<T>*) didn't compileWhy doesn't the istringstream eof flag become true when successfully converting a boolean string value to a bool?How to implement StringBuilder class which to be able to accept IO manipulatorsFunction overloading with different return typesProblems benchmarking simple code with googlebenchmarkC++ - Odd Reciprocal Inequivalence
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty height:90px;width:728px;box-sizing:border-box;
How can two versions of the same function, differing only in one being inline and the other one not, return different values? Here is some code I wrote today and I am not sure how it works.
#include <cmath>
#include <iostream>
bool is_cube(double r)
return floor(cbrt(r)) == cbrt(r);
bool inline is_cube_inline(double r)
return floor(cbrt(r)) == cbrt(r);
int main()
std::cout << (floor(cbrt(27.0)) == cbrt(27.0)) << std::endl;
std::cout << (is_cube(27.0)) << std::endl;
std::cout << (is_cube_inline(27.0)) << std::endl;
I would expect all outputs to be equal to 1
, but it actually outputs this (g++ 8.3.1, no flags):
1
0
1
instead of
1
1
1
Edit: clang++ 7.0.0 outputs this:
0
0
0
and g++ -Ofast this:
1
1
1
c++
|
show 14 more comments
How can two versions of the same function, differing only in one being inline and the other one not, return different values? Here is some code I wrote today and I am not sure how it works.
#include <cmath>
#include <iostream>
bool is_cube(double r)
return floor(cbrt(r)) == cbrt(r);
bool inline is_cube_inline(double r)
return floor(cbrt(r)) == cbrt(r);
int main()
std::cout << (floor(cbrt(27.0)) == cbrt(27.0)) << std::endl;
std::cout << (is_cube(27.0)) << std::endl;
std::cout << (is_cube_inline(27.0)) << std::endl;
I would expect all outputs to be equal to 1
, but it actually outputs this (g++ 8.3.1, no flags):
1
0
1
instead of
1
1
1
Edit: clang++ 7.0.0 outputs this:
0
0
0
and g++ -Ofast this:
1
1
1
c++
3
Can you please provide what compiler, compiler options are you using and what machine ? Works ok for me on GCC 7.1 on Windows.
– Diodacus
Apr 9 at 10:13
31
Isn't==
always a bit unpredictable with floating point values?
– 500 - Internal Server Error
Apr 9 at 10:15
3
related stackoverflow.com/questions/588004/…
– user463035818
Apr 9 at 10:16
2
Did you set the-Ofast
option, which allows such optimizations?
– cmdLP
Apr 9 at 10:18
4
Compiler returns forcbrt(27.0)
the value of0x0000000000000840
while the standard library returns0x0100000000000840
. The doubles differ in 16th number after comma. My system: archlinux4.20 x64 gcc8.2.1 glibc2.28 Checked with this. Wonder if gcc or glibc is right.
– Kamil Cuk
Apr 9 at 10:59
|
show 14 more comments
How can two versions of the same function, differing only in one being inline and the other one not, return different values? Here is some code I wrote today and I am not sure how it works.
#include <cmath>
#include <iostream>
bool is_cube(double r)
return floor(cbrt(r)) == cbrt(r);
bool inline is_cube_inline(double r)
return floor(cbrt(r)) == cbrt(r);
int main()
std::cout << (floor(cbrt(27.0)) == cbrt(27.0)) << std::endl;
std::cout << (is_cube(27.0)) << std::endl;
std::cout << (is_cube_inline(27.0)) << std::endl;
I would expect all outputs to be equal to 1
, but it actually outputs this (g++ 8.3.1, no flags):
1
0
1
instead of
1
1
1
Edit: clang++ 7.0.0 outputs this:
0
0
0
and g++ -Ofast this:
1
1
1
c++
How can two versions of the same function, differing only in one being inline and the other one not, return different values? Here is some code I wrote today and I am not sure how it works.
#include <cmath>
#include <iostream>
bool is_cube(double r)
return floor(cbrt(r)) == cbrt(r);
bool inline is_cube_inline(double r)
return floor(cbrt(r)) == cbrt(r);
int main()
std::cout << (floor(cbrt(27.0)) == cbrt(27.0)) << std::endl;
std::cout << (is_cube(27.0)) << std::endl;
std::cout << (is_cube_inline(27.0)) << std::endl;
I would expect all outputs to be equal to 1
, but it actually outputs this (g++ 8.3.1, no flags):
1
0
1
instead of
1
1
1
Edit: clang++ 7.0.0 outputs this:
0
0
0
and g++ -Ofast this:
1
1
1
c++
c++
edited Apr 10 at 2:49
chwarr
4,30811843
4,30811843
asked Apr 9 at 10:11
zbrojny120zbrojny120
48848
48848
3
Can you please provide what compiler, compiler options are you using and what machine ? Works ok for me on GCC 7.1 on Windows.
– Diodacus
Apr 9 at 10:13
31
Isn't==
always a bit unpredictable with floating point values?
– 500 - Internal Server Error
Apr 9 at 10:15
3
related stackoverflow.com/questions/588004/…
– user463035818
Apr 9 at 10:16
2
Did you set the-Ofast
option, which allows such optimizations?
– cmdLP
Apr 9 at 10:18
4
Compiler returns forcbrt(27.0)
the value of0x0000000000000840
while the standard library returns0x0100000000000840
. The doubles differ in 16th number after comma. My system: archlinux4.20 x64 gcc8.2.1 glibc2.28 Checked with this. Wonder if gcc or glibc is right.
– Kamil Cuk
Apr 9 at 10:59
|
show 14 more comments
3
Can you please provide what compiler, compiler options are you using and what machine ? Works ok for me on GCC 7.1 on Windows.
– Diodacus
Apr 9 at 10:13
31
Isn't==
always a bit unpredictable with floating point values?
– 500 - Internal Server Error
Apr 9 at 10:15
3
related stackoverflow.com/questions/588004/…
– user463035818
Apr 9 at 10:16
2
Did you set the-Ofast
option, which allows such optimizations?
– cmdLP
Apr 9 at 10:18
4
Compiler returns forcbrt(27.0)
the value of0x0000000000000840
while the standard library returns0x0100000000000840
. The doubles differ in 16th number after comma. My system: archlinux4.20 x64 gcc8.2.1 glibc2.28 Checked with this. Wonder if gcc or glibc is right.
– Kamil Cuk
Apr 9 at 10:59
3
3
Can you please provide what compiler, compiler options are you using and what machine ? Works ok for me on GCC 7.1 on Windows.
– Diodacus
Apr 9 at 10:13
Can you please provide what compiler, compiler options are you using and what machine ? Works ok for me on GCC 7.1 on Windows.
– Diodacus
Apr 9 at 10:13
31
31
Isn't
==
always a bit unpredictable with floating point values?– 500 - Internal Server Error
Apr 9 at 10:15
Isn't
==
always a bit unpredictable with floating point values?– 500 - Internal Server Error
Apr 9 at 10:15
3
3
related stackoverflow.com/questions/588004/…
– user463035818
Apr 9 at 10:16
related stackoverflow.com/questions/588004/…
– user463035818
Apr 9 at 10:16
2
2
Did you set the
-Ofast
option, which allows such optimizations?– cmdLP
Apr 9 at 10:18
Did you set the
-Ofast
option, which allows such optimizations?– cmdLP
Apr 9 at 10:18
4
4
Compiler returns for
cbrt(27.0)
the value of 0x0000000000000840
while the standard library returns 0x0100000000000840
. The doubles differ in 16th number after comma. My system: archlinux4.20 x64 gcc8.2.1 glibc2.28 Checked with this. Wonder if gcc or glibc is right.– Kamil Cuk
Apr 9 at 10:59
Compiler returns for
cbrt(27.0)
the value of 0x0000000000000840
while the standard library returns 0x0100000000000840
. The doubles differ in 16th number after comma. My system: archlinux4.20 x64 gcc8.2.1 glibc2.28 Checked with this. Wonder if gcc or glibc is right.– Kamil Cuk
Apr 9 at 10:59
|
show 14 more comments
2 Answers
2
active
oldest
votes
Explanation
Some compilers (notably GCC) use higher precision when evaluating expressions at compile time. If an expression depends only on constant inputs and literals, it may be evaluated at compile time even if the expression is not assigned to a constexpr variable. Whether or not this occurs depends on:
- The complexity of the expression
- The threshold the compiler uses as a cutoff when attempting to perform compile time evaluation
- Other heuristics used in special cases (such as when clang elides loops)
If an expression is explicitly provided, as in the first case, it has lower complexity and the compiler is likely to evaluate it at compile time.
Similarly, if a function is marked inline, the compiler is more likely to evaluate it at compile time because inline functions raise the threshold at which evaluation can occur.
Higher optimization levels also increase this threshold, as in the -Ofast example, where all expressions evaluate to true on gcc due to higher precision compile-time evaluation.
We can observe this behavior here on compiler explorer. When compiled with -O1, only the function marked inline is evaluated at compile-time, but at -O3 both functions are evaluated at compile-time.
-O1
: https://godbolt.org/z/u4gh0g-O3
: https://godbolt.org/z/nVK4So
NB: In the compiler-explorer examples, I use printf
instead iostream because it reduces the complexity of the main function, making the effect more visible.
Demonstrating that inline
doesn’t affect runtime evaluation
We can ensure that none of the expressions are evaluated at compile time by obtaining value from standard input, and when we do this, all 3 expressions return false as demonstrated here: https://ideone.com/QZbv6X
#include <cmath>
#include <iostream>
bool is_cube(double r)
return floor(cbrt(r)) == cbrt(r);
bool inline is_cube_inline(double r)
return floor(cbrt(r)) == cbrt(r);
int main()
double value;
std::cin >> value;
std::cout << (floor(cbrt(value)) == cbrt(value)) << std::endl; // false
std::cout << (is_cube(value)) << std::endl; // false
std::cout << (is_cube_inline(value)) << std::endl; // false
Contrast with this example, where we use the same compiler settings but provide the value at compile-time, resulting in the higher-precision compile-time evaluation.
add a comment |
As observed, using the ==
operator to compare floating point values has resulted in different outputs with different compilers and at different optimization levels.
One good way to compare floating point values is the relative tolerance test outlined in the article: Floating-point tolerances revisited.
We first calculate the Epsilon
(the relative tolerance) value which in this case would be:
double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
And then use it in both the inline and non-inline functions in this manner:
return (std::fabs(std::floor(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
The functions now are:
bool is_cube(double r)
double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
return (std::fabs(std::floor(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
bool inline is_cube_inline(double r)
double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
return (std::fabs(std::round(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
Now the output will be as expected ([1 1 1]
) with different compilers and at different optimization levels.
Live demo
What's the purpose of themax()
call? By definition,floor(x)
is less than or equal tox
, somax(x, floor(x))
will always equalx
.
– Ken Thomases
Apr 10 at 2:55
@KenThomases: In this particular case, where one argument tomax
is just thefloor
of the other, it is not required. But I considered a general case where arguments tomax
can be values or expressions which are independent of each other.
– P.W
Apr 10 at 4:10
Shouldn'toperator==(double, double)
do exactly that, check for the difference being smaller than a scaled epsilon? About 90% of floating point related questions on SO wouldn't exist then.
– Peter A. Schneider
Apr 10 at 10:13
I think it is better if the user gets to specify theEpsilon
value depending on their particular requirement.
– P.W
Apr 10 at 10:20
add a comment |
Your Answer
StackExchange.ifUsing("editor", function ()
StackExchange.using("externalEditor", function ()
StackExchange.using("snippets", function ()
StackExchange.snippets.init();
);
);
, "code-snippets");
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "1"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f55590324%2finline-version-of-a-function-returns-different-value-than-non-inline-version%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
Explanation
Some compilers (notably GCC) use higher precision when evaluating expressions at compile time. If an expression depends only on constant inputs and literals, it may be evaluated at compile time even if the expression is not assigned to a constexpr variable. Whether or not this occurs depends on:
- The complexity of the expression
- The threshold the compiler uses as a cutoff when attempting to perform compile time evaluation
- Other heuristics used in special cases (such as when clang elides loops)
If an expression is explicitly provided, as in the first case, it has lower complexity and the compiler is likely to evaluate it at compile time.
Similarly, if a function is marked inline, the compiler is more likely to evaluate it at compile time because inline functions raise the threshold at which evaluation can occur.
Higher optimization levels also increase this threshold, as in the -Ofast example, where all expressions evaluate to true on gcc due to higher precision compile-time evaluation.
We can observe this behavior here on compiler explorer. When compiled with -O1, only the function marked inline is evaluated at compile-time, but at -O3 both functions are evaluated at compile-time.
-O1
: https://godbolt.org/z/u4gh0g-O3
: https://godbolt.org/z/nVK4So
NB: In the compiler-explorer examples, I use printf
instead iostream because it reduces the complexity of the main function, making the effect more visible.
Demonstrating that inline
doesn’t affect runtime evaluation
We can ensure that none of the expressions are evaluated at compile time by obtaining value from standard input, and when we do this, all 3 expressions return false as demonstrated here: https://ideone.com/QZbv6X
#include <cmath>
#include <iostream>
bool is_cube(double r)
return floor(cbrt(r)) == cbrt(r);
bool inline is_cube_inline(double r)
return floor(cbrt(r)) == cbrt(r);
int main()
double value;
std::cin >> value;
std::cout << (floor(cbrt(value)) == cbrt(value)) << std::endl; // false
std::cout << (is_cube(value)) << std::endl; // false
std::cout << (is_cube_inline(value)) << std::endl; // false
Contrast with this example, where we use the same compiler settings but provide the value at compile-time, resulting in the higher-precision compile-time evaluation.
add a comment |
Explanation
Some compilers (notably GCC) use higher precision when evaluating expressions at compile time. If an expression depends only on constant inputs and literals, it may be evaluated at compile time even if the expression is not assigned to a constexpr variable. Whether or not this occurs depends on:
- The complexity of the expression
- The threshold the compiler uses as a cutoff when attempting to perform compile time evaluation
- Other heuristics used in special cases (such as when clang elides loops)
If an expression is explicitly provided, as in the first case, it has lower complexity and the compiler is likely to evaluate it at compile time.
Similarly, if a function is marked inline, the compiler is more likely to evaluate it at compile time because inline functions raise the threshold at which evaluation can occur.
Higher optimization levels also increase this threshold, as in the -Ofast example, where all expressions evaluate to true on gcc due to higher precision compile-time evaluation.
We can observe this behavior here on compiler explorer. When compiled with -O1, only the function marked inline is evaluated at compile-time, but at -O3 both functions are evaluated at compile-time.
-O1
: https://godbolt.org/z/u4gh0g-O3
: https://godbolt.org/z/nVK4So
NB: In the compiler-explorer examples, I use printf
instead iostream because it reduces the complexity of the main function, making the effect more visible.
Demonstrating that inline
doesn’t affect runtime evaluation
We can ensure that none of the expressions are evaluated at compile time by obtaining value from standard input, and when we do this, all 3 expressions return false as demonstrated here: https://ideone.com/QZbv6X
#include <cmath>
#include <iostream>
bool is_cube(double r)
return floor(cbrt(r)) == cbrt(r);
bool inline is_cube_inline(double r)
return floor(cbrt(r)) == cbrt(r);
int main()
double value;
std::cin >> value;
std::cout << (floor(cbrt(value)) == cbrt(value)) << std::endl; // false
std::cout << (is_cube(value)) << std::endl; // false
std::cout << (is_cube_inline(value)) << std::endl; // false
Contrast with this example, where we use the same compiler settings but provide the value at compile-time, resulting in the higher-precision compile-time evaluation.
add a comment |
Explanation
Some compilers (notably GCC) use higher precision when evaluating expressions at compile time. If an expression depends only on constant inputs and literals, it may be evaluated at compile time even if the expression is not assigned to a constexpr variable. Whether or not this occurs depends on:
- The complexity of the expression
- The threshold the compiler uses as a cutoff when attempting to perform compile time evaluation
- Other heuristics used in special cases (such as when clang elides loops)
If an expression is explicitly provided, as in the first case, it has lower complexity and the compiler is likely to evaluate it at compile time.
Similarly, if a function is marked inline, the compiler is more likely to evaluate it at compile time because inline functions raise the threshold at which evaluation can occur.
Higher optimization levels also increase this threshold, as in the -Ofast example, where all expressions evaluate to true on gcc due to higher precision compile-time evaluation.
We can observe this behavior here on compiler explorer. When compiled with -O1, only the function marked inline is evaluated at compile-time, but at -O3 both functions are evaluated at compile-time.
-O1
: https://godbolt.org/z/u4gh0g-O3
: https://godbolt.org/z/nVK4So
NB: In the compiler-explorer examples, I use printf
instead iostream because it reduces the complexity of the main function, making the effect more visible.
Demonstrating that inline
doesn’t affect runtime evaluation
We can ensure that none of the expressions are evaluated at compile time by obtaining value from standard input, and when we do this, all 3 expressions return false as demonstrated here: https://ideone.com/QZbv6X
#include <cmath>
#include <iostream>
bool is_cube(double r)
return floor(cbrt(r)) == cbrt(r);
bool inline is_cube_inline(double r)
return floor(cbrt(r)) == cbrt(r);
int main()
double value;
std::cin >> value;
std::cout << (floor(cbrt(value)) == cbrt(value)) << std::endl; // false
std::cout << (is_cube(value)) << std::endl; // false
std::cout << (is_cube_inline(value)) << std::endl; // false
Contrast with this example, where we use the same compiler settings but provide the value at compile-time, resulting in the higher-precision compile-time evaluation.
Explanation
Some compilers (notably GCC) use higher precision when evaluating expressions at compile time. If an expression depends only on constant inputs and literals, it may be evaluated at compile time even if the expression is not assigned to a constexpr variable. Whether or not this occurs depends on:
- The complexity of the expression
- The threshold the compiler uses as a cutoff when attempting to perform compile time evaluation
- Other heuristics used in special cases (such as when clang elides loops)
If an expression is explicitly provided, as in the first case, it has lower complexity and the compiler is likely to evaluate it at compile time.
Similarly, if a function is marked inline, the compiler is more likely to evaluate it at compile time because inline functions raise the threshold at which evaluation can occur.
Higher optimization levels also increase this threshold, as in the -Ofast example, where all expressions evaluate to true on gcc due to higher precision compile-time evaluation.
We can observe this behavior here on compiler explorer. When compiled with -O1, only the function marked inline is evaluated at compile-time, but at -O3 both functions are evaluated at compile-time.
-O1
: https://godbolt.org/z/u4gh0g-O3
: https://godbolt.org/z/nVK4So
NB: In the compiler-explorer examples, I use printf
instead iostream because it reduces the complexity of the main function, making the effect more visible.
Demonstrating that inline
doesn’t affect runtime evaluation
We can ensure that none of the expressions are evaluated at compile time by obtaining value from standard input, and when we do this, all 3 expressions return false as demonstrated here: https://ideone.com/QZbv6X
#include <cmath>
#include <iostream>
bool is_cube(double r)
return floor(cbrt(r)) == cbrt(r);
bool inline is_cube_inline(double r)
return floor(cbrt(r)) == cbrt(r);
int main()
double value;
std::cin >> value;
std::cout << (floor(cbrt(value)) == cbrt(value)) << std::endl; // false
std::cout << (is_cube(value)) << std::endl; // false
std::cout << (is_cube_inline(value)) << std::endl; // false
Contrast with this example, where we use the same compiler settings but provide the value at compile-time, resulting in the higher-precision compile-time evaluation.
edited Apr 9 at 11:28
answered Apr 9 at 10:25
J. Antonio PerezJ. Antonio Perez
3,821926
3,821926
add a comment |
add a comment |
As observed, using the ==
operator to compare floating point values has resulted in different outputs with different compilers and at different optimization levels.
One good way to compare floating point values is the relative tolerance test outlined in the article: Floating-point tolerances revisited.
We first calculate the Epsilon
(the relative tolerance) value which in this case would be:
double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
And then use it in both the inline and non-inline functions in this manner:
return (std::fabs(std::floor(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
The functions now are:
bool is_cube(double r)
double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
return (std::fabs(std::floor(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
bool inline is_cube_inline(double r)
double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
return (std::fabs(std::round(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
Now the output will be as expected ([1 1 1]
) with different compilers and at different optimization levels.
Live demo
What's the purpose of themax()
call? By definition,floor(x)
is less than or equal tox
, somax(x, floor(x))
will always equalx
.
– Ken Thomases
Apr 10 at 2:55
@KenThomases: In this particular case, where one argument tomax
is just thefloor
of the other, it is not required. But I considered a general case where arguments tomax
can be values or expressions which are independent of each other.
– P.W
Apr 10 at 4:10
Shouldn'toperator==(double, double)
do exactly that, check for the difference being smaller than a scaled epsilon? About 90% of floating point related questions on SO wouldn't exist then.
– Peter A. Schneider
Apr 10 at 10:13
I think it is better if the user gets to specify theEpsilon
value depending on their particular requirement.
– P.W
Apr 10 at 10:20
add a comment |
As observed, using the ==
operator to compare floating point values has resulted in different outputs with different compilers and at different optimization levels.
One good way to compare floating point values is the relative tolerance test outlined in the article: Floating-point tolerances revisited.
We first calculate the Epsilon
(the relative tolerance) value which in this case would be:
double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
And then use it in both the inline and non-inline functions in this manner:
return (std::fabs(std::floor(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
The functions now are:
bool is_cube(double r)
double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
return (std::fabs(std::floor(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
bool inline is_cube_inline(double r)
double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
return (std::fabs(std::round(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
Now the output will be as expected ([1 1 1]
) with different compilers and at different optimization levels.
Live demo
What's the purpose of themax()
call? By definition,floor(x)
is less than or equal tox
, somax(x, floor(x))
will always equalx
.
– Ken Thomases
Apr 10 at 2:55
@KenThomases: In this particular case, where one argument tomax
is just thefloor
of the other, it is not required. But I considered a general case where arguments tomax
can be values or expressions which are independent of each other.
– P.W
Apr 10 at 4:10
Shouldn'toperator==(double, double)
do exactly that, check for the difference being smaller than a scaled epsilon? About 90% of floating point related questions on SO wouldn't exist then.
– Peter A. Schneider
Apr 10 at 10:13
I think it is better if the user gets to specify theEpsilon
value depending on their particular requirement.
– P.W
Apr 10 at 10:20
add a comment |
As observed, using the ==
operator to compare floating point values has resulted in different outputs with different compilers and at different optimization levels.
One good way to compare floating point values is the relative tolerance test outlined in the article: Floating-point tolerances revisited.
We first calculate the Epsilon
(the relative tolerance) value which in this case would be:
double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
And then use it in both the inline and non-inline functions in this manner:
return (std::fabs(std::floor(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
The functions now are:
bool is_cube(double r)
double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
return (std::fabs(std::floor(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
bool inline is_cube_inline(double r)
double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
return (std::fabs(std::round(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
Now the output will be as expected ([1 1 1]
) with different compilers and at different optimization levels.
Live demo
As observed, using the ==
operator to compare floating point values has resulted in different outputs with different compilers and at different optimization levels.
One good way to compare floating point values is the relative tolerance test outlined in the article: Floating-point tolerances revisited.
We first calculate the Epsilon
(the relative tolerance) value which in this case would be:
double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
And then use it in both the inline and non-inline functions in this manner:
return (std::fabs(std::floor(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
The functions now are:
bool is_cube(double r)
double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
return (std::fabs(std::floor(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
bool inline is_cube_inline(double r)
double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
return (std::fabs(std::round(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
Now the output will be as expected ([1 1 1]
) with different compilers and at different optimization levels.
Live demo
edited Apr 9 at 13:01
answered Apr 9 at 11:06
P.WP.W
19.8k41961
19.8k41961
What's the purpose of themax()
call? By definition,floor(x)
is less than or equal tox
, somax(x, floor(x))
will always equalx
.
– Ken Thomases
Apr 10 at 2:55
@KenThomases: In this particular case, where one argument tomax
is just thefloor
of the other, it is not required. But I considered a general case where arguments tomax
can be values or expressions which are independent of each other.
– P.W
Apr 10 at 4:10
Shouldn'toperator==(double, double)
do exactly that, check for the difference being smaller than a scaled epsilon? About 90% of floating point related questions on SO wouldn't exist then.
– Peter A. Schneider
Apr 10 at 10:13
I think it is better if the user gets to specify theEpsilon
value depending on their particular requirement.
– P.W
Apr 10 at 10:20
add a comment |
What's the purpose of themax()
call? By definition,floor(x)
is less than or equal tox
, somax(x, floor(x))
will always equalx
.
– Ken Thomases
Apr 10 at 2:55
@KenThomases: In this particular case, where one argument tomax
is just thefloor
of the other, it is not required. But I considered a general case where arguments tomax
can be values or expressions which are independent of each other.
– P.W
Apr 10 at 4:10
Shouldn'toperator==(double, double)
do exactly that, check for the difference being smaller than a scaled epsilon? About 90% of floating point related questions on SO wouldn't exist then.
– Peter A. Schneider
Apr 10 at 10:13
I think it is better if the user gets to specify theEpsilon
value depending on their particular requirement.
– P.W
Apr 10 at 10:20
What's the purpose of the
max()
call? By definition, floor(x)
is less than or equal to x
, so max(x, floor(x))
will always equal x
.– Ken Thomases
Apr 10 at 2:55
What's the purpose of the
max()
call? By definition, floor(x)
is less than or equal to x
, so max(x, floor(x))
will always equal x
.– Ken Thomases
Apr 10 at 2:55
@KenThomases: In this particular case, where one argument to
max
is just the floor
of the other, it is not required. But I considered a general case where arguments to max
can be values or expressions which are independent of each other.– P.W
Apr 10 at 4:10
@KenThomases: In this particular case, where one argument to
max
is just the floor
of the other, it is not required. But I considered a general case where arguments to max
can be values or expressions which are independent of each other.– P.W
Apr 10 at 4:10
Shouldn't
operator==(double, double)
do exactly that, check for the difference being smaller than a scaled epsilon? About 90% of floating point related questions on SO wouldn't exist then.– Peter A. Schneider
Apr 10 at 10:13
Shouldn't
operator==(double, double)
do exactly that, check for the difference being smaller than a scaled epsilon? About 90% of floating point related questions on SO wouldn't exist then.– Peter A. Schneider
Apr 10 at 10:13
I think it is better if the user gets to specify the
Epsilon
value depending on their particular requirement.– P.W
Apr 10 at 10:20
I think it is better if the user gets to specify the
Epsilon
value depending on their particular requirement.– P.W
Apr 10 at 10:20
add a comment |
Thanks for contributing an answer to Stack Overflow!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f55590324%2finline-version-of-a-function-returns-different-value-than-non-inline-version%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
3
Can you please provide what compiler, compiler options are you using and what machine ? Works ok for me on GCC 7.1 on Windows.
– Diodacus
Apr 9 at 10:13
31
Isn't
==
always a bit unpredictable with floating point values?– 500 - Internal Server Error
Apr 9 at 10:15
3
related stackoverflow.com/questions/588004/…
– user463035818
Apr 9 at 10:16
2
Did you set the
-Ofast
option, which allows such optimizations?– cmdLP
Apr 9 at 10:18
4
Compiler returns for
cbrt(27.0)
the value of0x0000000000000840
while the standard library returns0x0100000000000840
. The doubles differ in 16th number after comma. My system: archlinux4.20 x64 gcc8.2.1 glibc2.28 Checked with this. Wonder if gcc or glibc is right.– Kamil Cuk
Apr 9 at 10:59